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   2nd operation in US singleplayer - we are tasked with taking over small town.

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   Well, our armor support was ambushed. This leaves our squad vs this town. Positive side is that enemies don't have much of AFVs on the ground, at least for now.

 

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   Main group of German troops is located here.

 

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   Our squad.

 

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   We are moving on left flank, this place will be my strongpoint from which i will launch attacks.

 

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   Once my sniper moved closer, this squad of US troops appeared on right flank.

 

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   Those guys were finished rather quickly.

 

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   After some thinking i decided to clear my right flank and capture AT guns to use against enemy troops inside of the city.

 

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   Another squad assaulting street next to ambush site.

 

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   Snipers in that building were a reasons of failer of that group of US troops.

 

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   Clear. Time to jump in.

 

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   Snipers are best dealt with AT gun, hehe.

 

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   Germans are trying to counter-attack.

 

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   This flank is almost done.

 

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   Back to left flank - now penetrating through a gap in defensive line.

 

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   House with snipers? Blow it up!

 

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   1 sniper is partially visible, falling  down. Second one was far enough from explosion.

 

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   But burst from M3 SMG was enough for him.

 

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   Another house clearing with dynamite.

 

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   Nazi troops in N-E part of the city have good sniper coverage against attackers.

 

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   My own sniper is pretty good with his rifle.

 

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   Small group tried to find my sniper, last soldier came very close to Franklin.

 

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   This building have several enemy snipers inside, and they are blocking our progress. A little bit of frag grenades can fix this situation.

 

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   Another unit of US soldiers is rushing to this city.

 

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   Left flank is now fully cleared and we can go futher.

 

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   Some reinforcements that enemy received. Not much, but we don't have many soldiers either.

 

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   Finished a sniper in a house next to small hill with AT guns on the other side of it. I would urather use AT guns, but that hill blocks good shot against this house.

 

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   Now our own reinforcement arrived, heh.

 

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   We are just swarming last enemy positions in this town, haha.

 

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   Instead of trying to kill enemies inside of building with conventional means, blowing up truck nearby was a better idea, ahaha!

 

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   3rd mission - our task is to penetrate German defenses and get to a town outskirts.

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   For this task we were given 2 Shermans.

 

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   And few secodns after we arrived to this place, a German patrol appeared in front of our tanks.

 

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   We have some time to look around after tearing appart that 2 motorbike patrol.

 

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   A lot of armor and cannons that can be serious problem.

 

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   I decided to capture this area and secure my left flank, enemy tanks are moving to our location and we need to prepare for that.

 

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   Panther arrived and almost immediately got A shell into side armor plate. I used those builings as a cover from Panther's main gun.

 

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   Another tank is moving towards our vehicles.

 

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   This Panther looks like is still guarding road.

 

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   This Panzer looks like is moving to road that leads to our location.

 

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   Clearing houses from infantry to prepare for next wave of enemy armor.

 

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   Using parts of this building as a defilate, i wait for a good moment to pop out.

 

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   Another nazi medium tank is knocked out.

 

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   Last hostile solider killed in this area.

 

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   Another tanks is advancing towards our positions.

 

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   Prepared to meet him with second Sherman.

 

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   He missed, good moment to take him out.

 

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   Damn, it didn't penetrate frontal armor.

 

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   Second Sherman is moving back to prepare to meet infantry that is advancing towards us. While doing this tank was hit by German Panzer, but shell hit UFP at really bad angle, so vehicle is ok.

 

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   First M4 gets into action, AP round hit a big tree between tank and German armor, shells didn't managed to penetrate. At least it took out tracks of that Panzer.

 

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   2nd M4 is fighting with rushing infantry.

 

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   Another hit, tried to damage turret to jam it.

 

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   First Sherman was hit, but it is still Ok.

 

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   Using a moment and his jammed turret, 1st M4 is moving in for finishing shot.

 

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   Now we have several AFVs laying around and few repair kits in our Shermans... hehehe.

 

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   Preping crew for vehicles.

 

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   Stuffing tanks with useful equipment.

 

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   Now we are moving to right flank to take out tanks there to secure our way to city.

 

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   Hey, Germans in haystacks

 

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   Each of them had RPG launchers, heh.

 

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   Break building, break enemy tank.

 

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   Can't go to that field, it have AT mines.

 

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   Clearing this compound, but another minefield is in front of us.

 

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   Final enemy here is almost done.

 

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   Mine detector is going to be useful

 

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   Panther is being moved to position to deal with a AFV inside of big barn nearby (at the Y-shaped crossroad)

 

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   Panther is chosen for clearing our rear.

 

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   Heh, that was a Tiger.

 

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   And it is done!

 

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   And we are going to put that thing back in action.

 

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   Tiger have just few shells left, but armor of that thing will make a difference.

 

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   Now we are advancing to a town outskirts

 

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   -1 Panther

 

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   - 2nd Panther

 

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   Infantry tried to rush through foilage, but burst from MG stopped them.

 

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   Combat in town started - group of US soldiers are pushing from right flank.

 

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   Took out tracks on that Panzer, Tiger is out of AP rounds.

 

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   Trying to use HE to break this hostile armor. It managed to take out our own tracks, which is going to be a problem.

 

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   Can't destroy it with just HE.

 

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   Our trophies from a southern field are going to do that job instead.

 

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   Defense line was tested, so now i'm bringing in my Panther to support Tiger.

 

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   Germans are also brining in their heavy armor.

 

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   Panther was parked here to ambush Tiger, but it moved out of our view and flanking us from the right.

 

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   I decided to clear up this part of town before slow heavy tank gets to his position.

 

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   Shortly after it appeared and Panther was tasked with taking out this Tiger.

 

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   Using slow turret roration speed managed to avoid taking fire from it.

