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Sturgeon's House

Toxn

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Everything posted by Toxn

  1. Toxn

    Competition Suggestions

    Then it would have to be a battleship, aircraft carrier or submarine competition. Because, let's face it, no other ship types get as much love.
  2. Toxn

    Competition Suggestions

    I still hold hope in my heart that we'll have another successful aircraft competition one day. But we do definitely seem to struggle with anything that isn't a tank.
  3. A lot of them will find the will to somehow empty the magazine into their own heads, yes.
  4. I think the idea is to throw just enough confusion into the mix so that everyone can go back to pretending that the Saudis aren't the biggest scum on the planet while they grub for their money. I expect this to blow over so long as nobody is stupid enough to have buried the body parts in a shallow grave on the embassy grounds next to a note signed by MBS or something. I also expect the embassy staff to have a remarkably high suicide and lethal accident rate over the next few years.
  5. So, WoT/WoW vs WT/WTGF... I know it's been hashed out before, but I'd kind of like to discuss it from a design/play perspective instead a whine/wish-fulfilment fantasy one (background reading). For my money, WT is enjoyable but commits some of the cardinal sins of the Free-to-play/pay-to-win model. There is an obscene level of grinding, along with ridiculous advantages for the lucky few who can afford to sink a fortune into it. Don't even get me started on premium vehicles. On the other hand; it's hella pretty, realistic/simulation battles are my thing and the pacing is slow enough so that my ridiculous lag doesn't make me too uncompetitive. WoT, on the other hand, is a more polished online game; with better balance (yes really) and more tactical play than 'point at thing, click button'. Additionally, I feel that WoT is the better model for free-to-play: less pandering to whales and less obvious money-sinks means that the player base is likely to remain bigger and more active than WT. I'd value your thoughts here, on the strict basis that this doesn't generate into another whine/gloat thread.
  6. Toxn

    Competition: Tank Design 2239

    I think we've just achieved maximum realism here...
  7. Toxn

    Competition: Tank Design 2239

    But all the best three-breasted hookers are ghouls...
  8. Toxn

    Human genetics

    Human genetics conspires to fuck the mensa set: https://www.gwern.net/Embryo-selection#gcta-based-upper-bound-on-selection-gains Side note: as always, the single best thing you can do to try and maximise your child's overall traits is to look for a mate with the highest possible complementary scores to your own traits using your given mating budget and strategy. Which you're unconsciously doing already. If you want to consciously maximise a specific polygenic trait, know that the tradeoff will be more-than-compensatory lowering of scores in other areas. This accordingly applies, mutatis mutandis, to your selected mate.
  9. Toxn

    Human genetics

    I thought we should make a thread for news/discussions/articles/etc. related to human genetics.
  10. This is funny. This is the opposite of funny. This is the forum to discuss funny, and the making thereof. In a serious fashion.
  11. If 79% of 9/11 doesn't get you the chop then nothing will.
  12. Toxn

    WoT v WT effort-thread

    That could be because I'm not the only one who gave up on air RB.
  13. Toxn

    WoT v WT effort-thread

    Gotta love when the guy who plays War Thunder for a living is like "what the fuck are 109-F4s doing here?": He then proceeds to get his ass handed to him by two dudes who know the bare rudiments of BnZ and baiting. Edit: which, fair enough, is partly just him getting unlucky and getting a maximum uptier (rank 2.7 vs rank 3.7). But there is also realistically nothing he could do against two half-competent dudes in F1s (rank 2.3) either, so...
  14. Toxn

    WoT v WT effort-thread

    My favourite moment with PzIV F1 was finding an ambush spot above a lane and then stopping an advance lead by two Char Bs in its tracks with HEAT. I think I got hit once (by an AMC playing smart) the entire time.
  15. Toxn

    General news thread

    I think you two are seeing this thing from opposite ends. For the individual it is of course better (in terms of being more self-sufficient, having more options etc) to live on a large plot of land out in the country. But from a top-down "we need to use the minimum amount of resources to sustain the maximum amount of people" point of view sticking all your people close together is just inherently more efficient. I'd bring in a third issue, though: I think places like the UK, EU and Japan are already unsustainably overpopulated as it is, and rely on less overstretched ecologies (initially their colonies, then third-world agricultural zones and the US) to support them. I think importing the mojority of your calories and your population refusing to grow are clear signs of this. Worse yet, it is already known by agronomists that nearly all our agriculturally useful land is already under cultivation and that modern industrial farming eats up land over time through soil erosion, compaction, salt accumulation etc. We've reached the end of what fertilizer and bug spray can do, and GMOs are very limited both ITO what they're allowed to do and what they can accomplish on the more food for less input front (thermodynamics is a harsh mistress and all). My prediction for the next 100 years of food is a slow decline in the amount of meat consumed per capita (as meat gets more expensive) and a slow relative increase in the consumption of carbohydrates and alternate/recycled protein sources. All our diets will basically become more peasant-ish thanks to brute economics. On the plus side, though, obesity will become a self-solving problem. At the same time, I think that the levelling-off of population growth and concurrent development of compensatory technologies gives us a chance to enter a stable k-strategy eecological equilibrium over the next few centuries. This will be very difficult, but is infinitely preferable to a hard collapse scenario. I don't see the development of other technologies affecting this too much, with the sole exception of some sort of cheap energy source (fusion on a flatbed, basically) allowing us to effectively make more farmland underground or in the ocean.
  16. Toxn

