Jump to content
Sturgeon's House
Ulric

Get out of here! This is a STALKER thread. I said come in!

Recommended Posts

Well, in addition to selling grenades that you can dupe into existence, I found another financial exploit in Lost Alpha.

 

You can talk to other stalkers through your PDA, sometimes to buy things, sometimes to sell things, sometimes to tell a joke, etc. If you hunt around, you can find a stalker that is willing to sell you something that another stalker wants to buy from you. The seller is usually asking for a higher price than the buyer, so at first it seems like you are just going to lose money. Well, it turns out that in addition to the laws of thermodynamics, the zone warps economic laws as well. Both the seller and the buyer are willing to make the deal at over inflated prices, so once you get the item for the stalker, you can immediately buy it back from him for less than what he payed you to get it. The items I was playing with was getting me a 1000ru reward, and cost me 510ru to buy back. Additionally, once you buy the item back from the stalker, he suddenly finds himself in need of one, and you can set up another meeting via your PDA to sell him the same item that you just bought from him for an inflated price. I also discovered that the game will not let NPC stalkers go into debt, so you can just rinse and repeat until you have any amount of money that you need.

 

Also, this description cracks me up.

 

LOknqCa.jpg

Share this post


Link to post
Share on other sites
6 minutes ago, EnsignExpendable said:

Is sinusoidal rifling actually a thing? Seems like it wouldn't work very well.

 

It might be a translation-derp of rounded-profile rifling, like this:

https://data.epo.org/publication-server/image?imageName=imgaf001&docId=7820461

 

Presumably the rifling twists the same way all the way down the bore...

 

There's a lot of wank about different rifling profiles, and basically it doesn't matter.  According to Julian Hatcher's tests in the 1930s, .30-06 loses about 1% of the cartridge's energy to friction with the rifling, and that figure goes down as you scale up.  The highest estimate I've ever seen for energy loss from bore/bullet friction is 3% for 5.56 NATO.  So, if you invented some super-duper rifling that caused 1/1000th the drag of regular rifling the improvement on muzzle velocity would be... somewhat above the level of statistical noise.

Share this post


Link to post
Share on other sites

Oh yeah, that makes a lot more sense.

 

Edit: yup, googling "sinusoidal rifling" in Russian brings up STALKER as the top few results, but there are enough actual small arms articles that come up that might mean the term is just uncommon rather than a translation fuckup.

Share this post


Link to post
Share on other sites
50 minutes ago, Collimatrix said:

 

It might be a translation-derp of rounded-profile rifling, like this:

https://data.epo.org/publication-server/image?imageName=imgaf001&docId=7820461

 

Presumably the rifling twists the same way all the way down the bore...

 

There's a lot of wank about different rifling profiles, and basically it doesn't matter.  According to Julian Hatcher's tests in the 1930s, .30-06 loses about 1% of the cartridge's energy to friction with the rifling, and that figure goes down as you scale up.  The highest estimate I've ever seen for energy loss from bore/bullet friction is 3% for 5.56 NATO.  So, if you invented some super-duper rifling that caused 1/1000th the drag of regular rifling the improvement on muzzle velocity would be... somewhat above the level of statistical noise.

 

A percent or two of total cartridge energy is still significant - the projectile only gets like a third of that, so if the energy of the projectile goes from 30% to 32% for example then that's a ~7% increase in muzzle energy. That is still assuming an absurd improvement in rifling efficiency, but it's worth looking into at least

Share this post


Link to post
Share on other sites

2004 E3 footage of Stalker with mostly old engine. 

From 6:02 you can see a combat with military patrol. I wish release version had such active AI. 

At 10:20 you also can see pretty neat thing - when player see a second stalker (left one), that AI shout to player to drop his weapon, waits for a second and then kills player after he did not dropped his gun.

 

2005 footage, on a new engine

 

Share this post


Link to post
Share on other sites
3 minutes ago, Sturgeon said:

I believe a lot of that AI was recreated/resurrected with the OL mod.

It is like 10 years late :(

Pretty sad that Dmitriy Yasenev didn't developed it futher.

Share this post


Link to post
Share on other sites
16 minutes ago, Sturgeon said:

 

Agreed.

   Also forgot to tell that voice acting in both videos during fights is spot on. Especially in second video from 2005 E3. After many "Western" shooters with "russians" that can't pronounce "granata", everything said in those vids sound realistic.

Share this post


Link to post
Share on other sites

It will be interesting to see what they do with it. The direction that games are moving in does not instill much confidence, but I'll be cautiously optimistic.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Toxn
      I'm going through one of my cyclical interests in aircraft, so I thought this would be a good place to start collecting resources related to aircraft design.
       
      Please feel free to add more, including on more esoteric topics. My practical experience is limited almost entirely to models and the like, so I tend to hove to a few simple rules which suit low-speed designs using props.
       
      1. Basic principles
       
      http://adg.stanford.edu/aa241/AircraftDesign.html
       
      http://ocw.mit.edu/courses/aeronautics-and-astronautics/16-01-unified-engineering-i-ii-iii-iv-fall-2005-spring-2006/systems-labs-06/spl8.pdf
       
       
      2. Wing and airfoil selection
       
      http://www.wainfan.com/wingdes.pdf
       
      http://airfoiltools.com/calculator/reynoldsnumber?MReNumForm%5Bvel%5D=60&MReNumForm%5Bchord%5D=1.5&MReNumForm%5Bkvisc%5D=1.5111E-5&yt0=Calculate
       
      http://itlims.meil.pw.edu.pl/zsis/pomoce/BIPOL/BIPOL_1_handout_8A.pdf
       
      http://m-selig.ae.illinois.edu/ads/aircraft.html
       
      http://airfoiltools.com/search/index
       
       
       
       
    • By Toxn
      We have occasionally talked about self-defence weapons, with quite a few disagreements on all aspects of the subject. Part of the problem, to my mind, is that a perfect self-defence weapon has a bunch of conflicting requirements: compactness, ease of use, availability, stopping power (lethal or nonlethal) and reliability. Added to these conflicting requirements, we have a whole gamut of legal issues which limit the solution space which can be realistically explored: limitations on substances, types of weapons, their form and operation and so on.
       
      To really game this one out, I propose that we completely throw out the rulebook and try to imagine the ultimate self-defence weapon. Again, this must be something that anyone can use, that is always available, that always works and that kills or incapacitates instantly.
       
      Have at it gents.
×