 

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   My Panther also hit 8x8 AFV on the left that tried to sneak to us.

 

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   Few remaining German soldiers in this part of the town are being mowed down by our trophy tank. Sadly there are not much of allies left in town alive as well.

 

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   That was close...

 

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   My tank was hit from the left, took out tracks. Second shell landed on turret, but didn't managed to go through.

 

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   And here is this bastard

 

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   One tankmen is repairing tracks while Panther gunner is covering him.

 

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   Second Tiger on the right!

 

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   How many tanks we need to kill before enemy run out of steam?

 

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   I had to move back, defending that entrance is too risky.

 

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   Moved back to damaged Panther to repair and refuel my tank.

 

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   Another captured tank was moved here to cover Panther crew.

 

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   Just look how many weapons are there, heh.

 

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   We fixed tracks on that Tiger, but i will not use it anymore, no ammo left and repleneshing them will take a lot of time (heavy and big ammo).

 

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   ... Because it is easier just to fix one of not-terribly damaged Tigers and use it instead, haha.

 

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   Now i move this new trophy to remaining part of town outskirts to clear it.

 

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   Stug shouldn't be much of a problem.

 

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   Oww shit, King Tiger in our sights!

 

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   I fired HE shell that was already loaded to immobilize that thing and started to move back, out of LOS of that tank.

 

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   Stug is trying to flank our Tiger from the right flank.

 

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   I had good spot to cover tank's sides and cought this TD.

 

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   KT have serious chances to penetrate any tank i have under my command, so getting this vehicle destroyed will take some time and risk.

 

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   Panther will act as support and cover Tiger's rear zone.

 

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   First hit didn't managed to take KT out. Slow turret rotation speed allows us to do follow up shots. I waited for a moment when turret will be facing far away from us to do my move. Tiger was parked at almost maxium range and angled to improve chances to survive 88mm L71 cannon shot.

 

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   And it is out of action, after 3rd hit. That was rather risky, gun is almost pointing at my Tiger.

 

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   At this point German defenses are collapsing.

 

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   In the start of this mission this town was perfectly fine and clean French city...

 

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   Operation number 4 in US campaign. This one is smaller scale, we need to silence German artillery in our sector.

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   HQ building that we need to raid.

 

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   We wll clear this area to stage attack on HQ building. Artillery is located to N-E/N-W from us.

 

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   First patrol to take out.

 

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   Sneaky hand grenade
 

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   Reinforcements arrived to HQ building.

 

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   1 soldier was sended to recon opportunities for capturing SPG

 

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   Immobilizing German armored car

 

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   Haha, chain detonation from troop transport to armored 4x4.

 

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   Clearing outside area

 

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   Meanwhile...

 

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   Patrol nearby heard me, arrived to be blown up

 

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   QRF is also here.

 

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   Using small bump between me and QRF to sneak closer. Quite risky, there are patrols going on the road to the left from Robert.

 

Spoiler

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   Cleared. After inspecting SPG i found out that it doesn't have fuel and i can't find firing solution against enemy HQ or other artillery pieces. Second one actually might have this ability, thanks to its positioning.

 

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   I left that gun emplacement to ambush this patrol car.

 

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   That was perfect, haha.

 

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   Hand grenade carrier is incoming!

 

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   That guy looks like seriously wants to fight with me.

 

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   I was jumping around and running in and out of that wooden bunker to avoid MG bursts.

 

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   Finally managed to catch them.

 

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   Another QRF...

 

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   Seeing how good progress was in the north, and a fact that one guy there needs fire support from all those QRFs, 2 others were ordered to move to N.

 

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   One of 223s that were knocked out was captured for fire support job.

 

zXm4px5.jpg   After they were cleared, Hummel was captured.

 

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   Direct hit with Hummel's 150mm gun

 

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   SdKfz-223 is keeping QRFs away from my artillery-men

 

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   Now to the last artillery piece.

 

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   More reinforcements are coming here, but i already captured rocket launcher.

 

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   And we are done!

 

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   Last American operation - bridge defense

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   Not wasting time - trying to clear areas near bridge as much as possible before main enemy forces arrive.

 

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   Fixing damaged Panzer 4

 

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   Managed to fix it in time to ambush first group of attackers

 

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   Had to leave this tank, but all enemies from first group were destroyed.

 

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   2nd attack group moving to Eastern bridge

 

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   But i managed to put a minefield before enemies arrived.

 

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   Sneaking troops to other coast on Western bridge

 

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   German infantry managed to break through minefield

 

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   King Tiger and Pz4 are moving to Eastern side.

 

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   Flanking group is going to secure left flank

 

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   Tiger and King Tiger with support of Panzer 4 and infantry

 

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   Damn, missed this shot.

 

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   That was lucky hit

 

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   ... that was surprising chain detonation from 1 hit... and mission is done, hahaha.

 

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   German campaign. You are playing as very historically accurate Tiger tank commander named Michael Whittman, who laughs maniacally from his commander's hatch at pesky American and British tanks.

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   Mission 1.

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   Main forces of Yanks are on the other side of the river. But our task now is to hide from air.

 

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   Now we need to clear out enemy outpost without using tanks and destroy vehicle with long range radio.

 

 

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   Michael Whittman personally participating in this attack! So brave! So historically accurate!

 

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   Michael Whittman personally chucking grenades at Tommies and getting Triple kills!

 

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   Second team is trying to find entry point through the river.

 

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   2 AT guns are defending this zone, so sneaky grenades are not so terrible solution.

 

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   Tommies were triggered, but gunned down by MG ambush.

 

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   Sneaked MG gunner into a house near entrance to this farm. If half-track will try to drive through the bridge, he will stop it with AT grenade.

 

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   House clearing with AT grenades.

 

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   Time to move in.

 

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   1st grenade took out almost everyone inside, except gunner.

