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   Well, that was quick - 30 minutes of playing Sabotage (Sabotain: Break the Rules IIRC for english version) were enough for me to delete it. This game is rather old (2004) First person RPG set in a far future. This game is a mix of Postal 2/GTA 3 with Deus Ex, combining city devided in locations with loading screen between them, with RPG gameplay inspired by Deus Ex. 

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Spoiler

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   NANI is that?

 

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   All non-critical NPC talk without opening their mouths.

 

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   Is that a head between his legs?

 

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   Thos blue things is not a glitch, it is night club special effects.

 

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   Back alley, drugs.

 

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   Find all real pics, heh.

 

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   I'm standing to the left of this NPC, camera is now outside of first person perspective.

 

   Everything in this game is bad. From visuals to dialogues and quests (i did like 2 and was massively bored). Game is very cheaply made - in one of dialogue "cutscene" where main character is threatening to kill a night club bouncer developers decided to animate this action. The thing is that when you engage with NPC in dialogues tree, camera just deattache itself from main hero head and start to fly on its own, doing strange slow rotatition to left and right from NPC head... and devs just overlayed usual first person animation of pulling gun out over 3rd person camera...

 

Spoiler

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   After being told to fuck off (and gun put to his head) this bouncer runned away for few seconds, but then a script was triggered that made all securities in night club to be hostile towards player, so this guy went back, trying to fire his imaginary weapon. No melee attacks were used by him, this stupid scene was going on for like 30 seconds before i shot him.

 

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   Game does a very poor job explaining your abilities. I accidently stumbled across badly made slow-mo.

 

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   This is terrible shotgun. Probably loaded with rubber non-lethal rounds.

 

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   Mission critical NPC runs away.

 

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   Critical NPC can be shot and killed during action part of this RPG. Enemies have no problems firing through/near NPCs. 

 

   So bad visuals, terrible player introduction to abilities, awkward shooting and action in general, bland missions, bland/boring dialogues and no interesting characters, awkaward/bugged AI and general cheapness of this game made me search for a review, but only after game was deleted (to confirm that it is not going to improve later). And even during uninstalling this game managed to bug out - "Not all components were deleted, you have to delete remaining on your own".

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Next game for a review - Hellforces (2005, Russian FPS on Metro-2 engine). Some screenshots.

 

Hellforces as a Zombie shooter:

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HL1 Xen level:

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Hellforces as a Far Cry 1:

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....and more!

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   Review of Hellforces

   This Russian FPS was released in 2005, very likely used Metro-2 engine to run. It was supposed to be less serious type of FPS with jokes and funny popculture references on top of action gameplay. My friend bought it shortly after release and about week later gave me his disk to play around. Now, 14 years later i'm reviewing it! :lol:

 

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   Visuals 

   In general they are on a level with Metro-2 - kind of "ok" at best for 2005 in several levels. Less realistic set up of story allowed for more creative location designs compared to Metro-2, but this game don't use this aspect much. On my machine it have same problems as Metro-2 - bugged textures and light in some of indoors levels. Overal this game looks ugly, thanks to uninspired "art" design of majority of places main hero visits.

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   Usual level of visuals:

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   Example of bugged interior lighting. Textures were flickering as well.

 

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Sewers leve, of course!

 

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Enemy design is mostly generic

 

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With working lighting, heh.

 

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This is static lighting, IIRC, and it is not bugged.

 

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   Some of "better" ones:

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   Gameplay

   Hellforces exactly same problems as Metro-2 - awkward shooting is biggest of them. You can still kill yourself by shooting metal surfaces, kek. On top of that this FPS is bog standart as list of features goes, so nothing really interesting in level design (corridors), weapons and their effects on enemies (assault rifles, rocket launchers, pistols and sniper rifles - usual deal), health/armor systems and so on. There is no "drive" behind Hellforces bog standart shooting - no memorable situations gameplay-wise. 

   Same goes for enemies - there is some variety of them, but none of them are memorable or really interesting to fight againsts. Majority of them don't have anything going for them - no cool voice acting, no cool animations/movement or attacks. AI is bad in general across whole selection of baddies. 

 

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Metal bar of death.

 

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Probably the only weapon i liked.

 

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   Enemies:

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AI is really stupid.

 

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Valve is blocking this zombie from moving forward

 

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Stuck there.

 

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Another idiot.

 

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Boss defeated by railing.

 

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When AI fire at other targets, it is easy to flank them.

 

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Rats are enemies here, they managed to deal more damage to me than zombies. Those things are fucking annoying, in a bad way.

 

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"Do i need to shoot?"

 

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Shooting attracts nearest AI and they are piling up in exact same spots.

 

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"Should i react to a player?"

 

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2 people were killed in front of that thug, no fucks were given for few seconds.

 

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One of enemy types. Technically it flies, but it doesn't actually fly away from ground level, as it's AI probably is using navigation system of normal baddies.

 

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It is what it looks like. A lot of HPs and melee weapon + not too bad speed. Although he is really dumb.

 

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"Magician" type of enemies. Attacks in direct LOS, moves in same way as all other enemies, nothing really special.

 

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Disinterested face expressions don't help to CQB firefights in this game.

 

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AI can see through this thick grass.

 

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And yes, this is a problem because those Rambos are walking inside of those bushes.

 

 

   Plot

   A machine that suck out souls was created, bodies left from experiments were filled with demons. Those evil things kidnapped (?) girlfriend of our likeable and sarcastic joke cracking "too cool for ya" protagonist, which mean we need to find her and save. As hook this plot is not too terrible, problem is that developers didn't managed to pull it off in almost all aspects - drama suck and jokes are really bad. Girlfriend was turned into zombie thing, but this idea also goes nowhere interesting, as it was a set up for a boss fight that i didn't cared about, as girlfriend character wasn't explained/given opportunity to be experienced. On top of that there are pop-culture references to Star Wars, Matrix, Fullmetal jacket and few more, but all of them are done rather badly.

   In a whole game only one joke made me crack a faint smile - when players gets into yet another underground tunnel hero says "is there any other sewer tunnel i didn't visited?!" and tunnel briefly ends with an exit.

   Pop-culture references for the most part are pick up devices, some of which you can even use. Full Metal Jacket gives you protection for some time (haha, very funy), Trinity glasses work as bad night vision and Luke lightsaber is just borken (not bugged, this is item description).

   The thing is that when you describe shit that is going on in this game, you can see a potential for really funny game, but terrible plot/script/cutscenes/dialogues/overal writing and execution kills it.

