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  1. So, WoT/WoW vs WT/WTGF... I know it's been hashed out before, but I'd kind of like to discuss it from a design/play perspective instead a whine/wish-fulfilment fantasy one (background reading). For my money, WT is enjoyable but commits some of the cardinal sins of the Free-to-play/pay-to-win model. There is an obscene level of grinding, along with ridiculous advantages for the lucky few who can afford to sink a fortune into it. Don't even get me started on premium vehicles. On the other hand; it's hella pretty, realistic/simulation battles are my thing and the pacing is slow enough so that my ridiculous lag doesn't make me too uncompetitive. WoT, on the other hand, is a more polished online game; with better balance (yes really) and more tactical play than 'point at thing, click button'. Additionally, I feel that WoT is the better model for free-to-play: less pandering to whales and less obvious money-sinks means that the player base is likely to remain bigger and more active than WT. I'd value your thoughts here, on the strict basis that this doesn't generate into another whine/gloat thread.