 

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   At this point mission was done.

 

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   2nd mission. Ambush of Allies armor convoy.

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   We are preparing to meet our guests.

 

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   Soldiers are also prepared.

 

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   US recons are coming in.

 

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   Main forces are coming.

 

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   Tiger lost one track, we are immobilized.

 

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   That was easy... we will fix tracks and get last AFV, which is SPG.

 

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   And done.

 

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   3rd operation. This time it is more serious, as we are tasked with taking small town.

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   Missions begins with friendly tank getting hit by a rocket from Bazooka.

 

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   Starting action with 88 mm gun shot against British steelboxes, i want to clear area around damaged Pz4 and look if we can repair it.

 

Spoiler

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   On the lft flank more American and UK armor.

 

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   Saving private Ryan?

 

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   I think result is obvious.

 

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   Tried to sneak trigger RPG shot, so i can locate where this asshole is. He is overwatching Pz4, so we must finish him to secure our damaged tank.

 

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   We repaired Pz4, but not much ammunition left in it. We will search for a tank that will donate some of shells.

 

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   Found source of ammo.

 

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   And fuel!

 

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   Going for left fanking attack.

 

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   Hmm... we can try to repair one of those damaged tanks.

 

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   Will try to surprise it and drive through the wall

 

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   Had to use several AP rounds because of tricky angle.

 

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   Trying to get to next Sherman and hit it from the back.

 

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   Next victim. Now path to enemy rear is open.

 

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   Next shot took out this M4. Using car wreckage for additional protection

 

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   Our tank was hit, but we lost only right tracks. I wanted to repair it, but enemy tank was firing non-stop, couldn't risk crewmembers.

 

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   So this fight became Gears of War like exchange, heh. We both couldn't penetrate opposing tank. I noticed that if shells hit AFV closer to edge of the hull, vehicle rotates slightly. Decided to use that effect and "turn" enemy enough to get good angle at side hull plates.

 

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   About 10 shots later...

 

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   Enemy reinforcements incoming from Eastern side of town. Time to put Tiger into use.

 

Spoiler

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   Reinforcements are totally destroyed

 

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   But our Tiger broke down!

 

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   More enemies are coming to this town. Tiger lost engine in rather bad spot, areas around full of cover for enemies.

 

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   Jeep with MG was driving nearby until this moment, heh. Nice fireworks, though.

 

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   Once main sources of danger to Tiger were destroyed, started to work on retreat route. Using captured M4 with 76 mm gun to clear central part of this small town from soldiers with RPGs, to secure path to a Tiger.

 

Spoiler

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   Will carry those guys to Pz4 and we will drive back, to extraction point.

 

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   And we are out of this town.

 

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   Accumulating some stuff for EndWar review and (maybe) tactics guide.

 

   Maps

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jVrASkh.jpg

 

GNAGQPR.jpg

 

9z93YUx.png

 

W5kyFNb.jpg

 

0pYqt4O.png

 

I6hWosU.png

 

   APCs/IFVs.

 Euroweaklings wheeled death trap:

Spoiler

 wezvhmt.jpg

 

fiB0SmW.jpg

 

h2L7z0s.jpg

 

pNQski6.jpg

 

9CNCl2J.jpg

 

04FIInk.jpg

 

uRCXSZO.jpg

 

6tjxIYN.jpg

 

   JSF IFV:

Spoiler

UyVXBPm.jpg

 

ywtxVO6.jpg

 

jXCs9xw.jpg

 

cb5STts.jpg

 

MeXjIMD.jpg

 

McdtONg.jpg

 

s8VDAfh.jpg

 

RmEKC49.jpg

 

ZLvuF2N.jpg

 

Ymm0Lwg.jpg

 

jR6HUGe.jpg

 

Lwr94Xb.jpg

 

iBlejPV.jpg

 

PbcUqq1.jpg

 

q3RhrFK.jpg

 

kdZ1zHf.jpg

 

   SGB APC:

Spoiler

bIGrSF6.png

 

7ihN13j.jpg

 

5eNTdSN.jpg

 

6tK9bx9.jpg

 

2nujhyn.jpg

 

2PAJrTy.jpg

 

VQpl0Il.jpg

 

H0t6twQ.jpg

 

IAgb9eh.jpg

 

EiMDMRA.jpg

 

fmySuAO.jpg

 

p5v28WV.jpg

 

lsZgW5k.jpg

 

GxVvwpt.jpg

 

sWkyLtG.jpg

 

vqIqE1O.jpg

 

Upzg5Xj.jpg

 

j3D3dqR.jpg

 

   Artillery

   JSF 

Spoiler

AFX1SMg.jpg

 

Qjzyfok.jpg

 

2Obskj1.jpg

 

uePVU36.jpg

 

mOcXZjn.jpg

 

J3txGnn.jpg

 

3jNJ2AR.jpg

 

G4fnmPL.jpg

 

dXKUY50.jpg

 

VuhQKVQ.jpg

 

K5WpkE0.jpg

 

NQtKaa1.jpg

 

xC9WLFu.jpg

 

GO9mXTN.jpg

 

hAd80gk.jpg

 

PfbdZ6T.png

 

mqtk5K0.jpg

 

SamaeXT.png

 

   SGB

Spoiler

u6SniTg.jpg

 

TcHBNsB.jpg

 

rFqmDP1.jpg

 

fAfWdV1.jpg

 

Y2eVMx3.jpg

 

DJi7R4l.jpg

 

Z0NHu0o.jpg

 

3T3qTpH.jpg

 

GYNeI0u.jpg

 

pTa9IBX.jpg

 

dfDrwHf.png

 

78SyPe1.jpg

 

3ehiXV5.png

 

   Eurotrash

Spoiler

YvBLzB6.jpg

 

TIubIOk.jpg

 

ImIjkDm.jpg

 