 

Spoiler

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   Girlfriend zombie with grenade launcher.

 

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Evil corporation zombie commandos are fighting with aliens from other dimension....

 

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You went to hell for a payback for your girlfriend, and attack Hell Administration, filled with demom security personal and hell office workers.

 

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   Conclusion

   Don't bother with it. Hellforces is cheaply and badly put together generic (at best) corridor shooter without emotional impact on any level.

 

   Extra crap - as this game is made on Metro-2 engine, ragdoll is almost exactly the same.

Spoiler

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Not sure where one begins and the other one ends.

 

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Knocked out by his own foot!

 

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"Go there"

 

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Is it me, or his pinky is weirdly shaped. Hell, his arms are weirdly shaped as well.

 

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Google Chrome Nazis?

 

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Completed original Far Cry a week ago. Some screenshots (1st level).

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   Reflections in water are partially bugged, sadly (terrain at times don't reflect). For 2004 this was very nice picture, both technically and just pleasant for a human.

 

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   Nobody will survive our Generic McMilitary guy protagonist!

 

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   NOBODY!

 

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   Is that a giant fuel tank behind this merc?

 

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   Yes, it is!

 

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   In last patch of Far Cry Crytek managed to make a bug in AI vision system, so they can spot player though those tent barracks. There is a players-made fix for that.

 

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   Good thing that there are no AI commander dudes around, with them Mercs start to fire at suspicious bushes.

 

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   Reinforcements. Scripted, but it will be triggered only if enemies will manage to press Alarm button.

 

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   Attacking watchtowers is one of AI weakspots.

 

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   Drivable, with physics on the level of HL2 car.

 

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   Nice tactical schemes to use against mutants, but sadly not used much by mercs.

 

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   After hearing gunshots those 2 are rushing from a beach to forest nearby. AI in Far Cry was rather good for 2004, and still can show teeths even today in medium ranges.

 

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   Also drivable, armed with HMG and Rocket launcher, that fires slow-mo rockets.

 

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   Trying to spot anybody sometimes is rather hard to do in such vegetation. That tall grass is not counted for AI vision calculations, BTW.

 

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   Rockets are so slow in Far Cry that at such distances you can walk away from point of impact.

 

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   Binoculars can spot and tag enemies on your radar. Kind of wallhack, at times. Totally changes how game is played.

 

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   Drive&gun

 

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   Both mercs are probably "Cover" type of AI. They advance in turns - 2nd one is reaching first merc to cover his next aadvance.

 

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   Some terrain types can be affected by explosions.

 

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   For some reason AGL have very low RoF and very high-magn. zoom with build in FCS that give you aiming point with range/elevation calculations already done.

 

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   Hexanut

 

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   I hope there are no Japanese pilots that still not surrendered to America lurking in forests of those islands.

 

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   Jap carrier turned by mercs into a base.

 

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   Part of water bug - underwater is cristal clear and "fog" effect don't work. Although, for some reason, terrain reflections work perfectly fine when underwater...

 

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   All mercs are some buff dudes straight out of 80s action movie.

 

 

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   Far Cry, 2nd level - Japanese carrier turned into Mercenaries base and helicopter landing area.

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   Dynamic shadows in Far Cry were a bit more natural compared to Doom 3's pitch black void shadows (when only 1 light source was casting shadows). And at times shadows are relevant to a gameplay in Far Cry (although rarely)

 

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   There are no NPCs in Far Cry with exception of Valery.

 

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   On my friend's PC (back in 2004) this place was laging because of amount of shadow calculations, kek.

 

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   Mercs have number of idle animations and things to do, there is special tool in Editor to make them carry boxes, do fishing, patrol, etc.

 

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   For some reason they reminded me one of Klichko brothers.

 

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   Racially diverse Klichko.

 

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   Vents grills are inpenetrable for AI vision.

 

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   15 years ago that was top notch tech, lel.

 

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   In Far Cry indoor spaces can't be illuminated by outdoor light (because of Vision portal/Volume system used to optimise game), so level makers use light sources located near Portals (which are placed between Vision volume boxes, inside of which rooms are located).

 

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   Flashbang blinded both.

 

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   Age of this game is obvious when models are inspected closer. Pentanades, heh.

 

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   Gunner shot out of da choppah

 

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   Ladders and static MGs are another weakspot of AI that can be exploited if level makers don't try to mitigate them. If this MG was placed on ground level you could lure enemies one by one to it (if it is empty AI prioritize manning it over anything else AFAIK) and kill them without much of problems, instead of trying to catch them between boxes on carrier deck.

 

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   Enemies are rather aggressive, and AFAIK how often they move/how aggressive they are depends on few settings that can be adjusted in Editor for each baddie individually.

 

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   Chains are destroyable objects while those wooden bridgies are physical objects. During firefight you can *almost* cut yourself from frontal part of this ship.

 

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   Sadly it doesn't explode in a big ass kaboom, for maximum 1980s action movie feel, hahaha.

 

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   And a 3rd one. Sat dish, old Jap WW2 fortress and white sand beaches.

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   Our target to blow up.

 

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   That is a nice view.

 

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   Some of dialogues between mercs are funny. Like this one, about using explosive to catch big fish.

 

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   Yes, you have rats. With guns.

 

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   Reinforcements from nearby island rushing to help mercs with rat problem.

 

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   Guy from previous screenshot rushed back to area above me, when i found him, he tried to take cover, but was not fast enough. AI actually can try to dodge aiming circle when player is in certain range and map maker allowed to perform this type of dodging in properties of AI agent.

 

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   Rocks are placed close to each other for a reason - when outdoor object have another outdoor object in 10 meter radious and if "hideable" property is turned on for them (in Editor), AI can "chain" those objects as covers and aggressively push forward (or flank, depends on AI merc archetype). 

 

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   Wow, wow, easier, 2004 cloth physics, we are not ready to behold such amazing tech marvel.

 

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   Guy with a radio and red shoulder pad is a commander AI (Merc_Leader archetype in Editor, it have subtypes, like  MercLeader_Defensive_M4_ that will defend certain area). Those guys change how groups of mercs work.

 

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   Don't interupt me while i'm staring at tropical beauties!

 

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   1 guy tried to scout gunshots. He found 4 more of them! 

 

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   I think they heard. Leader is behind a rock and not visible because of vegetation in the way.

 

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   "Left flank, move forward!" If in properties of several AI agents "groupid" set to same number, they will work as a team. There is another property that is dictating how probable team work action will be and few other things, so mercs can sort-of coordinate their actions even without those officers.