    General news thread

    An update on the bizarre mosque knife attacks: https://www.dailymaverick.co.za/article/2018-10-08-hawks-confirm-terrorism-charge-against-19-suspects-accused-of-durban-bombings-and-mosque-attack/ This case keeps getting weirder and weirder.
  17. Toxn

    Competition Suggestions

    We now have a rule that there needs to be a long cooling off period between contests - around 1 year. I think we might consider sonething around March/April next year if people are super keen, but until then it can get posted here like all the other ideas to be mulled over in due time.
  18. Toxn

    WoT v WT effort-thread

    Overall, having played every nation's low-tier tanks except Japan, I'd put the overall experience of BR1-3 as follows (ordered from best to worst): - Germany: a mix of good vehicles of various sorts, with no obvious duds. - America: mostly solid, with one or two otherwise-good vehicles having glaring flaws. - USSR: a mix of amazing vehicles and meme-fodder. Play the BTs, T-28, T-50, early T-34 and Zis-30. Leave the rest. - Britain: all tanks seem to combine good features and glaring flaws at a 1:1 ratio. Survivability is near-universally low thanks to low crew numbers. I hope you like the 2-pounder, because that's going to be all you have to work with for a while. - France: everything is pretty much dogshit until the AMC35 and Char B1. Abandon hope. - Japan: no idea. The I-Go Ko was so awful it erased my memories of the entire tree.
  19. Toxn

    WoT v WT effort-thread

    Early PzIV is amazing once you unlock the high-pen heat rounds. Then you play like an M8 with better survivability, massively better turret traverse and a wider shell selection (plus the stock shell isn't a goddamn HE). PzIII is a tank that would be the highlight of another nation's tree in that spot but here it just seems mediocre. The long 75mm on the PzIV F2 is, like, a tier above where it should be but still comes attached to a chassis with decent mobility, decent depression, decent traverse and smoke. I'd say it's actually a bit better in both relative and absolute terms than the later uparmoured PzIVs. For the other 'tanks': the Puma with the 50mm is retardedly good and the Stugs are all great if you get a good game but suffer at the hands of decent players who can into weakspots. The Gepard and PzIi can go to hell with their 60mm-pen autocannons. Overall the strengths of the early-tree Germans are uniformly good guns (again, short 75 is great once upgraded), decent to good mobility and decent to good gun handling. Which fits the meta very well (Puma, again, being the exemplar). They're not generally OP in the strict sense, but also don't have any real weakpoints compared to, say, the early French vehicles (or American vehicles such as the M8 and 105mm Sherman). Plus Gaijoob actually gives a fuck about them so they keep getting new low-tier vehicles to fit the evolving meta.
  20. This forum is for terrible movies; reviews and discussion thereof. As 'terrible' is a bit subjective, I urge all posters not to be big whiny babies just because somebody insulted your favourite bad movie. Instead, let's celebrate that such ungainly creatures can exist at all and then dissect and eat them for our collective pleasure.
  21. Toxn

    WoT v WT effort-thread

    It's also insane to me that my favourite form of air combat in the game is... tank RB.
  22. Toxn

    WoT v WT effort-thread

    I think you can, but then you've only increased your pool of meta-viable planes to three instead of two. What I really want to see is a move to redesign maps and restructure point scores so that bombing, strafing and killing all aircraft are equally viable ways to win a match. As a start, I think that putting in an SP system (like all the other modes) and taking away enemy plane target markers might help shift the meta a bit by making low-level raiding more viable. I'd also massively expand the available ground targets and play with their SP returns (destroying a factory gets you more than blowing up a truck). Finally I'd add in proper game modes (including timed missions, escort missions, air support missions etc) to make sure that no one aircraft type is always the best choice. This is well known, but bears repeating: Gaijin are great at introducing new vehicle content but shit at introducing gameplay changes and map updates in a way that goes well beyond caution. We've been playing the same game mode (air RB only has one) the same few maps forever and it sucks.
  23. Toxn

    WoT v WT effort-thread

    I've actually been finding that the new SP system results in a lot more clutch matches. The former rate was about 2%, while currently it's about 25%. That means that I can play 10 matches and have a handful come down to the wire rather than it being a once-in-a-blue-moon thing. What I want now are some decent low-tier counters to the German wheeled deathtrap spam that can push a team back to their spawn points before the match is halfway done.
  24. Toxn

    WoT v WT effort-thread

    That's pretty much my experience as well. I used to play a lot of air RB, but basically the meta is 109s (and, to a slightly lesser extent, spitfires) grinning down at you from around tier 1-6 and you get sick of it after a while. Part of the problem (as you've already pointed out) is that climb meta skews all the other gameplay around it when you can't bomb or strafe out a win very often.
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