8UE1A4T.jpg

 

LuhVlkS.jpg

 

U7wI4BJ.jpg

 

   CV

   JSF

Spoiler

JzLz1hj.jpg

 

mxaKpqG.jpg

 

khsYTEX.jpg

 

C1QQVyj.jpg

 

jxdbl9Y.jpg

 

lVgQzGq.jpg

 

YhfUnDh.jpg

 

OOGySJL.jpg

 

XDamD2P.jpg

 

cyWS6pb.jpg

 

526ea5p.jpg

 

618kXFr.jpg

 

ad1HxSK.jpg

 

HlYiA6N.jpg

 

oIA0RYE.jpg

 

DuER7Lq.jpg

 

GH9IiiA.jpg

 

G8BoWyn.png

 

SGB

Spoiler

Z973uWl.jpg

 

CFqjzPQ.jpg

 

PYLmq3T.jpg

 

Ynt9OBc.jpg

 

P1Du15u.jpg

 

X6EZeOa.jpg

 

v7YvCDK.jpg

 

CecUDZL.jpg

 

O0xzhnx.jpg

 

pP2eZnT.jpg

 

sLTTht3.jpg

 

MlMhfrM.jpg

 

rvdENlW.jpg

 

1K7mL0u.jpg

 

evlS0NI.jpg

 

Euroweaklings

Spoiler

45WtaVv.jpg

 

ZLGjNvp.jpg

 

LAVsJl0.jpg

 

Wx7wtLs.jpg

 

izPiGWO.jpg

 

m0MHhl7.png

 

hF2iGVW.jpg

 

   Tanks

   JSF

Spoiler

bnJ1B6x.jpg

 

mMTFnCc.jpg

 

edL7tos.jpg

 

ZRODyX6.jpg

 

gkF5PNw.jpg

 

kRQnkv9.jpg

 

hucVa7j.jpg

 

txT4Qhq.jpg

 

IWfFzt3.jpg

 

1tCdqrG.jpg

 

daWBct3.jpg

 

lm1yIR4.jpg

 

zloH3BR.jpg

 

SGB

Spoiler

beMSDyu.jpg

 

QWLWZCZ.jpg

 

a7Xgqnk.jpg

 

neHhBSI.png

 

gLQQQbj.png

 

AgL7L1M.png

 

Cr53Nta.jpg

 

6HwSVTV.jpg

 

IdfdIwO.png

 

sGVcibH.jpg

 

AThLqYt.jpg

 

AE0u8Lx.jpg

 

qSXw1cz.jpg

 

AsV7M2J.jpg

 

DjJk3GU.jpg

 

iMGuhgt.jpg

 

k8Z33NO.jpg

 

HKnbX6k.jpg

 

mjIKfgc.jpg

 

Hn6KWMi.png

 

bZVbQVG.jpg

 

rOy6J0g.jpg

 

WKcKta5.jpg

 

   Eurotrash

Spoiler

KvNa97X.jpg

 

B3uuCkQ.jpg

 

m8RbCk6.jpg

 

1ifHk2k.jpg

 

Lbu0gg0.jpg

 

XhhJl8L.jpg

 

Cjo0gal.jpg

 

LD7MAmu.png

 

   Gunships

   Eurocopters

Spoiler

owt0BTK.png

 

9mJ6v9K.jpg

 

P5jSesA.jpg

 

jO085ix.jpg

 

xBG2zmb.jpg

 

kBWeSU8.jpg

 

   JSF

Spoiler

pMcBjz6.png

 

AM0ge0W.jpg

 

v20cOk3.jpg

 

1B6SeAT.jpg

 

MuRVbpB.jpg

 

uyjQHzG.jpg

 

51UqtP9.jpg

 

N6AqmzF.jpg

 

lNsUqjH.jpg

 

qk8rMtt.jpg

 

SGB

Spoiler

mSn2jhS.png

 

7Ltolst.png

 

i1GVMHl.png

 

IEZHshz.jpg

 

QzhmlXO.jpg

 

1HeXuKL.jpg

 

AmaFID5.jpg

 

 

 

   Riflemen

   Eurotrash

Spoiler

bluQUza.jpg

 

BTmOr3r.jpg

 

dEiYpWG.jpg

 

Z2iPddw.jpg

 

NdkouVm.jpg

 

Xas24an.jpg

 

4hKZbrt.png

 

SWhsVNo.png

 

N9fkFOW.jpg

 

MMY8xoj.jpg

 

EoEdzVC.jpg

 

   JSF

Spoiler

DlhCBnY.jpg

 

xjp5zw4.jpg

 

EERhIU1.jpg

 

5v1IxhR.jpg

 

hHpSNbE.jpg

 

YkwWZYq.jpg

 

hrth36a.jpg

 

vSwcm1Q.jpg

 

VyFo4YR.jpg

 

j5qd4rs.jpg

 

4SAflJ3.png

 

   SGB

Spoiler

o9higAK.png

 

psNrWTL.png

 

VE16fUD.jpg

 

PGUkxWH.png

 

dv9mvw5.jpg

 

eiIXiM9.jpg

 

gAYvs1n.jpg

 

kGJjOUP.jpg

 

5y1xwCE.jpg

 

5QSPJwy.png

 

6KivQbj.jpg

 

NbHlyq4.png

 

lc0joDK.png

 

SEhQ1O8.jpg

 

ra8wBhz.jpg

 

PvPQXkf.jpg

 

6oGZAii.jpg

 

UWwlszR.png

 

Cflmo1G.jpg

 

8HPqiAn.jpg

 

82dlTOW.jpg

 

qMigckt.jpg

 

Gq0g3NG.jpg

 

SMTZXgP.jpg

 

t9RpvyV.jpg

 

 

 

