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Posts posted by Lord_James
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It's been a while since I've given an update on my fun in satisfactory. I've been working on it since I posted last, but life got in the way and I also decided to make some of my builds more complex for no good reason.
This huge build, which takes about 1.1 GW to run, is to make "heavy modular frames", and this is the first of 2 culprits that have slowed my progress, because I decided that using 6 different resources would be more fun that the normal 3 that are required. I also upgraded my first coal power plant to make sure I had enough juice just to run this supply chain before I got into oil tech.
SpoilerFor the first unnecessary step, I used "caterium" (gold, essentially) to create common wire, which I could have used much more common copper or even iron to make; this recipe and using gold in this way is often considered haram and wasteful. This wire is then combined with iron plates to make "stitched iron plates", which is an alternate recipe to make a tier 2 iron plate, basically.
Next, I used an alt recipe to make iron ingots, Iron alloy ingot, which combines copper and iron ore to make more iron: normal video game stuff. This specific production chain is to make all the screws I required. It follows as Iron ore + Copper ore > Iron ingots > Iron rods > Screws; there is an alt recipe that removes the iron rod component and manufactures screws directly, but I chose not to use it.
This portion of the build could also be considered a sin, because I'm using sulfur to produce compacted coal, and then using that mixture to smelt all the steel I need. This recipe is generally slower, and consumes sulfur (which is a very rare resource) even though there was ample coal around for all materials and products, but my smooth brain wanted to use it for the meme. I could have actually used 3 more resources in this production chain, but their locations were either inconvenient (quartz), or I didn't have the technology unlocked (Aluminum and Oil).
And finally I had to construct concrete, which just takes limestone. The spaghetti belts leading to the machines are a 2>7 splitter / balancer: I had to use 2 different limestone nodes which produce at different rates, and to ensure that all the machines are equally fed, I made this. The orange boxes are mergers, and the silver boxes are splitters, which are limited to base 2 or 3, so if you want to spilt belts by higher prime numbers, you have to go through some shenanigans like this.
Mix all the ingredients in the correct way, and bake at 350 degrees for 30 seconds, and you get these nice and tasty Heavy Modular Frames at a rate of 2 per minute per machine. Their used in a couple machines, and as a component in future, more complex parts, but I'll be making a dedicated supply of frames for those builds, because this build is for personal use.
Just the upgrade: now with 50% more power and a more reliable water supply.
After that project, I decided to work on quartz technology before I went on to oil; how very un-American of me .
SpoilerI had originally intended to do something like this for all my factories: to make them in these tall towers so I wouldn't have to cut down a lot of foliage, but I couldn't get it to look good at the time. I decided to say fuck it and forced it to work in this instance. I found out at the end that it was the right decision to forgo building my factories like this.
I didn't take a lot of pictures because the production line is very spaghetti like, but this is what I was mainly trying to automate: "Crystal Oscillators." I'm not exactly sure what this is trying to imitate from real life, if anything, but I use enough of these that this production line is very welcome.
The other objects I wanted to produce were discount Nvidia "circuit boards" (which I've shown previously), and these bags of silica, which are used to make glass windows and ceilings for decoration. The raw quartz can be seen to the right of that.
The most recent factories I've set up all heavily rely on CRUDE OIL! However, Satisfactory does oil a little weird. I'm not going to get into it, but It's simpler than Factorio in the starter set ups (and the extreme oil set ups you can find on YouTube are absolutely self-inflicted convolution rather than necessary), but the unavoidable byproducts make it just as annoying to keep the production chain running. The wonky fluid physics in this game also make it kind of frustrating if you don't compensate for them.
SpoilerExtracting and transporting crude oil. Humorously, this game previously had crude oil extracted out of the ground as barrels and you could transport it by belt to wherever you needed it. I do have a little bit of nostalgia for those days, but I also like the complicated oil factories you can make now. For reference, the factory in the distance is roughly 1.1km away.