 

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   When advancing, merc on the right heard noise in the bushes. If they are in group behavior and group is lead by Commander, regular baddies can start to do "check" fire at bushes with short bursts. Guy on the right fired burst, one of bullets hit a tree trunk in front of him (small puff visible).

 

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   Now right flank isordered to advance.

 

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   Not best terrain for AI to move around in big teams, it is too small.

 

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   That is one big ass Japanese WW2 tank. I think they oversized it.

 

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   Gunshots made 2 other guys drop what they were doing and jump into a buggy. AI use of vics is heavily scripted, as they can't use them effectively on their own (sadly).

 

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   "Drive away from this action movie hero wannabe! Movie tropes are in his favor, man!"

 

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   Another Merc commander.

 

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   Fired number of shots. Attention to radar on bottom left part of pic, Mercs are moving almost in line to search this area.

 

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   Explosions! Finally!

 

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   Using MP5 with suppressor is almost cheating with how AI sound sensors were set up.

 

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   Area where level started.

 

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   Barelly visible enemy though tall grass. Indicator around radar is showing that baddies see me. One of several cheating tools to make game more comfortable.

 

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   Enemy grenade left small crater.

 

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   Fancy helmet. AFAIK you can set up helmet armor separately from helmet model and i think you can make mercs with naked heads made out of steel.

 

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   Sometimes baddies, that were not tagged with binoculars, supprise player.

 

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   Well-equipped mercs.

 

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   I'm trying to find a better way (playing on max difficulty), smoke grenade to cover my attempt to flank.

 

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   Was caught, moved back and throwed hand grenade at those mercs, they sended their own petard at me.

 

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   Boat arrived, it is equipped with mortar that is a serious problem. But main hero found a 4 barrel rocket launcher to deal with this problem.

 

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   "Blah Blah Blah, evil plans, 80s B-movie action flick, mutants and stuff"

 

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   Mission 4, after destroying comms system of mercenaries. Our mysterious helper wants to meet on a peer, so our main hero is continuing his journey.

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   I think they heard giant sat dish getting blown up just 50 meters away from them.

 

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   Suspiciously placed barrels.

 

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   Devs are like "See? Physics is totally integrated into gameplay flawlessly and seamlessly! It's not like we made are usng Havok just to make our game look cooler or anything!"

 

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   Apperently rolling barrels is a serious crime on this island, choppers is dispatched to deal with us.

 

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   This bush is too strong for your vision system, haha!

 

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   After not spotting our McMilitary guy, chopper decided to drop baddies on a beach and... wait a minute... what is wrong with a gunner?

 

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   They are Ctlr+V and Ctrl+C from this range.

 

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   Sniper rifle is just easy kill gun. Main problems are finding good line of sight and good position where you can go prone.

 

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   Those guys from choppah desided to walk back right when i was flying above.

 

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   Mercs base. "Take explosives and destroy their armory to create another distraction"

 

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   Umm... who else is firing at overwatch tower?

 

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   Heh, sometimes AI consider bullet hits as "enemy-made sound" and uses a part of behavior of blind fire. This behavior was made with "firing at sounds in bushes nearby at possible player sneaking inside/behind them" in mind, but it doesn't always trigger where it is make sense. 

 

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   Machinegunner is taken out.

 

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   "EAT THIS, YOU FUCKING EXPLOSION ASSHOLE! YOU KILLED MY FRIEND!"

 

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   I think you lost a gunner.

 

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   Nice attempt, but...

 

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   Team leader found, not many mercs were around.

 

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   *Predator sounds*

 

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   Driver tried to hide in bushes, but my hide-fu is better.

 

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   Weapon specialists guys can be a serious problems, especially if armed with sniper rifles and RL.

 

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   Not terrible view on a peer.

 

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   Without tagging mechanics i wouldn't even know that there is a guy there.

 

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   Long range use of Rocket launcher. Big ass explosions and 4 round Rocket launcher to feel like you are in a Commando, heh.

 

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   Now time to fire sniper rounds at fuel barrels.

 

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   Back in a day you could throw few boxes in water, make them float and get all praising from a crowd for pushing boundaries of PC gaming, haha.

 

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   Short 5th level. Getting dark inside of caves.

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Spoiler

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   Finding good concealed position with good LOS on that island is a bit tricky.

 

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   Repairing boat with M4 tool.

 

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   Helmets can be a problem for silend take downs with MP5.

 

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   Single shot leads to initial chaotic reaction of enemies. Guy with MP5 is recon, they like to flank and sneak up to player, their tactics is to make you shit your pants so your accuracy drops significantly.

 

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   But sniper rifle shots are very loud, mercs already starting to show up.

 

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   Not really orginised as no officer is around.

 

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   GL with build in FCS.

 

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   Again, those barrels located just near substantial slope.

 

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   Sniper rifles are great in certain conditions.

 

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   Shadows are making themselves usefull, 3 levels later!

 

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   Evil guy underground facilities, here i come!

 

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   Enemy flashlights are very faint, barely visible at times. Although they see without it rather well.

 

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Number 6 - Evil science and 5.56

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Spoiler

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   Chain wrapped around this guy's neck is certainly... problematic.

 

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   Apperently those things are mutated monkeys. Because of problems with electricity caused by some guy in red T-shirt those creatures managed to get out. Looking at it it feels like evil scientist plans were to make a new type of steroids for bodybuilders, kek.

 

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   Guards arrived to check out what happened here. That is rather serious security for drug development for sport use.

 

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   Entered building and reported back about situation. Now we can take him out.

 

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   But this guy fall asleep on duty. Weirdo.

 

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   Well, good thing that those guys don't have armored hats or hair grease of steel.

 

VGB4Gya.jpg   That evil scientist didn't had tree house when he was a kid.

 

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   Down below mercs are fighting with bodybuilder monkeys.

 

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   One of those failed experiments decided that i need a can of protein. Not today! 

 

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   That is too close for comfort.

 

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   One Merc is still alive here... umm.. was alive.

 

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   Did i walked into a monkey gym?

 

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   Nice arsenal in this gym.

 

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   A team of mercs is moving in to clear those gyms full of sport monkeys.

 

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   He was killed so hard that his shadow was cut in half and now laying around separately, haha.

 

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   Let's drive away from this horrible place that was smelling like Resident Far Cry.

 

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   And this position is in the way. Time to get out and walk there to smooth talk those guys to die.