   Engineers

   JSF

Spoiler

zJEXvGE.jpg

 

dkdgnQU.jpg

 

rIgYYcv.jpg

 

YV3P84j.jpg

 

nqLwShk.jpg

 

2frRvuB.jpg

 

pb7ytAg.jpg

 

yMA098n.jpg

 

enq7mRz.jpg

 

jzcaH4P.jpg

 

bQPY4pH.jpg

 

Z0H9rIA.jpg

 

XziooXO.jpg

 

cJ5PVti.jpg

 

0JwP1Vk.jpg

 

Ss0dnsW.jpg

 

6QAd8RT.jpg

 

   Euroweaklings

Spoiler

fxhBmTy.jpg

 

011jSlx.jpg

 

938pTZo.jpg

 

rZm8BNW.jpg

 

yaCoHjn.jpg

 

J1O9wll.jpg

 

Z4EAPRz.jpg

 

jNzk1f7.jpg

 

SkiORSX.jpg

 

Rn8GcwH.jpg

 

01B91ce.jpg

 

LtNqbs9.jpg

 

   SGB

Spoiler

bcbv9xX.jpg

 

QtrDtUz.jpg

 

1q3hY1J.jpg

 

bwdzbc9.jpg

 

VZ7s9J7.jpg

 

SbKmhKC.jpg

 

9ofFPRc.jpg

 

03qm0r0.jpg

 

vq4jt8H.jpg

 

40ZQQpk.jpg

 

C86R83y.jpg

 

gd39Hhw.jpg

 

5UaIGKx.jpg

 

sR58ZNR.png

 

w9BOXfc.jpg

 

YDkvBFL.jpg

 

Xny0KZk.jpg

 

JGFe4Xf.jpg

 

5h0mQH0.png

 

HAvuMUM.jpg

 

ldtezi3.jpg

 

CYDywy6.jpg

 

JqmGLDD.jpg

 

ZOhggBl.jpg

 

sQ4fYmK.jpg

 

qzfQVky.jpg

 

VwEn4Tb.jpg

 

Hv3UlV8.jpg

 

8yvAxKa.jpg

 

XOTECpm.jpg

 

Ibz5b10.jpg

 

xcDO1RX.jpg

 

PZ1bPiZ.jpg

 

NuSdMQS.jpg

 

 

 

   Other units

Spoiler

2tPWxat.jpg

 

uWMjEz4.jpg

 

bAuXoV4.jpg

 

IybKpiK.jpg

 

GjkloNF.jpg

 

kFVIXlD.jpg

 

PaGaL1P.jpg

 

7aVKBKf.jpg

 

yuoiy9V.jpg

 

T5p2niL.jpg

 

cRxzn5y.jpg

 

l07noTv.jpg

 

WshpnuW.jpg

 

R2ECTZz.jpg

 

4dD9xEG.png

 

4F2Ss7N.jpg

 

ABQLW6a.jpg

 

SYjonM9.jpg

 

91lFYzO.jpg

 

zJiqkfv.jpg

 

i4DUjfa.jpg

 

djvCRbd.jpg

 

ZCExHt9.jpg

 

RPO0meU.jpg

 

5WbqR3e.jpg

 

POK2yO6.jpg

 

kjWsCj9.png

 

iBOslv0.jpg

 

LicOLy3.jpg

 

ikr38Cy.jpg

 

BsQI5XS.jpg

 

 

80ba3n3.jpg

 

pAA83b8.jpg

 

MpwNytV.jpg

 

i00iC5x.jpg

 

2g8UbN1.jpg

 

dDhe9B3.jpg

 

6TsomO5.jpg

 

ohj1FuB.jpg

 

yYeVnAh.jpg

 

2woqSBI.jpg

 

OFaHKvo.jpg

 

CTBrgoT.jpg

 

7Jh01Yf.jpg

 

LQNuMy2.jpg

 

6ZjOdtq.jpg

 

3AGVoX3.jpg

 

dGeMpkH.jpg

 

uleSWwa.jpg

 

gYtoe2H.jpg

 

uKq8aPr.jpg

 

y1FZ1eP.jpg

 

GJLdDZm.jpg

 

PzWETGR.jpg

 

5FBoTe4.jpg

 

T11tUHb.jpg

 

oNGB9Hu.png

 

nkmvnfF.png

 

bcPf5my.jpg

 

LBkzsou.png

 

GYMFa17.jpg

 

1mEUfFm.jpg

 

PRcn7on.jpg

 

qILAd9o.jpg

 

QmIM58S.jpg

 

51p2QcE.jpg

 

fbNp3lb.jpg
 

 

 

   Cool pics

Spoiler

9EAv3Ze.jpg

 

BNAlpKt.png

 

nBYf1U3.png

 

HPhFzeE.jpg

 

JBpq1QT.png

 

WK8OJ3c.jpg

 

HVAf5ow.jpg

 

npKTXwl.jpg

 

fiPjluo.jpg

 

Mxjhntf.png

 

6yMjqqd.png

 

   Different one:

vwRUYS2.jpg

 

hzyO7Re.jpg

 

Z1IAmO6.jpg

 

JTaX2Sd.jpg

 

oPAK0y1.jpg

 

FVb6wkN.jpg

 

trq5ObL.jpg

 

yX27dD9.jpg

 

SVwDsKr.jpg

 

d2z1eSu.png

 

SwKurep.jpg

 

f0emiVd.jpg

 

yRrN1Hh.jpg

 

NgRXDHr.jpg

 

rXQuUO4.jpg

 

eFLbgdR.jpg

 

CGhBB3i.jpg

 

OY6pkQh.jpg

 

tYdKioI.jpg

 

SYNtPYG.jpg

 

6coLrwk.jpg

 

XZ8IRhz.jpg

 

jgnEWxB.jpg

 

nS7iGOC.jpg

 

