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   2nd operation in US singleplayer - we are tasked with taking over small town.

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   Well, our armor support was ambushed. This leaves our squad vs this town. Positive side is that enemies don't have much of AFVs on the ground, at least for now.

 

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   Main group of German troops is located here.

 

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   Our squad.

 

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   We are moving on left flank, this place will be my strongpoint from which i will launch attacks.

 

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   Once my sniper moved closer, this squad of US troops appeared on right flank.

 

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   Those guys were finished rather quickly.

 

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   After some thinking i decided to clear my right flank and capture AT guns to use against enemy troops inside of the city.

 

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   Another squad assaulting street next to ambush site.

 

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   Snipers in that building were a reasons of failer of that group of US troops.

 

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   Clear. Time to jump in.

 

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   Snipers are best dealt with AT gun, hehe.

 

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   Germans are trying to counter-attack.

 

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   This flank is almost done.

 

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   Back to left flank - now penetrating through a gap in defensive line.

 

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   House with snipers? Blow it up!

 

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   1 sniper is partially visible, falling  down. Second one was far enough from explosion.

 

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   But burst from M3 SMG was enough for him.

 

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   Another house clearing with dynamite.

 

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   Nazi troops in N-E part of the city have good sniper coverage against attackers.

 

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   My own sniper is pretty good with his rifle.

 

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   Small group tried to find my sniper, last soldier came very close to Franklin.

 

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   This building have several enemy snipers inside, and they are blocking our progress. A little bit of frag grenades can fix this situation.

 

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   Another unit of US soldiers is rushing to this city.

 

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   Left flank is now fully cleared and we can go futher.

 

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   Some reinforcements that enemy received. Not much, but we don't have many soldiers either.

 

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   Finished a sniper in a house next to small hill with AT guns on the other side of it. I would urather use AT guns, but that hill blocks good shot against this house.

 

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   Now our own reinforcement arrived, heh.

 

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   We are just swarming last enemy positions in this town, haha.

 

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   Instead of trying to kill enemies inside of building with conventional means, blowing up truck nearby was a better idea, ahaha!

 

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   3rd mission - our task is to penetrate German defenses and get to a town outskirts.

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   For this task we were given 2 Shermans.

 

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   And few secodns after we arrived to this place, a German patrol appeared in front of our tanks.

 

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   We have some time to look around after tearing appart that 2 motorbike patrol.

 

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   A lot of armor and cannons that can be serious problem.

 

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   I decided to capture this area and secure my left flank, enemy tanks are moving to our location and we need to prepare for that.

 

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   Panther arrived and almost immediately got A shell into side armor plate. I used those builings as a cover from Panther's main gun.

 

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   Another tank is moving towards our vehicles.

 

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   This Panther looks like is still guarding road.

 

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   This Panzer looks like is moving to road that leads to our location.

 

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   Clearing houses from infantry to prepare for next wave of enemy armor.

 

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   Using parts of this building as a defilate, i wait for a good moment to pop out.

 

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   Another nazi medium tank is knocked out.

 

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   Last hostile solider killed in this area.

 

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   Another tanks is advancing towards our positions.

 

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   Prepared to meet him with second Sherman.

 

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   He missed, good moment to take him out.

 

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   Damn, it didn't penetrate frontal armor.

 

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   Second Sherman is moving back to prepare to meet infantry that is advancing towards us. While doing this tank was hit by German Panzer, but shell hit UFP at really bad angle, so vehicle is ok.

 

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   First M4 gets into action, AP round hit a big tree between tank and German armor, shells didn't managed to penetrate. At least it took out tracks of that Panzer.

 

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   2nd M4 is fighting with rushing infantry.

 

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   Another hit, tried to damage turret to jam it.

 

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   First Sherman was hit, but it is still Ok.

 

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   Using a moment and his jammed turret, 1st M4 is moving in for finishing shot.

 

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   Now we have several AFVs laying around and few repair kits in our Shermans... hehehe.

 

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   Preping crew for vehicles.

 

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   Stuffing tanks with useful equipment.

 

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   Now we are moving to right flank to take out tanks there to secure our way to city.

 

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   Hey, Germans in haystacks

 

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   Each of them had RPG launchers, heh.

 

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   Break building, break enemy tank.

 

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   Can't go to that field, it have AT mines.

 

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   Clearing this compound, but another minefield is in front of us.

 

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   Final enemy here is almost done.

 

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   Mine detector is going to be useful

 

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   Panther is being moved to position to deal with a AFV inside of big barn nearby (at the Y-shaped crossroad)

 

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   Panther is chosen for clearing our rear.

 

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   Heh, that was a Tiger.

 

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   And it is done!

 

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   And we are going to put that thing back in action.

 

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   Tiger have just few shells left, but armor of that thing will make a difference.