 

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   Rockets are so slow that i made several screenshots of it, hehe.

 

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   Next point on my way to main evil scientist lair.

 

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   It will be interesting to know if many craters can make terrain impassable.

 

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   Matrix is strong in this merc.

 

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   Who is running around and placing barrels in this way? Is it an official standart barrel storage formation document or something?

 

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   Instead of looking around for sniper, you could run away from impending doom, mr Whiskers.

 

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   HEADSHOT

 

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   Its a 4th of 5th Jap WW2 plane i found on this island.

 

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   Second fort, we need to make an entrance in outer walls.

 

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   Ropes or hacking electronic door locks is for modern heroes, our guy is deep into 80s action flicks and his problem solving ability starts and ends with C4.

 

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   Hello, choppah, i have a present for ya

 

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    Done. Time to walk into underground base, located behind and below our ex-SF John (or Jack?) McMilitary protagonist dude.

 

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And 7th one. Deep into underground secret evil science labs and where we have very close contacts.

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Spoiler

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   Clearing first room with CheatSMG.

 

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   Jackhammer shotgun in the hands of this merc. Will be usefull against iron pumped mutants.

 

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   Evil eggheads are below those big ass computers. I know what needs to be done.

 

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   Fuck! Time to switch to old ways.

 

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   Da hell is this?

 

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   Ooops, wrong door.

 

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   Noises of room clearing were heard. Exellend opportunity to jump down using a gap in a floor behind me.

 

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   Surprised enemies and myself with how close we are.

 

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   For some reason plates only protect chest area. 

 

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   Time to unwrap our new shiny shoty.

 

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   Jack Bully Carver

 

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   Just shotgunning my way through those protein and drugs-filled monkeys

 

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   Hey, look at this Demon infighting faction war!

 

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   Guys tried to retreat right into my doorway, lel.

 

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   2nd one is flashbanged, first one got hit in heart area (which have different damage multiplayer compared to rest of torse, BTW).

 

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   Bad guy heard something, but AI can't see through those particular windows.

 

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   Guards surrounded by cages with mutated chimpanzees... hmm...

 

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   What this button is doing? Oh, i see.

 

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   Enemies decided to find this pranker that pressed big ass red button, but my hand grenade met them instead.

 

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   Doors opens, faces get holed.

 

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   "I'm dodging bullets, like in Matrix!"

 

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   We need to get out of thise corridor shooter Far Cry here, back to sandbox-ish Far Cry there!

 

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Mission 8. Dark forests and explosions.

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   Valery appears only in cutscene. Although i don't really care about this 3D model with some generic voice lines.

 

Spoiler

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   Hello, mutant.

 

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   RL is usefull when Mercs are riding boats in close ranges.

 

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   If we play right, this guy is just walking (well, mostly static) rocket launcher refill. If not, this is one-shot capable fucker.

 

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   Clearing Mercs from nearby GL.

 

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   Dark forests are dangerous, as bunch of buff dudes with guns can jump on you from 19 different directions.

 

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   Look at this window and say hello to my little silent friend. Now give me those cool night vision/thermal imager goggles that are laying somewhere here.

 

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   700 rounds for MG and 30 rockets to play with.

 

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   Time to use our arsenal!

 

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   Driving and shooting explosions is entertaining!

 

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   Machinegun one...

 

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   ...and send into orbit second one. 

 

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   RL was saved for this moment.

 

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   Walking THIS close to rocketlauncher weapon specialists mercs is very dangerous, but exciting.

 

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   Umm.. why are you so close to your commander?

 

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   Blue shoulder pad probably means defencive type of officer.

 

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   After walking a bit next target is found.

 

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   Red shoulder pad means assault type of commander.

 

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   After killing majority of enemies found crater from a grenade. It is big enough to use as a cover and concealment.

 

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   Finding some of mercs in those bushes is not that easy, even with binoculars that can spot them with ease through anything non-solid.

 

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   I missed by a few mm!

 

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   Helicopter status: assfucked by a rocket that lead to emotional explosion.

 

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   Now we deal with workers with overkill level of explosions.

 

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   And high-caliber sniper rifles.

 

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   Next level is behind those doors.

 

 

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   Review of Symbiot.

   Symbiot is a c3rd person action game developed by Targem games (developers of Ex Machina and Crossout) and published by Buka in Russia and 505 Games in the CIS under the name "Swarm". On the Xbox 360 game was named MorphX. Game was released in 2008 and 11 years later  i'm continuing my crusade to review all Russian/CIS made FPS/3rd person action games.

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   Visuals

   Game appears to run on Source engine or something based on it, as number of models, sounds and lighting effects in some of places are exactly the same as in HL2. I didn't manage to find any good/solid information on engine of this game.

   For 2008 game don't look bad, but from technical/polish POV it is not very well made - low-res textures could be found near high-res textured pieces of map, stiff animations that sometimes look unintentionally comic (running animation for human enemies) and oversized model of Subway trains (for 3-4 meters tall humans) are some of more noticeable problems. Lots of grey color don't improve overal presentation of The Swarm. Generic design of most of enemies and locations brings visual part of The Swarm to boring most of the time and "mediocre" at best.

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Spoiler

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   "We will put a Generic Protagonist #9 type of main character in our story" said game developer pointing his finger into "How to create a generic shoty game" book.

 

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   Some of enemies visual design is not terribly generic.

 

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   Devs didn't used "Ex-Soviet city" looks for creating better atmoshpere, unlike Stalker or Metro games.

 

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   Subway systems should be in all Russian and Ukrainians games!

 

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   When i'm standing in those trains, my head is on the level of upper half of windows, and i'm like 1.7 meter tall. This means that this guy is like a meter tall midget, lol.

 

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   All Russians are writing curses to enemies in English.

 

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   Is this Aleppo?

 

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   Old Icarus buses. Nostalgia.

 

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   "Alien? Yes, there are aliens invading Earth! Completely original idea!"

 

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   Seal between pieces of this tunnel is visible, kek.

 

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   Gore effects.

 

   Gameplay

   The Swarm is essentially a Russian version of Ukrainian "Collapse", but with bio-alien-themed abilities and lower quality (hahaha). You are playing some guy that was infected by Alien DNA and slowly mutating into a monster, gaining new abilities. Action is based on cluncy shooting and less interesting melee than in Collapse. 

