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Showing content with the highest reputation on 05/05/2016 in all areas

  1. LCARV (Light Combat Armored Reconnaissance Vehicle) Final submission Specifications --------------------------------- General • 2 crew (driver, commander/gunner) • Target designation system to help fill role of gunner • Aluminum alloy armor supplemented with composite armor and conventional steel Mobility • Approx. 20 tons combat loaded (without armor packages) • 600 bhp diesel or 660 bhp diesel • 0.45m ground clearance • 0.45 kg/cm2 ground pressure, zero penetration • 4.4 cm2 total ground contact area Protection (without armor package) • STANAG IV protection from sides and rear • STANAG VI protection frontally • Hull floor and crew seats optimized for protection against mines and IEDs • Bulkheads, fuel, and engine provide additional protection to crew. • Turret design fully protects crew while hull down Firepower • 60mm smoothbore autocannon • 1 coaxial MG • -9°/+30° gun elevation • 99 cannon rounds on board. 75 in automated carousel system, 24 ready • Programmable (single or 3 round burst, 230 maximum burst RPM, shot placement, ammo) • HE with airburst capability, APFSDS Minimum size (tracks on) • 2.4m height, 6.2m length, 3m width Size with armor package, fenders, and cameras • 2.8m height, 6.4m length, 3.3m width • Armor package not available for air transit Other systems • 8 smoke dischargers mounted on turret • Modular panoramic camera system for commander • Target designation and tracking abilities, greatly decreasing workload of commander during gunnery • Automatic fire suppression systems • Mounting area over barrel for a variety of equipment Designed by Little Caesar's Enterprises, Inc. the LCARV is a novel design for rapidly delivering formidable firepower wherever it's needed. Mobility: With its small size and weighing just under 20 tons, the LCARV is able to be deployed from an AC-130 in a combat ready state. Its relatively low weight and ground pressure allow superb mobility over unfavorable terrain, and its powerful engine provides it with greater speed than most other tracked vehicles. In many ways, this LCARV is a spiritual successor of the RDF/LT, taking advantages of the latest improvements in technology and the changing face of war. The LCARV shares many parts with the M3 Bradely IFV, most notably the tracks, wheels, and various automotive components. Protection: In order to keep the weight low enough for air transport, armor-grade aluminum was chosen for protection, supplemented in vital areas with highly effective composite armors. In certain areas, conventional steel armor was used as well. The frontal placement of the engine, transmission, and fuel also improve the crew's visibility with little to no increase in weight. Beyond creating more material to protect the crew, land mines and IEDs are also more likely to direct most of the blow in the unoccupied portion of the vehicle. The low profile turret, reminiscent of prior projects, allows the LCARV to fire from a hull-down position while keeping the screw fully concealed. The ribbed armor on the front hull acts very similarly to the legendary S Tank, but with an even better 83° slope to counter more modern ammunition. Various packages are available, utilizing NERA, composites, ceramics, and modern APS systems. The goal of these is to greatly improve protection against various autocannons, ATGMs, and conventional shaped charge warheads for higher intensity conflicts. (Frontal coverage of armor pack shown) Firepower: The main gun is a modified version of the 60mm HMVS by Oto Melera. The gun is dual feed, allowing the commander to select between firing APFSDS or HE. The autoloading system pulls the ammunition from the automated carousel at the floor of the turret basket, up into the feeding system to be ready to fire. The main gun