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Sturgeon's House

ShamefurDispray

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Posts posted by ShamefurDispray

  1. My favorite part about the Wehraboo rhetoric about "Russian tanks explodey" is that the Russian vehicles have artificially weak gas tanks so they explode at all, while Germans get away with universally strong ammoracks (such that destroying them may not kill the tank, which doesn't happen for any other nation) because the first year of the game was "flank German, kill German". Sorry, Allied crew safety, fuel and ammo placement is superior fascists shitlords, deal with the inherent flaws of your racist, genocidal, fucktard designs.

    I hate how wehraboos were complaining about the 90mm HE filler on the M26 so they nerfed it down to 1 respawn, same as Tiger II meanwhile they just drive their hard to use nazi bunkers and one shot or cripple everyone with nuke 88s while they tank hits with their stupid large hull volumes.

  2. Europe, Romans, and the Caliphate all had issues with iron in there turns.  

     

    In the Caliphate in 985 you have the first chemists coming close to answering why iron mined in one area was superior to others.  Several iron processes from the Caliphate would be developed with local success such as adding various types of wood, puddling, raking, and multiple furnace heating, to get iron ready for end processing.  A sword made in the Caliphate that reached Europe could be worth 25 or 30 mouton d' or whereas a sword from Sheffield would be worth far less, at least in the 13th century.  

     

    Paris in the 13th century had to replace execution swords every 2-3 executions because of breakage, and policy required the executioner to have at least five spare swords.  They were forced to use swords made in Nevers or the Cote d' Ventoux, where they were cheaper but the process was inferior.  

     

    the Romans used the same sword makers from the 1st century BCE to almost the 14th century CE.

    From what I understand, there were also massive quality issues in China, where the quality greatly varies from several factors.

    Due to the massive needs for swords, mostly from the army and merchants meant that they had to be mass produced.

    This led to two major factors in quality:

    1. Ores were delivered to state owned manufacturies from across the empire, meaning that you get significant variances in ores.

    2. Due to the large demand for fuels that can generate high temperatures, charcoal was replaced by coal as the main source of fuel for the furnaces, which adds another layer of complexities due to the impurities contained within the coal, especially with the coal coming in from different areas of the empire.

     

    This eventually led to Chinese swords having different hardnesses for different parts of the blade, used mostly in the Tang Dynasty where the cutting edges and the tip were made of a higher hardness steel and the body of a lower hardness steel to allow the blade to have a "sharper" blade without the sword breaking on the user. It was eventually dropped because it was deemed too expensive to maintain and replace and was thought to greatly influence the Japanese in their swordmaking as most of the Chinese imports to the Japanese took place during the Tang Dynasty.

  3. So, WoT/WoW vs WT/WTGF...

     

    I know it's been hashed out before, but I'd kind of like to discuss it from a design/play perspective instead a whine/wish-fulfilment fantasy one (background reading).

     

     

    For my money, WT is enjoyable but commits some of the cardinal sins of the Free-to-play/pay-to-win model. There is an obscene level of grinding, along with ridiculous advantages for the lucky few who can afford to sink a fortune into it. Don't even get me started on premium vehicles.

     

    On the other hand; it's hella pretty, realistic/simulation battles are my thing and the pacing is slow enough so that my ridiculous lag doesn't make me too uncompetitive.

     

    WoT, on the other hand, is a more polished online game; with better balance (yes really) and more tactical play than 'point at thing, click button'. Additionally, I feel that WoT is the better model for free-to-play: less pandering to whales and less obvious money-sinks means that the player base is likely to remain bigger and more active than WT.

     

    I'd value your thoughts here, on the strict basis that this doesn't generate into another whine/gloat thread.

    Having played both for a long period of time, I have to disagree with many of your points.

    The grind in WT is much shorter than the grind in WoT, especially considering that you can use any vehicle in the game to grind for another, making it so you aren't forced to spend money on frustration past a roadblock vehicle as you can just play another one.

    The premium account is worth for for its money in WT too and it has better priced premiums IMO along with being able to convert your favorite vehicles into premium vehicles. Even premium vehicles are actually pretty well balanced, although usually re-skins of other vehicles.

    WoT has better balance due to several factors, more variables to balance with and more statistics of each vehicle, partially due to being unable to skip any in the grind.

     

     

    I've only played Wart Chunder in the arcade scenario. Whether it's planes or tanks, the games feel like you're wandering around aimlessly and whether the game is won or lost is completely random and outside of your control.

    Planes lelcade is a superior version of WoWP, but WoWP is utter shit anyway.

    Playing tanks lelcade isn't even playing War Thunder. It's like playing World of Tanks, except without the balance.

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