   Shootin part is based on using 2 types of grenades and 3 weapons (AK, shoty, alien gun), all of which are rather boringly made. Clunky controls don't really help to enjoy a process of firing at baddies. Melee is also not really interesting, lacks cool skill-requiring combos of Collapse. Problem of mixing of melee fights with main hero having weapons with him was mitigated by balancing melee and weapons damage in such way that melee is better at killing majority of "normal" enemies. 

   Abilities are usefull, but not really unusual - shield, "rage" mode, and 1-2 less useful ones.

   Several turret sections and bullet-spongy bossfights are in this game, but they are not good to play. 

   Level design is boring AF, endless samy corridors and tunnels for majority of play time without any interesting gameplay idea behind them are exhausting to go through.

   AI is dumb in this game, although for most situations they are capable "just enough" to not fail miserably.

 

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Spoiler

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   3 most annoying type of enemies - small explosive bug, Hound (on the left) that is easier to cut with melee in rage mode and invisible assmouth on the right, which is also easier to deal with melee.

 

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   One of few bosses.

 

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   Yes, this is Arnold Shwarzalein.

 

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   Room full of laser-trip mines. I think this type of jumping puzzle was already used in more popular games.

 

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   Aiming is hard for enemies when there are obsticles between us.

 

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   AI tend to swarm (kek) same spots, especially if player is behid a corner.

 

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   Best defences against melee-only enemies is good old "jump on things".

 

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   There are like 3-4 turret sections, each of them is long and constant shooting slogs with ability to quick save disabled by devs just for turret sections moments.

 

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   Rage mode. Cuts through generic aliens with ease.

 

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   Shield sends enemy bullets and projectiles back, you aim that projectile with your crosshair. Useful.

 

   The Swarm also have a system to upgrade abilities (with lower energy use, higher damage, etc), which is made as puzzle game:

Spoiler

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   You can upgrade your generic dude in this part. Visually upgrades don't do anything, changes are minor. You can upgrade health bar, energy bar and individual abilities here.

 

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   Player can "suck" health and energy from dead.

 

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   A "terminal" where you can take energy and health points, plus connections nodes for upgrades.

 

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   Upgradeing ability to consume health and energy from bodies. You need to connect green and red node(s) to "activate" them and get benefits like more health taken from one dead body (Red nodes) and energy (green nodes). Connection nodes avaliable are on the right.

 

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   Some of buttons have same interface as upgrade system.

 

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   Some of them are pretty elaborate.

 

 

   Plot

   It exist. Alien invasion, Moscow, McMilitary dude with special medical compound in his blood to prevent infaction was infected, started to mutate, but that medicine allowed him to save his human mind. You kill Big Bad Alien and that is an end of this game.

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   Conclusion

   Mediocre linear corridor 3rd person action game that is generally same and basically worse than "Collapse". Mostly boring and forgettable. In some of Russian press it got 7s and 8s out of 10 for "some" reason.

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Number 9. Going deeper into evil scientists labs.

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Spoiler

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   Not sure if he is showing something to me or trying to be die in unusual pose to be remembered.

 

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   Shooting 2 chains give you a new passage.

 

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   Which leads to sniper rifle.

 

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   That was a bit long firefight with this particular baddie. 

 

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   A full mag was used to drop this guy, cause he was moving inside of this bunker and using cover, thats why flanking him was a not bad idea.

 

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   Dynamic shados are helping me once again!

 

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   Everybody here is evil, heh. Those engineers also have guns. Mercs sometimes joking about scientists being armed being so freaked out by mutants that they will kill each other because of the fallen can of cola.

 

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   That starts to look closer to "evil labs".

 

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   Better equipped mercs.

 

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   Physics sometimes is useful to fuck with AI.

 

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   Another ragdoll strange pose.

 

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   Very angry mercs with plenty of armor and shields. Also armed with G36s.

 

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   Those guys were pressing pretty hard, retreated back into corridor.

 

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   Giant vent system

 

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   Hehehe

 

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   Pfff.. easy.

 

 

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Mission 10 of Far Cry. Concrete, metal and mutants.

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Spoiler

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   Mercs and monkeys had a small war here.

 

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   CryVisiontm  goggles are useful in dark places or when smoke is obscuring view.

 

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   Lots and lots of mutants to chew through.

 

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   Jackhammer is just machine to process those creatures in nice props, haha. Love it.

 

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   Tryied to chase me, but i have a high ground!

 

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   That was a very well-timed hand grenade throw.

 

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   Vent grills are too strong for AI vision system.

 

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   Managed to fit into vents, but this guy was glitching - he very frequently tried to stand up. Like 5Hz of failed attempts to stand up.

 

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   Mercs with shotgun at short ranges are very dangerous.

 

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   I'm using this elevator second time to move down and here is unusual situation for many games - enemy walked into elevators shaft because doors to it were blocked by a mutant that i killed.

 

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   He spotted me and tried to shoot (hit 1-2 times). If i wasn't watching what is happening down below he would have killed Jack with ease, heh.

 

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   Leaned around corner and saw this group of serious baddies.

 

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   I think we saw each other...

 

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   UGL shot to cover me running away in fear, haha. Assholes survived this explosion, BTW.

 

 l3NGu6q.jpg

   Now they are breaching room near elevator. I don't want to use it, as enemies will just swarm around a door, which is transparent for AIs and for their bullets. This will be head on shootout.

 

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   While i was taking cover from first breaching soldier, second one pushed to this position. Good thing i found him first and stunlocked with G36.

 

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   Stay dead, asshole.

 

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   And this one was fucking hard to gauge out, but this fight was fun as it was rather long by Far Cry standarts. 

   

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   Reloading before pushing in, and because we at this point were exchaning fire last 15-20 seconds i started to take this guy very serious, heh. To cover my reload i threw a grenade to deny his attempts to attack while i'm reloading.

 

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   Blind firing, this guy is a bit hard to spot in his blue unifrom against this blue walls/metal through grills. At this point i'm thinking that this AI was allowed to use "avoid player's aiming circle" behavior and he was in range when this ability can be used by AI, thats why i can't get a good shot at his head.

 

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   Now he tried to push me, but lucky headshot ended this 30-40 seconds fight.

 

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   Fatboy with RL.

 

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   A firefight is happening around this corridor turn.

 

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   Jesus, time to fuck off.

 

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   Well, hello, Fatboy. Good thing that this one was shot many times by Mercs.

 

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   I'm nearly dead after nearest door vomited those 3 guards at me.

 

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   WC full of monkeys...

 

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   That is way too close. Used flashbang to void taking a rocket at point blank range.

 

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   Everybody is dead and we can now leave this place.