ammunition uses combustible cartridges, with experiments currently taking place with telescoping ammunition as well. The current projectiles are identical to what is used in the Italian HMVS. A machine gun is mounted coaxially to the main gun. The 60mm round was chosen for its versatility. Not only is it able to defeat certain older MBTs frontally in some situations, it is also able to effectively use programmable fuzes that would not be possible with smaller calibers. The 60mm HVMS from Israel and Italy also provide us with a more tried and tested design. Miscellaneous: A modular panoramic sight for the commander is located at the highest point on the vehicle, removing any potential blindspots. The LCARV uses target tracking and designation system similar to what may be found on other modern AFVs, allowing the commander to be much more efficient. After a target is designated, the systems is able to track up to four targets at once, firing on them automatically when ready. Additionally, doors at the rear of the vehicle serve both as emergency exits for the crew, and to dramatically ease the process of reloading the carousel. The turret is slightly sunken into the hull of the vehicle, decreasing the chances of a stray round or fragment jamming the turret. The turret ring diameter is shared with the M551 Sheridan as well. In terms of function, the LCARV outperforms the Bradley in mobility, protection, and firepower in exchange for its ability to carry troops. The superb mobility and small profile make the LCARV ideal for scouting roles. With armor packages, the LCARV is able to fill a more direct combat role. Very few vehicles on the battle field outside of an MBT would be able to beat it in firepower and make its protection irrelevant, while still performing recon roles as well the next day. In short, you would be hard-pressed to find a more versatile combat vehicle. Some numbers: Just like my tank crush, the HSTV-L, the thing I made is 95" in height Absolute height (tracks to panoramic sight) is 109" Length (end of tracks on either side) is 244" Length (end of rear tow to front applique) 254" Width (hull edge to edge) is 81" Width (armor skirts) is 126" Width (outer track edges) is 119" Width (track center-center) is 102" Track contact length: 164" Track width is 21" Total contact area: 6888"sq Track ratio wizardry: 1.61 15mm front "roof", 44mm UFP, 51mm "turret guard," and 63mm LFP in RHA provide ~110mm RHAe. 63mm turret face also provides that. Sides and rear at 38mm RHAe I think should stop 14.5mm API. With some of the new fancy 7xxx series alloys that have been showing up, I think that's possible under 20 tons. Unofficial side notes: Edit for hull down picture and armor coverage picture, forgot to mention steel. Typos, format issues, and incorrect numbers were corrected. Edit 2:o fuk I only had a drive wheel on one side. Thankfully, that's only visible in two of those pictures, one where it's a meaningful mistake. Too lazy to remake the multiview, but the first render is fixed. Typo in side notes corrected
    6 points
  2. Tank and AFVNews.com: Germany’s Panzer Arm in WWII: An Interview with R. L. DiNardo
    5 points
  3. Unfortunately there was some more to the interview that got lost. Mostly pertaining to his other book on horses and the German Army. My favorite comment he made was that he originally wanted to call the book something like "Stuck in the mud and knee deep in horse shit", but the publisher was not so keen on that idea.
    2 points
  4. I said all. I lied. An island called Texel was liberated on May 20th, which had seen heavy fighting between Georgian troops and the German army. More on that here. The last municipality in the Netherlands to be liberated was another island called Schiermonnikoog, which was liberated only on the 11th of June. Also, I forgot to say something in my previous post... Thanks, allies.