 

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   Now we are advancing to a town outskirts

 

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   -1 Panther

 

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   - 2nd Panther

 

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   Infantry tried to rush through foilage, but burst from MG stopped them.

 

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   Combat in town started - group of US soldiers are pushing from right flank.

 

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   Took out tracks on that Panzer, Tiger is out of AP rounds.

 

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   Trying to use HE to break this hostile armor. It managed to take out our own tracks, which is going to be a problem.

 

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   Can't destroy it with just HE.

 

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   Our trophies from a southern field are going to do that job instead.

 

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   Defense line was tested, so now i'm bringing in my Panther to support Tiger.

 

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   Germans are also brining in their heavy armor.

 

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   Panther was parked here to ambush Tiger, but it moved out of our view and flanking us from the right.

 

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   I decided to clear up this part of town before slow heavy tank gets to his position.

 

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   Shortly after it appeared and Panther was tasked with taking out this Tiger.

 

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   Using slow turret roration speed managed to avoid taking fire from it.

 

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   My Panther also hit 8x8 AFV on the left that tried to sneak to us.

 

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   Few remaining German soldiers in this part of the town are being mowed down by our trophy tank. Sadly there are not much of allies left in town alive as well.

 

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   That was close...

 

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   My tank was hit from the left, took out tracks. Second shell landed on turret, but didn't managed to go through.

 

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   And here is this bastard

 

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   One tankmen is repairing tracks while Panther gunner is covering him.

 

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   Second Tiger on the right!

 

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   How many tanks we need to kill before enemy run out of steam?

 

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   I had to move back, defending that entrance is too risky.

 

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   Moved back to damaged Panther to repair and refuel my tank.

 

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   Another captured tank was moved here to cover Panther crew.

 

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   Just look how many weapons are there, heh.

 

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   We fixed tracks on that Tiger, but i will not use it anymore, no ammo left and repleneshing them will take a lot of time (heavy and big ammo).

 

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   ... Because it is easier just to fix one of not-terribly damaged Tigers and use it instead, haha.

 

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   Now i move this new trophy to remaining part of town outskirts to clear it.

 

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   Stug shouldn't be much of a problem.

 

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   Oww shit, King Tiger in our sights!

 

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   I fired HE shell that was already loaded to immobilize that thing and started to move back, out of LOS of that tank.

 

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   Stug is trying to flank our Tiger from the right flank.

 

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   I had good spot to cover tank's sides and cought this TD.

 

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   KT have serious chances to penetrate any tank i have under my command, so getting this vehicle destroyed will take some time and risk.

 

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   Panther will act as support and cover Tiger's rear zone.

 

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   First hit didn't managed to take KT out. Slow turret rotation speed allows us to do follow up shots. I waited for a moment when turret will be facing far away from us to do my move. Tiger was parked at almost maxium range and angled to improve chances to survive 88mm L71 cannon shot.

 

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   And it is out of action, after 3rd hit. That was rather risky, gun is almost pointing at my Tiger.

 

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   At this point German defenses are collapsing.

 

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   In the start of this mission this town was perfectly fine and clean French city...

 

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   Operation number 4 in US campaign. This one is smaller scale, we need to silence German artillery in our sector.

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   HQ building that we need to raid.

 

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   We wll clear this area to stage attack on HQ building. Artillery is located to N-E/N-W from us.

 

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   First patrol to take out.

 

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   Sneaky hand grenade
 

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   Reinforcements arrived to HQ building.

 

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   1 soldier was sended to recon opportunities for capturing SPG

 

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   Immobilizing German armored car

 

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   Haha, chain detonation from troop transport to armored 4x4.

 

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   Clearing outside area

 

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   Meanwhile...

 

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   Patrol nearby heard me, arrived to be blown up

 

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   QRF is also here.

 

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   Using small bump between me and QRF to sneak closer. Quite risky, there are patrols going on the road to the left from Robert.

 

Spoiler

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   Cleared. After inspecting SPG i found out that it doesn't have fuel and i can't find firing solution against enemy HQ or other artillery pieces. Second one actually might have this ability, thanks to its positioning.

 

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   I left that gun emplacement to ambush this patrol car.

 

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   That was perfect, haha.

 

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   Hand grenade carrier is incoming!

 

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   That guy looks like seriously wants to fight with me.

 

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   I was jumping around and running in and out of that wooden bunker to avoid MG bursts.

 

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   Finally managed to catch them.

 

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   Another QRF...

 

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   Seeing how good progress was in the north, and a fact that one guy there needs fire support from all those QRFs, 2 others were ordered to move to N.

 

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   One of 223s that were knocked out was captured for fire support job.

 

zXm4px5.jpg   After they were cleared, Hummel was captured.