 

 

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   And i'm continuing to spam this thread with Far Cry. Number 11, night, moon, palm trees, war of people with mutants.

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   Corridor full of smoke, CryVision is perfect for this place.

 

Spoiler

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   Finally leaving dark underground labs standart corridor shooter.

 

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   Jumping mutants can cover big distances. Krieger was trying to win Olympics with his mutants, it appears.

 

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   Mercs and hideous creatures are fighting with each other. We can stay away for a minute and wait for end result.

 

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   Sniper is pretty effective against those failed experiments.

 

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   And it is time to enter this war.

 

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   I feel bad killing those guys, even if they are armed with Desert Eagles and attacking me with it.

 

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   ByJnnOl.jpg

   Nice to see that human mutants keeps their pants on.

 

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   Monkey and Hulk with RL near each other and not far from a car. Perfect moment.

 

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   Hulk with RL can survive multiply rockets, which is kind of BS.

 

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   "Keep out"... hmmm...

 

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   Looks like i had too much fun and fun police appeared.

 

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   MP5SD still managed to calm them down.

 

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   This is kind of bad sitaution to be in, as 1vs1 on open ground Hulk is obviously stronger. But Jack knows kung fu and can dodge rockets, affected by slow-fu.

 

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   I think using cars is better way to deal with failed evil experiments. Saves ammo!

 

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   Kek

 

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   Fly away!

 

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   Parked near old Japanese fort and managed to get into bushes just in time - Mercs arrived to talk with how mutants are wrong with occupying this fort.

 

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   Single mercenary is trying to hold against number of monkes on steroids.

 

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   This thing jumped in attempt to reach me, died midflight. Stupid monkey.

 

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   Came back to take glider and get to that island with guard tower on it. That was rather long trip.

 

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   Nice selection of cars to use.

 

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   UGL is very useful to cast power of 80s action flicks pyrotechnics against Crow's guys in jeeps with MGs.

 

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   Map of this level. They wanted to make minimap, but only radar showing sound waves and location of taged enemies survived development cuts. Our destination is Archives building.

 

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   Mutants attacking a bridge leading to Archives.

 

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   Glider was used to reach a guard tower on top of this rock. Landed on this very small piece of it, heh.

 

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   Test tubes rejects and mercs are in full war here.

 

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   Firing few sniper rounds attracked some of Fatties here. Nearly died from this rocket.

 

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   Merc weapon specialist with rocket launcher is shelling those creatures from behind.

 

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   And his collegue on Guard tower at the bridge is doing the same thing.

 

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   So everybody is doing this now, lel.

 

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   Fucker tried to jump on me, again.

 

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   This guy is dead, game glitched. Not sure, but i often had this bug in this exact spot during previous playthroughs of Far Cry.

 

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   Lots of Guards with shields. Head on fight will be fucking torture.

 

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   Perfect! Now entrance to Archives is clear.

 

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   Archives (Mission 12, IIRC).

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   Heh, villain symbols are hanged here.

 

Spoiler

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   Mutants that can turn invisible for naked eye for some time, very annoying if not dealt quickly. 

 

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   Hand grenades are pretty good against them indoors.

 

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   DooM 3 was released after Far Cry, IIRC, but this feels like a moment from DooM 3.

 

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   Gamers at this point have Pavlov's dog reaction to red cylindrical things. See how many times i'm shooting at it and nothing happens? 

 

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   Well, this fire extinguisher was packed with explosives, apperently.

 

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   A bit of swiming.

 

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   Mutant be gone! Devs forgot to turn on shadow casting for thos tables.

 

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   Easy.

 

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   Mantis squad first time meeting.

 

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   That was quick... Even health meter have to catch up.

 

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   Those mercs are very aggressive.

 

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   Strange to see flashbangs working against them.

 

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   CryVision goggles with combined thermal imager and night vision look like pretty normal night vision goggles. 

 

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   Bodyarmor is a thing in Far Cry. Face/neck shots are preferred to deal wth very elite mooks.

 

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   Mantis member with RL. Very dangerous guy if triggered.

 

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   Let's start to exploit AI! As they don't understand bottlenecks and rooms, they are easily lured in this disadvantageous place.

 

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   In this way those guys are also ez mode.

 

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   Rocket launcher took out rocket launcher guy. Ironic.

 

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   Nice static lighting/shadow on enviroment, Crytek.

 

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   Last one, jumped behind boxes from me.

 

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   Again those Predator mutants with MP5SDs. Strange combination of relatively old SMG and mutated human with fantastical powers. It's like Gandalf with a M60 MG.

 

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   YOUSHALLNOTPASS maneuver executed

 

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   A short visit to the surface. Mantis team is here as well.

 

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   Guy on the left is Crow, main merc ass on this island. Mantis members finished Fatties near them.

 

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   I think they know that first group is no longer active.

 

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   Smoke to cover retreat to better position. 

 

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   Enemy is barrely visible through smoke screen. Through other smoke clouds you can see pretty well with CryVision.

 

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   For some reason helmet is not "hot".

 

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   Area is clean.

 

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   Tactical forklift stolen. Now we are unstoppable!

 

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   Forklift got stopped by a piece of concrete. Fuck, we need to drop our superior tactical forklift!

 

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   Mantis are fighting with mutants in this warehouse

 

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   Ahh, good old days when more and more things were done with bump mapping.

 

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13, deep into evil labs, in search of Valery.

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   2 Fatties with rocket launchers managed to force me into a vent, like a rat.

 

Spoiler

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   Still, my gun-fu is better.

 

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   Hello! Yes, i'm a rocket, just flying by.

 

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   You are fucking OP bullet sponge.

 

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   Mantis member fighting with mutated humans and monkeys.

 

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   Grenade to clear a path.

 

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   Giant hologram of Mutated creatures, made by Krieger.

 

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   Now this feel more like real evil lab.

 

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   Mantis mercs are chewing through monkeys. I will use this big ass box to cover myself.

 

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   Run away!

 

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   Fucking jumping humanoid Trigens.

 

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   Started his jump alive, landed as dead.

 

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   This one was very slowly going down, heh.

 

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   That one was special - runned around pathway to control room and attacked me from behind.

 

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   At times Guards feel like multiplayer bots in old arena shooters.

 

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   4 cylindrical things filled with evil science, obviously.

 

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   Small corridor nearly without cover, big ass enemy with RL and lots of HPs. Just great.

 

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   Low-poly feets is a part of hideous mutation.