This is how you utilize oil to make electricity: in these big reciprocating engine generators, and I might have gone overboard with how many I constructed (jk, the high tier electronics factory I made after this used about half of the power produced by all these generators).
The first picture of my oil set up produced rubber, plastic, and polymer resin for personal use, and I turned all the byproducts from that system into fuel oil for power. This set up produces polymer fabric, empty fluid canisters, and filled fuel canisters, and also converts the byproducts into fuel for a single row of generators. I have all the solid products arranged so that when my personal storages are full, they overflow into a resource sink and don't clog the outputs, preventing fuel from being produced for the generators.
Damn this is a good-looking picture. These machines primarily produce fuel oil, with solid byproducts (which I use in part of my electronics factory, later). The 16 machines lined here consume 360 cubic meters of crude per minute, and produce 960 cubic meters of fuel with the help of 2 alternate recipes: "Heavy oil Residue" that turns crude into heavy oil in a 3:4 crude to oil ratio, and then a recipe called "Diluted Fuel" which uses a lot of water and the previous heavy oil to produce fuel in a 1+2:2 heavy oil + water to fuel oil, respectively.
This setup is technically part of the electronics build, but it's all based on oil. This is a big build, with each floor being 9152 square meters in floor space (each square you see is 8 x 8 meters), and each floor is 40 meters tall. This particular arrangement of refineries, and the alternate recipes they're making, produce either plastic or rubber at 3-4 times the efficiency of their base recipes, is self starting AND self feeding, and have no byproducts to be removed after you have produced your desired product.
With all that I've done, I could finally move on to producing a part I've never actually automated in this game: the Supercomputer. This is second culprit to why it took a while to post again, as I've been working on this production chain for over a month. It also consumes some 2.5+ GW of power, without accounting for the previous oil factories that feed into this.
SpoilerThese are the top and bottom floors to the factory, respectively. The top floor produces a product I couldn't fit in the first floor, and also the machines that produce the supercomputers themselves. The bottom floor is where all the smelting takes place. As you can see, there is a significant amount of gold used in this process, but also a greater amount of copper is used as well (some 400 units of copper ore compared to 260 units of gold ore, per minute).
This section of the build produces "High Speed Connectors", which are notoriously gold hungry. The first picture is making the gold wiring, in an alternate recipe that used copper to offset some of the gold needed. The second picture produces circuit board on the left, and an overly complicated wiring build on the right using Iron and heavy oil to produce something you can craft with just copper alone.
I'm constructing "A.I. limiters" here, and they use a lot of copper. To the right are circuit board constructers that feed the normal computer build.
The rest of the machines present produce parts for personal computers, and aren't really part of the supercomputer supply chain.
This produces an alternate computer called "Caterium Computer", which is more resource efficient that the normal computer, and constructs them faster, but it uses a bit of gold. I've used it to feed the supercomputer manufacturers in the distance there. The stock recipe takes computers, high speed connecters, AI limiters, and some plastic to make.
These are all the products that are being constructed for personal use at this factory, respectively:
Caterium "Quickwire"
AI Limiter
"Normal" Computer
High Speed Connector
Supercomputer
I've also upgraded some of my equipment to better explore and exploit resources. This is the jet pack (you get a better one later) and consumes fuel canisters to fly.
SpoilerA gas mask attachment, which works kinda like the Metro games in that you have to replace your filter every so often when in a hazardous environment. I needed oil tech to make both this and the previously mentioned jetpack.
Those structures on my legs are "Blade Runners", which allow the character to run faster, jump higher, and take less damage when falling from heights. I couldn't get a good picture of them without jumping off a cliff and using a parachute, which is what my hands are holding in this shot.
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On 4/14/2023 at 7:27 AM, SH_MM said:
Germany wants to order 18 Leopard 2A8 tanks with the options for more ("a middle three-digit number").