 

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   Direct hit with Hummel's 150mm gun

 

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   SdKfz-223 is keeping QRFs away from my artillery-men

 

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   Now to the last artillery piece.

 

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   More reinforcements are coming here, but i already captured rocket launcher.

 

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   And we are done!

 

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   Last American operation - bridge defense

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   Not wasting time - trying to clear areas near bridge as much as possible before main enemy forces arrive.

 

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   Fixing damaged Panzer 4

 

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   Managed to fix it in time to ambush first group of attackers

 

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   Had to leave this tank, but all enemies from first group were destroyed.

 

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   2nd attack group moving to Eastern bridge

 

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   But i managed to put a minefield before enemies arrived.

 

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   Sneaking troops to other coast on Western bridge

 

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   German infantry managed to break through minefield

 

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   King Tiger and Pz4 are moving to Eastern side.

 

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   Flanking group is going to secure left flank

 

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   Tiger and King Tiger with support of Panzer 4 and infantry

 

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   Damn, missed this shot.

 

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   That was lucky hit

 

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   ... that was surprising chain detonation from 1 hit... and mission is done, hahaha.

 

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   German campaign. You are playing as very historically accurate Tiger tank commander named Michael Whittman, who laughs maniacally from his commander's hatch at pesky American and British tanks.

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   Mission 1.

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   Main forces of Yanks are on the other side of the river. But our task now is to hide from air.

 

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   Now we need to clear out enemy outpost without using tanks and destroy vehicle with long range radio.

 

 

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   Michael Whittman personally participating in this attack! So brave! So historically accurate!

 

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   Michael Whittman personally chucking grenades at Tommies and getting Triple kills!

 

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   Second team is trying to find entry point through the river.

 

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   2 AT guns are defending this zone, so sneaky grenades are not so terrible solution.

 

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   Tommies were triggered, but gunned down by MG ambush.

 

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   Sneaked MG gunner into a house near entrance to this farm. If half-track will try to drive through the bridge, he will stop it with AT grenade.

 

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   House clearing with AT grenades.

 

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   Time to move in.

 

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   1st grenade took out almost everyone inside, except gunner.

 

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   At this point mission was done.

 

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   2nd mission. Ambush of Allies armor convoy.

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   We are preparing to meet our guests.

 

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   Soldiers are also prepared.

 

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   US recons are coming in.

 

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   Main forces are coming.

 

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   Tiger lost one track, we are immobilized.

 

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   That was easy... we will fix tracks and get last AFV, which is SPG.

 

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   And done.

 

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   3rd operation. This time it is more serious, as we are tasked with taking small town.

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   Missions begins with friendly tank getting hit by a rocket from Bazooka.

 

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   Starting action with 88 mm gun shot against British steelboxes, i want to clear area around damaged Pz4 and look if we can repair it.

 

Spoiler

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   On the lft flank more American and UK armor.

 

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   Saving private Ryan?

 

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   I think result is obvious.

 

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   Tried to sneak trigger RPG shot, so i can locate where this asshole is. He is overwatching Pz4, so we must finish him to secure our damaged tank.

 

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   We repaired Pz4, but not much ammunition left in it. We will search for a tank that will donate some of shells.

 

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   Found source of ammo.

 

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   And fuel!

 

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   Going for left fanking attack.

 

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   Hmm... we can try to repair one of those damaged tanks.

 

Spoiler

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   Will try to surprise it and drive through the wall

 

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   Had to use several AP rounds because of tricky angle.

 

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   Trying to get to next Sherman and hit it from the back.

 

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   Next victim. Now path to enemy rear is open.

 

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   Next shot took out this M4. Using car wreckage for additional protection

 

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   Our tank was hit, but we lost only right tracks. I wanted to repair it, but enemy tank was firing non-stop, couldn't risk crewmembers.

 

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   So this fight became Gears of War like exchange, heh. We both couldn't penetrate opposing tank. I noticed that if shells hit AFV closer to edge of the hull, vehicle rotates slightly. Decided to use that effect and "turn" enemy enough to get good angle at side hull plates.

 

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   About 10 shots later...

 

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   Enemy reinforcements incoming from Eastern side of town. Time to put Tiger into use.

 

Spoiler

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   Reinforcements are totally destroyed

 

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   But our Tiger broke down!

 

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   More enemies are coming to this town. Tiger lost engine in rather bad spot, areas around full of cover for enemies.

 

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   Jeep with MG was driving nearby until this moment, heh. Nice fireworks, though.

 

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   Once main sources of danger to Tiger were destroyed, started to work on retreat route. Using captured M4 with 76 mm gun to clear central part of this small town from soldiers with RPGs, to secure path to a Tiger.

 

Spoiler

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   Will carry those guys to Pz4 and we will drive back, to extraction point.

 

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   And we are out of this town.

 

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