    2 points
  5. There's a difference between carefully crafted trolling and posting CUCK fifty times on one page.
    2 points
  6. "Expect a package" "You're a vibrator, you American bottom" (dnishe, another slang word for noob) "Shameful loser is showing off on the test server" "All Americans are gays, that is why gay parades are allowed there" "Obama is gay" "this American sucked me off" "what happened to your face, nagibator?" "Obama sucks our dicks"
    2 points
  7. FINAL SUBMISSION ROOIBAADJE INDUSTRIES PRESENTING: The "Slimme" AFV! Dimensions: Length: 5230 mm Width: 3160 mm Height: 2346 mm Crew: Commander Driver Gunner/Loader Armament: 1 autoloading smoothbore 120 mm mortar 1 Bushmaster III 35 mm autocannon 1 dual Spike-ER launcher Protection: High hardness steel hull body with Relikt ERA on hull front and sides. Effective KE thickness of the steel body: Glacis: 483 mm Lower glacis: 157 mm Side hull: 37 mm Top hull: 37 mm Hull floor: 37 mm Weights: Unstowed weight: 34.33 tons Combat weight: 36.65 tons And because I'm slightly lazy: Hull weight is slightly inaccurate because that Excel sheet cannot into sponsons. I'm also quite sceptical of the suspension weight. Contact area tracks Solid ground: 3000x540 mm Soft ground: ~3515x540 mm Power pack and final drive: Engine: MT 881 Ka-500 (1000 bhp) Transmission: Renk HSWL 256 Layout: In the front the engine and transmission, with below it the 800 liter fuel tank which doubles as protection against shaped charges from mines and IEDs. Behind that the mortar with its autoloader and 70 shell ammorack (including propellant). And last but not least, the crew compartment with a dimension of (LxWxH) 1400x2000x1300 mm. The 'inspiration' for this whole idea is the ever increasing accuracy of indirect fire weapons due to the development of guided shells. Instead of going for an AFV with a medium caliber cannon I went with a 120 mm mortar since there are guided 120 mm mortar shells. Right now GPS guided rounds should be available and semi active laser guided shells are in development. The fire control system will receive the targeting data from a drone carried by the vehicle, from other vehicles (like the current BMP-4) or other sources. This allows the vehicle to hit things at pretty incredible distances. Even though the mortar itself is shorter than normal mortars, it should still have a range of close to 10 km (A full length 120 mm mortar has a maximum range of 15 km with the use of guided shells). The RCWS in the form of a Samson Mk.2 turret is more or less back-up, although both weapon systems in the turret are still very capable weapons. When engaging armour at a distance (4000+ m) both the mortar and the Spike ER ATGMs are capable of engaging the target. But in the case of the Spike missiles only when there is a clear line of sight. To elaborate a bit more on the choice for a mortar, it gives the vehicle a lot more flexibility. With the use of guided shells a reverse slope can be hit, which is challenging if not outright impossible with a normal mortar. A smoothbore mortar might give a lower firing accuracy than a rifled mortar, but that doesn't matter since the guided shells will compensate for that. And since it's smoothbore, it can fire shape stabilised shells (read: HEAT). Which, with a proper guidance system, will give it anti-armour capabilities versus almost everything. Since the mortar can fire straight up it can be employed in whatever position the vehicle fits. This allows the mortar to be employed in really close quarters combat, since the guidance package can direct the shell to, literally, the enemy next door. If the mortar will not be able to lay down fire quick enough on LOS targets, the 35 mm can be employed. While the anti-armour capabilities of the 35 mm APFSDS aren't impressive versus heavily armoured vehicles, it can still do the job versus lightly armoured vehicles like APCs, IFVs and recon vehicles. The anti-personel capabilities of the 35 mm KETF (Kinetic Energy Time Fused) rounds are certainly very impressive. The vehicle's V-hull will protect the underside against buckling due to the pressure of mines or IEDs. The minimum ground clearance is 416 mm with the maximum clearance being 592 mm. This, combined with a 25 mm thick floor plate should be enough to withstand most of the mines and IEDs. The fuel tank of the vehicle is placed underneath the engine and in front of the autoloader for the mortar. This fuel tank doubles as protection versus shaped charges. The sloped 100 mm front hull is capable of stopping all modern autocannons and some older tank cannons. With the addition of Relikt ERA it should be capable of defeating modern long rod penetrators and HEAT warheads. The turret is rated lower, at STANAG IV, which protects it against small arms fire and shrapnel. But since the vehicle should stay out of LOS combat with AFVs and since the main weapon is hidden inside the hull its protection value is sufficient. The Samson Mk.2 RCWS allows reloading from inside the vehicle, so when reloading the Spike launcher and/or autocannon, the loader is safe. The RCWS itself has no components inside the hull. If need be, it can be changed to a different make or model. The drone can be man-operated, but can also be given instructions, which it will execute by itself. The drone can, for example, be told to hold 1000 meters in front of the vehicle. Whenever the vehicle moves, the drone will move as well, always staying 1000 meters in front of the vehicle. This allows the commander to keep all their attention at communications, looking for targets or whatever it is what commanders do, instead of having to worry about flying a drone. If there is one thing this vehicle excels at, it's messing whatever up whatever ground target it sees without the target ever seeing the vehicle. Because last time I checked, you couldn't see through sand, rocks, buildings, etc. Yes, I know the swing arms point the wrong way.