D0ap6Rx.jpg

 

pW2rjHR.jpg

 

IE1gfB7.jpg

 

WVkCfjW.jpg

 

LJwU1Fv.jpg

 

3QWpwgW.jpg

 

7bDuilj.jpg

 

GCCYJbS.jpg

 

Q7n8RkW.jpg

 

pVyqmKY.jpg

 

   Views

Spoiler

6cEwhEa.jpg

 

mwO2b4u.jpg

 

GZ5xinB.jpg

 

vrZO8ru.jpg

 

o5uziOW.jpg

 

bhyitmG.jpg

 

c9tSK4G.jpg

 

2s9Zqai.jpg

 

g8d5WkL.jpg

 

czjOkys.jpg

 

lvXVr1k.jpg

 

UZY58oy.jpg

 

8XbJG7r.jpg

 

OkXpcqx.jpg

 

FXNG60F.jpg

 

XP5BRQD.jpg

 

jOClTU4.jpg

 

VJAKXTM.jpg

 

LmhjKwa.jpg

 

9pLcVXe.jpg

 

MEUVqqC.jpg

 

3mGn58R.jpg

 

ZgejL5e.jpg

 

autQDhF.jpg

 

cfXEs1h.jpg

 

mUVsZE7.jpg

 

GmhaKY7.jpg

 

xrbHZzQ.jpg

 

rNUUYbk.png

 

fYHXHMK.jpg

 

sVZKiCB.jpg

 

MlaYRVv.png

 

VsqmLsx.jpg

 

gJc3T3K.jpg

 

CC8s7Mq.jpg

 

KU2wYVU.jpg

 

mfDjMQL.jpg

 

aiNLNl1.jpg

 

NwJ6EtF.jpg

 

3ArEpk8.png

 

OFQMJYk.png

 

bUeRRqJ.jpg

 

bk25k8J.jpg

 

djTBrnZ.jpg

 

y13uQal.jpg

 

cVNxxFw.png

 

gd9bzjQ.jpg

 

OXpfYxT.jpg

 

UsgiIf9.jpg

 

LVGeRFN.jpg

 

R9RqKeQ.jpg

 

JEp40mA.jpg

 

ggdrBID.jpg

 

GAs3wru.jpg

 

n1FyjWk.jpg

 

qjitap9.jpg

 

wUc7q4N.jpg

 

XwsXgWF.jpg

 

bspn8vg.jpg

 

yUvflJt.jpg

 

yX1ZaDW.jpg

 

nppYKKt.jpg

 

oGiWN4G.jpg

 

A2OcD40.jpg

 

Ng1FEgE.jpg

 

JVyMzSH.png

 

QiupLdI.jpg

 

OGeRU9R.jpg

 

amT9iO4.jpg

 

EbaCGVM.png

 

qeCCVRR.jpg

 

WEQEylq.jpg

 

XOQd1o6.jpg

 

vvKSj1K.jpg

 

F2UIr1X.jpg

 

yuRmhtX.png

 

UkEsF67.png

 

1QBE4Wv.png

 

123QtWK.jpg

 

ADQ1vYr.jpg

 

Ywj0KlV.png

 

FO9tycc.jpg

 

kqJksJM.jpg

 

weFrxY5.jpg

 

74kqeqq.jpg

 

PkpfTMW.jpg

 

Qui4Seg.jpg

 

TwkF6cg.jpg

 

k6u3ckt.jpg

 

5tBv3iX.jpg

 

fMvePx6.jpg

 

dl7umXp.jpg

 

OUuiOJ9.jpg

 

5tpIX3h.jpg

 

   Concept art

Spoiler

ub5WDMl.jpg

 

8BWu8Gx.jpg

 

0nqYy2P.jpg

 

dCyP5hl.jpg

 

KdzSGmw.jpg

 

jzdvJQe.jpg

 

0MLTmJU.jpg

 

UDzJXoi.jpg

 

cvKVipi.jpg

 

sqWxIF2.jpg

 

CwseWEz.png

 

7uWFW2W.jpg

 

KXZRXnp.jpg

 

4OXP9RQ.jpg

 

wpp5Wor.jpg

 

VtHi3A2.jpg

 

XqFRj7d.jpg

 

G5SgboR.jpg

 

ccmHXVO.jpg

 

Z7t8zrV.jpg

 

OzByhGp.jpg

 

gauSAJE.jpg

 

8qSotGC.jpg

 

nJzNNJS.jpg

 

bsQlLNC.jpg

 

ELFPgRa.jpg

 

VVzg8wJ.jpg

 

bXGRYFc.jpg

 

o2jVGEM.jpg

 

h1kP11y.jpg

 

hkXZQ4O.jpg

 

mUJENYF.jpg

 

aWEaO8R.jpg

 

hrHSNKQ.jpg

 

MsPyjXE.jpg

 

lrOhPD3.jpg

 

2heHd1a.jpg

 

DLbyFYI.jpg

 

25CjffP.jpg

 

ao2cEhR.jpg

 

p3g9d3V.jpg

 

zmSf9NF.jpg

 

   Terrorists

Spoiler

UmpT0aI.png

 

8xeyfcO.jpg

 

A7AHEd4.jpg

 

uKfG7R6.jpg

 

pXtFItR.jpg

 

ewA1scB.jpg

 

WnZmeRt.png

 

pD3eVtE.jpg

 

YumHJep.jpg

 

QLMsNMl.jpg

 

pSvyQWo.png

 

GRt99KE.png

 

xykcN6k.jpg

 

nxpxiKx.jpg

 

ICIjJLC.jpg

 

YgsYEOu.png

 

oBdackA.png

 

H67C882.png

 

MUp7vi7.png

 

Kpcx5ip.jpg

 

ajGW0FA.jpg

 

FILbr1t.jpg

 

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   Mission 4. We need to punch through US/UK defense line.