 

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   We joined just for this cutscene. Nice tactical T-shirt, Val. Although our McMilitary boy is not much better.

 

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   Back to paradise.

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   Finally i'm out of labs, again.

 

Spoiler

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   This guy is fucked. Gunners don't take position of driver, so he is an easy target. Although firing sniper rifle from rubber dinghy swinging on the waves of ocean is not so easy as it looks.

 

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   Yet another Jap tin can.

 

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   They heard something.

 

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   Decided to wait for some time until some of those mercs near me will calm down.

 

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   Time to use this moment.

 

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   I would like to see what is inside, heh. Especially gasmasks part.

 

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   Vegetation is so dense that night vision goggles with thermal imager is not a bad idea to use here.

 

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   Now we need to blow up even more evil guy property. I like this part.

 

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   Swimming on this boat with Mercs riding on armed cutters is like being surrounded by sharks while having pieces of meat glued to you.

 

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   *Not talking about 1 guy in red T-shirt doing all the destruction and chaos in mercs forces.

 

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   Fuckers are well armed, head-on attack is not going to be easy task.

 

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   Next piece of evil property, please!

 

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   Big merc camp is nearby (on radar few of guys there are marked). Going to use this GL to distract them.

 

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   Now they are slowly searching in direction of explosions. We can use this moment to get in from NE side of this camp.

 

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   Best driving skills of 2004.

 

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   I don't think they saw buggy trying to climb on palm near camp entrance. Good. This is a stealth part of our action movie.

 

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   Perfect moment to open fire and run away.

 

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   Yes, i would like to use this OICW. Those guys are very well equipped, even with guns that are not in production in any way!

 

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   Another rubber parody of the boat found, time to ditch wheels.

 

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   Don't want to attack small island down below, full of mooks with guns and merc officer.

 

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   Silent. Deadly. MP5SD.

 

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   Is this a rocket coming to me?

 

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   Yes, it is.

 

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   That rocket took our piece of this catwalk, now i need to go back and chew through group of orginised mercs to get to my objective. Weapon specialists are annoying.

 

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   He also triggered eveybody nearby.

 

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   Another weapon specialist wth RL is moving on this narrow path. I don't want to encounter this group and him directly face to face.

 

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   Flanking attack in progress.

 

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   Now things are clear here.

 

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   3rd target.

 

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   And more of Japanese WW2 tanks here. Evil Dr. Krieger could fold those things 9000 times and attack rest of the world with tiny but superpowered tanks full of aimea underaged girls!

 

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   Kalinka Malinka!

 

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   Those guys are driving somewhere on breakneck speeds. Strange people, buzz past you without even noticing.

 

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   From this angle merc camp is overwatched by this angry mook. Decided to go back and see where those racers went.

 

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   Racers found sneaking in forests near my landing place. 

 

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   Ouch.

 

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   Crater from a grenade. If there was several of them, this vic would be stuck.

 

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   Last one. I like how fireballs are coming from steel-only parts of this antenna. Because of course they do!

 

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   Last target wasn't last, we need to blow up this ship. Is there anything else that i didn't covered in Holywood pyrotechnics on this god damn island?

 

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   Evasive maneuvers on a glider are real, i missed one of Weapon specialist armed with RL on this ship.

 

tJbAWBJ.jpg   Pff, kid, go away. I should probably start to kill those dudes with over the top one liners, but my English is not good enough. OICW can take this job, though.

 

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   How nice of them to not wear this bodyarmor and leave big ass explosive device for me.

 

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   Boss fight! And of course it is a helicopter with Number 2 of Dr. Krieger.

 

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   That helicopter have plot armor bolted on it!

 

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   Go away, evil choppa, i'm hero of this movie! I will kick script writer in the nuts if main hero will not win this fight!

 

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   Yeah, run!

 

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   O fuck! I hope it will not explode. 

 

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   Our mysterious helper arrived to get us to the next level.

 

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   New island, new jungles full of old temples.

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   Merc is fighting mutant just as level starts.

 

Spoiler

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   Killing sniper and starting to clean area.

 

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   Trying to hide from me, Mr Merc? AI in dense jungles is pretty capable at moving around and finding some cover.

 

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   After shots i move away, to avoid getting found by those rather aggressive mercs.

 

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   Just mens friendship.

 

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   Now we get to old temples. They are full of escaped mutants and mercs are using gas to kill them.

 

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   Hehe, i have 15 rounds for Grenade launcher on that OICW.

 

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   Clearing remaining baddies. This one was a bit tougher than others, rushed to my left and dodged couple of bullets.

 

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   Some of those ruins can be ... ruined futher. Could be usefull, if mercs were still alilve here, haha.

 

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   Inside of old temple there are lots and lots of those creatures, lurking around in search of a bullet to their heads.

 

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   Gas don't work as well against them as this shotgun.

 

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   That one was stressful fight between Jack and Fattie - it was a DPM race between his RL and my arsenal.

 

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   Mercs making their move, dropping from above, equipped with NBC suits.

 

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   Firefight is going on in a hall nearby, i'm clearing this room to flank enemies. Smoke screen deployed to conceal my ass from those very angry mercs.

 

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   See! OICW works!

 

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   Stumbled on this serious guy, he managed to fuck up all of my armor. 

 

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   Again this bug with dead not being totally dead. IDK, it happens only during big fights between Mercenaries and mutated creatures.

 

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   River. We are on the hunt for Merc's commander - Crow.

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   Level starts near this MG nest.

 

Spoiler

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   Which was located not far from another MG position. Well, it is good that stealth approach is real option, it would be hard to dodge 2 streams of lead.

 

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   This island looks like some sort of swamp in tropical regions.

 

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   Go away, boar.

 

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   I'm sneaking, Mr. Boar, go away!

 

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   This river is full of gatling gun poositions.

 

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   Boat taken, equipped with MG and RL.

 

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   River rage.

 

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   Power of the Boat.

 

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   Hard to see, but there is a survivor there.

 

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   No idea if i'm hitting him. Without enemy tagging mechanics Far Cry would be better, IMO.

 

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   Hitting fast moving cutter with slow-moving rocket is very skill-demanding task, heh.

 

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   Clearing a tramplin for my cutter.

 

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   This moment in motion looked cooler.

 

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   Jumping on a fast boat in front of 4 mercs was a bad idea. I'm now trying to avoid taking fire from 2 on this pontoon bridge while searching for place to stand up (weapons can't be used when in water).

 

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   Now time for some land action on a moded SUV.