Don’t know how I missed this, but what’s been changed over the 2A7? Just the trophy (and APU), or some other systems? -
On 4/17/2023 at 8:09 AM, Toxn said:
Question for the ballistics folk - has anyone looked into detonation rather than deflagration as a way to propel a projectile out of a barrel? I am given to understand that it is a Bad Idea (tm), but don't quite know why so long as the peak pressure could be somehow contained.
I can’t find where I learned this, and I may be confusing this with something else, so take it with a little salt:the reason everyone likes deflagrating rather than detonating explosives for projectiles is because you can use longer bore lengths, and all the benefits they bring. It also does spread out the force of the explosion over a slightly-longer-than-instantaneous time, which would keep the peak pressure down, which is nice.
I like to think about it as the difference between launching yourself out of a catapult and riding a horse, inasmuch that the catapult applies its force instantly, and the horse applies its force over a longer duration (this is relating to the internal ballistics, not external ballistics or chemistry). Or the difference between pushing something a set distance, and then trying to move the same object the same distance with a single strike.
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As fun and beautiful as exploring is in Satisfactory, it's not the main objective of the game; Building a factory and production lines and consuming resources is. But I had to go exploring for more hard drives because I didn't get a recipe I needed to make this game so much easier, as I had gotten nearly every other recipe for my tech level instead
Damn does this look good though.
Because I was approaching my power limit, I made a new coal plant. The portion on the right consumes 270 units of coal per minute and 810 cubic meters of water to produce 1.35 GW. The portion on the left consumes only 225 units of coal, mixed with 225 units of sulfur, and 1,350 cubic meters of water per minute to produce 2.25GW. I also plan to upgrade my first coal plant to that of the right column, but I have another project (or 3) before that.
SpoilerI built the right side first, and this picture is from the "morning" that I started the left side.
The size difference is due to the enhanced "compacted coal" fuel I'm making. It burns for longer (that's how it works mechanically in game) than normal coal, but you have to prepare it with another machine, and use sulfur which is a valuable end game resource. Because it doesn't have many uses at the moment, I can burn it without handicapping myself, though.
My inputs compared to my output. I do like how it's much easier to differentiate the compact coal from normal coal now, as it use to be just a yellower/brown retexture of coal.
My enormous water requirements for both systems. 3 of those pumps equates to 300 cubic meters per minute (actually 360, but I derated them for convenience), which is the maximum throughput of the pipes I am using. Those funny pistons add head lift so I can actually pump the water up to the generators above. The liquid system they have in the game is a little weird, and can be frustrating to manage as reliably as belts. This is why I have those large water tanks in front of my generators: to even out the bizarre flow that was causing my previous power station to drop power output because one of the generators wasn't getting enough water despite me over feeding all of them.
This is what I was needing the power to produce: 3 builds utilizing coal. The first build makes (from left to right):
Compacted coal for personal use (the tractor that I drive runs off solid fuels).
"Nobelisks", which are explosives that I can use to clear terrain (but not deform), or as a weapon against hostile creatures.
Encased industrial beams, which I need to construct some buildings.
SpoilerThe second build here also produces a triad of products I need:
Stators, which are rarely used for construction.
Steel pipes, that are used to make stators and for a few buildings.
Steel Beams, which are one of the most used products I have because they are used for the fastest belt I have access to.
My build just to make 10 motors per minute. This is WITH the enhanced recipes I was looking for. Lots of autism went into making this look nice and neat, and with generally balanced inputs. The system has stalled because it filled up its storage container in the time I took to make the new coal power plant.
Raw inputs of Iron and Copper (and coal), and the end product: Motors. Humorously enough, there's a machine at my job that uses a motor similar in appearance to operate its hydraulics.
This is how you place buildings in Satisfactory: You select what you want to build, and point it at a location. The color of the ghost/hologram will change depending on a couple factors (and what you set the colors to be), but blue means everything is good. This building is the only one that requires stators in its construction; it is a battery for your power grid so you have a little leeway when you accidently use more electricity than you produce.