UGCrZhM.jpg

 

Spoiler

9bTAwqz.jpg

 

wwZHoGH.jpg

 

QDMUYVt.jpg

 

YJDrrRY.jpg

 

1whpgPZ.jpg

   Trying flanking attack from the right, don't want to go head on.

 

Spoiler

WKNPsq3.jpg

   AT gun is done

 

9XctIT2.jpg

   Using this hill as a good firing position

 

AEY3oZf.jpg

   Reinforcements arrive.

 

w57Sc2D.jpg

 

KI9QdYq.jpg

 

N5tmBXm.jpg

   Crew dismounted to grab some of knock out tanks.

 

wcymMAR.jpg

   Ambushing more enemy tanks from right flank

 

U4pfAqA.jpg

   2nd AT gun is hit with HE.

 

tV2xqmP.jpg

 

Gxi0bxR.jpg

 

7cDcgsB.jpg

 

rRTdTi3.jpg

   Crew of a 2nd tank is scavenging for weapons, if bad situation drops on us.

 

Spoiler

9aYfPCg.jpg

   Tiger is almost done with first line.

 

tHSei9l.jpg

   Second reinforcements is getting hit

 

XJTBUCc.jpg

 

vifRflF.jpg

   Time to collect trophies!

 

QdcTWYh.jpg

 

lcDCbev.jpg

   Starting to work on second line of defenses using captured and repaired Sherman with 76mm gun.

 

S7KR80R.jpg

 

H14zw5e.jpg

   More enemy tanks come in, now from the left side. We have pretty good position and they have their sides exposed to our cannons.

 

mICCPhn.jpg

 

WBqGeFk.jpg

   Was kind of lucky to be detracked instead of blown up, as tanks managed to turn their frontal armor towards my Sherman.

 

16e3fRt.jpg

   They weren't as much lucky as i was, heh.

 

2vkvaQF.jpg

   Re-filling my tank after repair was complete.

 

5xlbwMv.jpg

   More enemy tanks are coming in, but i have enough ammunition to be trigger happy.

 

qrWflVg.jpg

 

ezyLabA.jpg

   2nd defensive line is almost clear, not much enemies are left. I'm trying to save Tiger as next mission might take into account what i have in the end of this operation.

 

Spoiler

DCOMT6a.jpg

   Frontal engagement is not relaible, i'm going for a flank. During it US soldier with bazooka fired his rocket, it missed our tank.

 

VnDxjji.jpg

 

LrfoVXY.jpg

   That bazooka gunner is now turn into pieces.

 

KTYSVpl.jpg

   Next one is also killed.

 

BxOuSiX.jpg

   Last reinforcements are charging in.

 

cRU10yq.jpg

   Too many enemies at once are attacking. Tiger is needed here to cover Sherman from infantry and flanking attacks by other tanks.

 

yK1UPUs.jpg

 

9WTOKdD.jpg

 

Bpo2ccw.jpg

 

lTqaHLb.jpg

    And it is done.

 

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   Last mission of German campaign and Behind enemy lines game as a whole.

YkVxi3n.jpg

   Our task - get to this Tiger, repair it, capture this town.

 

Wl5cAdl.jpg

 

Spoiler

ZqWls5x.jpg

 

9nmGeBD.jpg

 

ilPlodn.jpg

 

bPek5BW.jpg

 

fifC5XS.jpg

 

   As usual - clearing area slowly with small bites.

9xV8anU.jpg

   Tiger catching Matilda.

 

Spoiler

FJJneWm.jpg

   Meanwhile infantry is clearing territory from AT guns, to give a space for our armor.

 

UQPwn9T.jpg

   Oops... i wanted this gun. Time to reload of save file.

 

skebgnO.jpg

 

LOm9sOz.jpg

 

JP8mHGn.jpg

   57 mm gun, but HE are not terrible. Clearing a path to right flank.

 

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   Sneaked AT grenade before tank managed to smash a wall. Infantry will try to assault this place because of explosion.

 

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   Clearing houses from snipers to allow some space deeper into a town.

 

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   Last round fired from 57 mm gun.

 

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   Tiger smashed this gun, we have a damaged British armor box to repair and utilize.

 

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   lol

 

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   Starting flanking attack with British armor box.

 

Spoiler

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   Can't penetrate this Sherman from this range. Detracked it, and went futher to next targets.

 

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   HE from the rear against AT guns is enjoyable - targer is destroyed quickly and reliably.

 

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   Minus another AT gun.

 

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   Tiger finished detracked Sherman.

 

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   Time to change Bong box to Sherman with 76 mm gun.

 

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   New tank is brought back to life and refueled from Bong box with low energy peashooter.

 

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   Time to finish clearing outskirts.

 

Spoiler

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   Starting to clear central part of this town from infantry (bazooka gunners, snipers)

 

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   AT gun behind this tank is also finished.

 

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   Town is clear, Tiger is in and we are preparing to repair broken Tiger.

 

Spoiler

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   Mounting US MG on Tiger because of 200 rounds box.

 

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   US and UK troops are attacking.

 

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   Preparing for next wave.

 

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   While i was in direct control of 2nd Tiger, first one (with Whitman) was destroyed. Decided to leave this like that and not use save files.

 

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   Finally, mission is over and reinforcements arrived! Fun fact - if you will stay in mission, another wave of Allies armor will try to attack (composition will be same as before).

 

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   Next game - Behind Enemy Lines 2. Will start with USSR singleplayer, after that - Allies and then German.

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   First operation - capture depo/railroad station.

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Spoiler

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   First line of German army defense. In this mission we have only 1 way to progress.

 

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   Snipers are very capable at reliably taking out infantry in direct mode. You need to wait when "aiming circle" will fill up to deliver 100% accurate shot.