    2 points
  8. I'm linking the actual video that's from, since it's about 50 times better than the gif that showed up on imgur
    1 point
  9. I've done this bit a few times, but I would argue that Doom 3 is more like Doom 1 than any game out there. One thing people forget is that the original Doom game didn't have mouselook, and you could only use tank controls. We also didn't know where all of the secrets and health/ammo pickups were, so lots of people who actually remember their earliest playthroughs agree that it played more like a survival horror game, what with its aesthetic and resource management. While Ultra-Violence is considered the default difficulty these days, the game was damned near impossible above hurt me plenty for a lot of folks. Even on UV, the monster count was relatively low, and it wasn't until Doom 2 that they really started to push the games as "big open areas with shitloads of enemies." It just kind of bugs me that everyone forgets about that. I keep hearing people getting ultra-mad that the game isn't like real Doom in that it doesn't have assloads of monsters or rocket jumping (yes, I've heard this a lot). I've also heard developers saying stuff like "jumping, mobility, and high flying action are what Doom's all about!" so it's kinda weird. That's fair. I'm not big on base-building strategy games and I played it after DoW 2, so it definitely wasn't my thing.
    1 point
  10. I thought 'low information' was simply everyone's way of saying 'voted for somebody I don't like'. It's similar to the idea that the team I don't like is simply buying their constituents off by promising things they want. Meanwhile; voting for someone who is not promising things that you want is self-hating insanity, and if the team I don't like shows any signs of doing that I'm going to jump on their voters for voting against their self interests.
    1 point
  11. They haven't even gotten to the Q yet. Try "Привет от американского ЛГБТ общества" or "Хилари Клинтон будет карать Путина в анал"
    1 point
  12. Video cameras ordered for Azovets APC turn out to be regular webcams for doorbells. Since the Azovets has no optical observation devices and relies on video cameras, trials have ceased.
    1 point
  13. Vanagandr

    WoT v WT effort-thread

    Dunno if all of that was in response to me, but I'm pretty sure most of it is
    1 point
  14. I wouldn't be so confident about Trump's chances against Hillary. https://www.washingtonpost.com/news/the-fix/wp/2016/05/02/republicans-have-a-massive-electoral-map-problem-that-has-nothing-to-do-with-donald-trump/?tid=sm_fb
    1 point
  15. Crazy anti-virus firewall guy shouldn't be president, he should be a saint:
    1 point
  16. Gee Larry, don't you LIKE Democracy?Every election season, the Republicans who don't like their candidate blame it on the Democrats coming over and voting in their primaries. Well, gosh, if all you Republicans get cucked so hard every year by Dems who set you up to lose, why do you keep voting R? Why does the Republican leadership keep allowing this? Well, whatever the reasons, it can't possibly be that Donald Trump just appeals to Republican voters!
    1 point
  17. https://www.youtube.com/watch?v=DT-XBv85yjw
    1 point
  18. Let's make a memory photo together, comrade judges! We should be ready for tomorrow work.
    1 point
  19. 3ds Max isn't very nice for telling you how much something will weigh and all that jazz, so I'm probably just going submit eye candy with backstory tacked on. That was pretty much my original goal anyway, but with less effort in mind on the eye candy part. Some parts still need to be worked on, but I'm fiddling with an extra armor variant as as well. Edit shows current head-on coverage I also added fenders/stowage space, rearranged wheel positions AGAIN, added a cap for filling up for fuel and other engine goodies, rear doors (subject to change), and a bunch of little tweaks here and there.
    1 point
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