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finally got to the point I could build my own vehicle and decided to go on an adventure. The lighting reverted to its original settings... despite no input from me, but I do prefer that I can see in shaded areas clearly, as I could in rea life.
SpoilerYour poor character has to stand to drive this tractor; very safe. This area is called either the "gold coast" or the "oil coast", due to the significant amount of oil in the islands just past that poison gas to the left. I can't extract oil yet, so I have no real need to be here other than exploring.
These crashed pods contain hard drives that act like free loot boxes: you research them and they give you an alternate recipe for a product you can make... though my luck has it they give me stuff I can't make yet. They're also guarded by some of the local wildlife. That gun is currently the best self-defense I have, and it's only a single shot, rebar ballista like thing.
One of the enemies, this one shoots fire at you in different ways: either a burst of 4 shots or a big grenade like thing.
This is what the hard drive looks like after you retrieve it. Guess they should have switched to SSD's
SpoilerThis type of enemy charges and rams you. Thankfully their AI is easy to break, as they don't seem to know what to do when they go swimming.
One of the other things you can find near crash sites is discount, store brand Nvidia chips, which I can sell on space eBay for an extreme markup
These enemies can only be killed with explosives, which I don't have right now. They're just weird plant things that emit poison gas when you get close. If you're quick, you can loot anything they guard before you take damage.
idk why, but I always like desert environments, both irl and some games. Might be because it's slow and peaceful, or I'm just a lizard man.
SpoilerThese slugs are important, because they can be turned into a resource that can increase the production speed of your buildings.
This enemy is very annoying because it's a pod that infinitely spawns small flies that attack you. Good thing I brought a gun, because melee against these is a pain.
This is how you do research on non-mainline tech. Just place whatever it asks you into that big tub on the right, and wait a couple minutes. You can deconstruct the building immediately and it will still do the research.
Cool cave with a rare (and useless) resource. Probably story related, soon.tm
Just a closer look at the blue palm tree oasis, and an animal. This bird fakes being a flower to catch bugs, it even has an animation of it catching them.
2 areas got updated recently, but I'm travelled through 1 because it was a much shorter path.
SpoilerThis is the other updated biome. The forest I went through is on top of the cliffs to the right.
I spy with my little eye: something valuable.
Guess there's a way to turn those slugs into a hover pack
One of the wackiest structures I've seen so far.
Some of the locales they make are absolutely gorgeous, and I wonder if the scenery could be used for stuff like "sleeping in VR." There is a setting to turn all the creatures peaceful, and the environments are so far removed from earth it might help calm you down.
SpoilerLooks like I went to the wrong neighborhood!
A closer look at those giant trees. It's a generally dangerous place when you get amongst them, but there's a scenic route around.
Cool spelunking cave.
Big cave but not very cool; lots of big and very aggressive spiders further down.
This area is pretty cool. It's a forest with these wide-open golf trap clearings. There's few resources to exploit, though, so not a lot of reason to be here.
The blue mushroom biome down there is one of the most dangerous so far. It does have a lot of oil as well as "caterium" (gold or electrum; it's used in high electronics) and some sulfur.
A lot of tall plateaus that overhang a bottomless death pit. Not very resource rich either.
Almost home, and I managed to get a shot of this little guy. It's a tamable animal and the game's unofficial mascot.
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Some more stuff from Satisfactory. For some reason, the game decided to give me moodier lighting and shadows than last time despite none of my settings changing. It did that before I took a break a year ago and I still don't know why.
Actually picked my starting factory off the ground and put it on a foundation so it's nice and neat. Also, my space elevator is in the background.
SpoilerCoal power plant producing 600mw (with upgrade to 900mw in the future), somehow that tiny pond can supply 360 cubic meters of water per minute.
You do research with that little drop pod, which lands in that building there. Some remnants of my pre-foundation factory scattered about.
Similar shot to one I took before, just with different lighting.