 

Spoiler

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   Jumped into this Pz4 and used MG on top of it against enemy. Tank itself is not repairable (note grey part on schematics in HUD), but partially functioning.  

 

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   Molotov is much more efficient against new MGs with armor plates compared to small arms.

 

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   My group captured enemy position. Troops under your command are displayed on the left. You can orginise them into squads, or leave as a single guy.

 

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   Took MG from Panzer 4.

 

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   House internals got some additional details. Although some textures are missing as part of optimisation of assets modelling.

 

atxiynH.jpg    Now we must go through this bridge, because of mission and level design.

 

wymbCPZ.jpg    MG burst wounded enemy and sended barrels away.

 

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   AI received new abilities - self-healing. When they feel they are safe - they will try to heal.

 

YHgg8m3.jpg    Thats why you need to take them out for sure.

 

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   Level design have some Call of Duty feeling. We can progress only through this small exposed bridge and enemies are located in such way that they will spot enemies on bridge and will fire, but only when you get to the bridge.

 

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   Your soldiers also can do that, sometimes on their own.

 

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   Train arrived with some MG gunners on some of train car.

 

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   Bag full of Faustpatrons/Panzerfausts

 

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   Stationary MGs can be moved by crew of 2.

 

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   ...but not all of obsticles are crossable for this MG team.

 

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   Scripted scene of bridge being destroyed. I starting to not like this mission.

 

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   We are placed in small space that funnels us into big group of enemies, which can be cleared only by sniper and cheesing.

 

Spoiler

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   Sniper working from almost max effective range of his weapon. AI have problems dealing with such situations.

 

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   Starting to advance into depo.

 

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   Enemy hard point.

 

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   Tried to find a place to move MG through corridor level design...

 

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   Both died, heh. Time to load save files.

 

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   Map looks big and open, but in fact mission design s linear and pretty scripted.

 

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   MG nest is now supporting rest of troops.

 

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   Clearing area inside of this building.

 

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   Done with clearing, moving to next target. 

 

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   Meanwhile in other part of the map scripted assault by Soviet troops is fighting non-stop with german soldiers.

 

Spoiler

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   Sniper is slowly crawling to a tank, using boxes to stay out of their sight.

 

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   Will try to hit this defensive line from behind. They have 2 88 mm guns, could be useful.

 

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   Enemies also can use sewers hatches as a cover/firing position, but this is very rare.

 

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   Enemies reacted with suppressive fire.

 

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   Molotov is capable to take out AFVs.

 

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   MG is moved to support my attempts to take out this defensive line. MG will be located just outside of their LOS and weapons range, but enough for attacking troops to retreat, if needed.

 

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   Grenades, lots of them.

 

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   Group of enemies spawned on left flank... thanks, scripted mission design. Soldier is running back.

 

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   Soldier lost consciousness from damage. He will get back in some time.

 

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   There are not enough grenades. 

 

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   Line is cleared, scripted soldiers don't know what to do.

 

Spoiler

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   Another group of enemies spawned on the left flank, long burst from PPSh cleared them.

 

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   Invisible scripts of this mission clicked, Soviet soldiers under control of level designer started to run futher, all in the same time.

 

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   Armored train with lots of guns arrived to support Germans.

 

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   Well well well, 88 mm cannons have almost no AP rounds, and train is out of max range of those guns. Reason - to force players to do scripted event that was voiced by soldiers (take other train with fuel and park it next to armored train).

 

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   So i'm aiming at this object and rely on inaccuracy of 88mm gun at this range to shell train (almsot inderect fire, lol).

 

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   Jumped on other gun in attempt to find better angle to sneak HE round.

 

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   Meanwhile my other group that was moving to second train loaded with fuel encountered more enemies spawned just near the place through which we have the only way to get to out objective. This mission is becoming annoying.

 

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   Sniper is clearing spawned enemy snipers. on left flank.

 

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   Jumped into this locomotive, but we were spotted (i was risking, but decided to not bother with more clearing, was affraid to trigger more spawns of enemy cannon meat).

 

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   Germans are attacking, with support of 20 mm autocannon.

 

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   Running back, other soldiers are covering.

 

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   Infantry is suppressing our LKP.

 

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   After some shooting those guys decided to move back. This is new AI ability compared to previous Behind Enemy Lines - to retreat, and retreat as a squad.

 

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   I'm affraid that another burst from this ting will take out locomotive. Time to cheese this game, bring sniper here!

 

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   Enemies spotted our movement and decided to take us seriously. 

 

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   Sniper started to do his job.

 

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   That thing would be useful, but only 220 rounds in this thing.

 

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   This Flak gun also can be moved by crew.

 

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   Cleared with flak gun and finishing with hand grenade. Path is open for our train.

 

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   3rd line of defense, behind armored train.

 

Spoiler

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   Not exactly sure how he will stop Soviet forces advances with this thing, but lets leave him alone...

 

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   Train is moving

 

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   More enemies tried to attack (scripted assault), troopers managed to kill all of them.

 

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   After big kaboom part of this train survived and Soviet forces jumped into them to use against enemies.

 

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   Enemies received some reinforcements.

 

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   Train was put back to life, now my soldier is driving it.

 

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   Will try to move it closer to German last defensive line.

 

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   Dealing with troops on left flank.

 

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   On the right everything is fine. Not surprising, they have tank support and much more infantry.

 

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   Last rounds are getting out the barrel of that flak gun.

 

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   Decided to see what this group of my soldiers will do if ordered to attack enemies on far corner of white building.

 

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   Hmm... not the best solution. I would say it was rather dumb one.

 

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   Arrived just in time to finish last enemy tank. Most of defense line is clear.

 

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   Mission complete. Enemies lost 201 soldiers and 13 AFVs, we lost 53 and 10 accordingly. 

 

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