 

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   Helicopter AI is capable of dodging rockets. Although in low ranges they don't have enough time.

 

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   He is checking if he stepped in jungle boar poop, lol.

 

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   Rubber caricature of the boat is here for a joke, i guess. Who will try to use it when river is crawling with MGs, gunships, armed patrol cutters and angry mercs?

 

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   Trying to use GL against chopper. Not a great idea - this GL is not automatic and have very low ROF, making it more of a mortar-type of weapon.

 

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   Although it have nise zoom.

 

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   Only using one of million gatling MG made it go away.

 

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   Fucker came back! What are you trying to do here?

 

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   Perfect.

 

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   Futher down the river Mercs have a base with landing pad for "V-22".

 

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   Sniper rifle make Mercs run around in fear, hehehe.

 

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   Now path to Crow is clear enough to move futher.

 

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   Crow's guards.

 

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   Fucker himself.

 

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   Well, that was the easiest boss fight i ever had in FPS.

 

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   Val appeared here from thin air, apperently. And why Crow's body was moved away? Does Jack have strange psychotic tendencies to bring dead enemies to show to females?

 

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   Things are starting to get hot. We are tasked with taking a nuclear bomb (WHAT?) from Merc's arsenal complex. 

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   Valery will help us in this operation. How exactly we got to this point? Capturing nuclear warhead from seriously defended compound inside of some god-forgotten islands...

 

Spoiler

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   Supposedly she will help me with clearing this first camp. Although no commands or control was given to a player over AI companion. Great, this is an escort mission.

 

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   Val, go away, i'm busy with murder of fellow human.

 

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   Heh, i'm scanning area, go away!

 

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   This fence is separating parts of level where we are supposed to have a chase scene from part where we can play.

 

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   Turret section! How long i didn't suffered your presence? This is the only vehicle that Jack can't drive, but can use weapon mounted on it.

 

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   We run out of rockets just when enemies run out of vehicles, how surprising.

 

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   No free travelering on our car!

 

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   Finally this turet section is over.

 

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   Just... stay here and defend car from swamp creatures.

 

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   Not a bad attempt to extend your life time, if AI don't know from where they are shot from, they simply run away to cover.

 

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   First floor is cleared. We need a red key a keycard from officer in one of nearest guard buildings.

 

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   Sadly OICW can't use timer fuzed HE grenades.

 

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   Fuel tanks explode like a small nuclear blast.

 

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   Nice map with red building being my target. How nice of them.

 

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   Bodyarmor is sometimes relevant, when my reflexes are faster than my memory, lol.

 

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   Using this chair as a mobile cover.

 

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   He was waiting for me behind his desk. That mercs is not very well euipped, but still armed.

 

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   Trying to fuck up officer with grenades.

 

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   We got what we wanted, good thing Valery is no longer chained to my ass.

 

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   Now we need to take part of nuclear bomb from HQ. It is crawling with rather well equipped mercs (not as well as Mantis unit).

 

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   That uniform looks out of place outside. Bushes are OP in Far Cry.

 

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   "You, Bush, tell me where is this Jack guy, now!"

 

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   Now we need to steal reast of that nuclear device.

 

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   Bodies are slowly becoming cooler.

 

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   I'm still aiming center mass. This guy survived as a result.

 

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   Here he is, in the corner of ammunition storage room.

 

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   Great, this nuclear bomb is already attached to a forklift. How convenient for us.

 

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   This thing is missing pieces of sheet metal welded all-around.

 

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   Near the end - nuclear bomb delivery service.

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   Crytek, WTF? Where is this comming from? Giant UFO-shapped facilities in the middle of nowhere. Crytek loves hemispherical structures with blue light comming from them (Crysis, heh).

 

Spoiler

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   Sniper rifle is still powerfull weapon, but can only oneshot enemies in their faces. 

 

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   Val don't give a fuck.

 

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   Your face when you do evil science but you get killed by 80s action movie hero.

 

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   Arena shooter go!

 

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   Tired to death from shitposting on the internet.

 

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   Evil green goo mutagene is brewed in those evil things.

 

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   I like how mismatched colors of his body armor and helmet, looks like he grabbed helmet in hurry.

 

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   Val! Jesus Christ, stopping crushing dead people with nuclear bomb-carrying forklift!

 

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   Full of evil science, obviously.

 

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   Explosions don't produce heat signatures, according to CryVision goggles. While Valery is arming nuclear device, i'm tasked with working as her bodyguard.

 

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   This area is cleared. Now smaller office rooms.

 

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   Last enemy.

 

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   *grim sniper voice on* 31 shots - 1 kill *grim sniper voice off*

 

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   After nuclear kaboom we were caught (yeah, sure). Our main hero was dropped from gunship with M4 with just 10 rounds on island full of mutants. Last 2 missions.

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   Jump from waterfall right into this forest full of mutants. 10 rounds to fight through hordes of meat, in hope to get to any place with ammo or weapons.

 

Spoiler

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   Fatties (without RLs) walked out of forest. I need to lure them in this puddle, as water is deadly for them.

 

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   4 Fatties now, 2 rounds. Great.

   

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   They refuse to get lured into puddle. Fuckers, i will make you die!

 

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   Train of death is coming!

 

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   HAHAHAHA

 

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   LMAO.

 

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   No ammo, no grenades, forest full of deadly creatures.

 

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   Well, at least i have this weapon.

 

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   Fatties with RLs are fighting with Mercs. Let's live them alone and find more firepower. 2 mags in helicopter are not going to get us far away from this place.

 

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   Ammo crate is good, but it is defended by those mutants.

 

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   1) Make him angry

 

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   2) Make him walk into a body of water, heh.

 

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   Not much, but at least something.

 

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   Now i'm pushing forward.

 

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   Volcano? Far Cry's last epic battle with bad guy/payoff of story is happening in Volcano, hahaha, how much more cliche they can get?

 

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   Mutants contiues to fight with Mercs

 

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   Hehe, boi.

 

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   Entrance to Dr. Krieger's place is defended by guards, who are rather hard if stealth is not involved.

 

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   Krieger's yacht, next to stream of lava, kek.

 

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   Now i'm inside. Elite guards are here, some of them are armed with Rocket launchers. CQB rocket exchange, haha.

 

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   Dr.Mutrieger.

 

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   HAHAHA, I WAS EVIL THIS WHOLE TIME!

 

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   Now we need to kill last baddie. This whole arsenal will be needed for this.

 

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   Enemies are there. Guards and weak ass dude.

 

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   Done.

 

 

 

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