SpoilerHuge honkin waterfall.
There's supposedly a story in the works for this game, but they have yet to actually expand upon it since they released the game to the public. Either way, these cool ring and arc structures scattered about the map are interesting to look at.
They did a great job on how the rain affects your buildings. It doesn't modify the surrounding environment much, but I can imagine this being quite taxing on software and hardware if it did.
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Courtesy of Imgur, lol
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19 hours ago, Pardus said:
The problem with optical sensors is dirt, which can quite quickly render such sensors useless.
Could always make a mini windshield wiper for the sensors, but that would probably be bulky/needlessly complex. -
On 1/26/2023 at 9:08 AM, SH_MM said:
Here’s the brochure it’s from, as well as some other interesting pictures. Thanks @Stimpy75
https://drive.google.com/file/d/14RUdY2Bpf885Q1WRSjugbW4ZNFtAyyyj/view
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7 hours ago, LoooSeR said:
I know, and there was the (another) leopard upgrade solution with APS in the spoiler, too. I was more remarking that they made 3d models for the M60 and T-72, but not for the Leo despite her significant export success as well. I didn’t see a pamphlet saying “universal turret” or that it was offered for other tanks besides the 2 advertised. @Stimpy75, is there a sales brochure for the MZK turret available to the public?
I’m also impressed by how well Turkey is advancing in the arms department. Does the country get a lot of trade to help pay for all these expensive programs, or is (was) there a lot of foreign assistance to give them a head start?
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I’d wager it’s that everyone is already at their industrial limits, and to busy to repair and refurbish extra vehicles to send. They might have the money, and technically have the resources, but not the capacity to take advantage of that AND fulfill their preexisting obligations.
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On 1/17/2023 at 8:28 PM, Pardus said:
Going from autoloader tanks to human loader must be pretty jarring for the army. I pity the maintenance and logistics personnel who also have to manage all the new equipment. -
Thanks, now all I gotta figure out is who brought it from Poland to some rural Florida parking lot. The building she’s in front of is abandoned, so no one to ask right there. I’ll just post the rest of the pictures I took. Apologies for no spoilers.
@Żółć, a lot of these are instructions? “This goes here” “That goes there” “Don’t smoke near the gas tank, dumbass”? Also, interesting they kept the Russian instruction plates on the parachute hatch, wheel well, and instructor’s seat, instead of replacing them with Polish.
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40 minutes ago, Alzoc said:
No idea about the technical markings in cyrillic but the text in blue on the last picture is in Polish. No other language remotely looks like that (google translate say it mean something like Burnt residues emissison).
Best bet to identify it would be the squadron emblem seen on the first picture. Didn't managed to find that specific one but that bird seem to be a common theme for polish squadrons:
Appears to be very similar to that first emblem. Is that associated with a particular squadron or just a generic portrait? -
So I was on my end of year/ New Years trip in central Florida visiting family, when we spotted some MiG in my home town. My brother said it’s been there for 3 or so years. Unfortunately, I can’t seem to make spoilers on the site from my phone, so I’m only gonna post some of the photos to save on scrolling:
My brother says it’s a MiG-21 trainer, but I’m curious how the hell it ended up in Florida, and where it came from. Any of these markings help identify her?
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45 minutes ago, LoooSeR said:
Game needed more months to be actually finished.
Triple A games in a nut shell. -
6 hours ago, LoooSeR said:
And this is why I don’t spend money on day 1 releases… or even week 1 releases. -
On 11/22/2022 at 5:40 AM, mr.T said:
The typo in the display card really screams “professional” -
In addition to posting about the Artemis 1 launch this morning, apparently a missile from Ukraine landed in Poland and killed 2 people?
The terrible movies and reviews thread
in Fiction & Entertainment
Posted
IMDb changes ratings after Little Mermaid backlash (msn.com)
How Orwellian, I'm sure we're going to be seeing more of this kind of crap in the future.