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   Last mission in USSR campaign.

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   My squad.

 

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   Sniper is moving to frontline, while searching for more rifle ammo. We will need it.

 

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   First line of German trenches.

 

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   On the right flank we managed to take out AT gun crew, now troops are trying to close in and breach through defenses.

 

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   Helping with some sniper fire.

 

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   Big amount of troops are making their way to trenches.

 

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   Continue to pick enemy heads, now in second line of trenches

 

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   Captured this gun, it have plenty of ammunition to use.

 

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   Managed to sneak AP shell into Tiger side turrer plate.

 

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   This mound thing allot German infantry to get closer to us, and looks like they are concentrating behind it before counter-attack to re-take first trench.

 

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   German infantry counter-attack have little chances to get anything, as my gun is overwatching whole area between trench and dirtwall.

 

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   2nd counterattack - now with armor support.

 

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   I have now additional forces to use - ZiS-3 76 mm and Pak 40 75 mm guns are going to be my main firepower to stop armor.

 

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   Tiger parked in nasty spot - destroyed tank hulls are covering its hull.

 

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   Gun shields are playing their role - crew is not killed by HE shell near detonation.

 

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   2nd gun arrived to help to deal with a stream of tanks.

 

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   MG gunners are covering AT guns right flank.

 

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   Our artillery is going to hit a main square, we will have a gap to push closer to enemies.

 

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   Most of armored vehicles on the right are disabled/knocked out/destroyed. Time to move forward.

 

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   Big cat on the left flank. Good thing we picked right flank to push.

 

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   My AT team.

 

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   Yet another Tiger.

 

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   Fallen trees and bushes are going to help me to sneak soldier with Faustpatrons close enough to this Tiger.

 

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   Central part is full of bodies.

 

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   Climbed inside of this Tiger. Unrepairable, but MG on top still works and i can use it to sneak bullets to German infantry sides.

 

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   Sniper is clearing areas around knocked out Tiger.

 

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   Friendly forces are keeping Germans busy in central square.

 

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   Meanwhile i started to secure buildings around us, i will use this place to push right flank of enemy last defenses.

 

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   German infantry squad is trying to dislodge us from here, sniper managed to escape death from point blank fire by jumping into damaged Tiger. Enemies will be cleared by rest of troops.

 

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   Making entry point with explosives.

 

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   SMGs and handgrenades are must for CQB in this game.

 

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   After all Germans were killed, something big started to fire at this building.

 

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   Heh, we need to keep away, using backstreets to avoid this angry 88mm.

 

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   At least we have no such thing as shortage of weapons or ammunition!

 

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   Scouting area further down right flank.

 

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   Ostwind is visible from here, but we are far enough from it to be safe.

 

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   Surprise effect.

 

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   Now i'm doing something risky.

 

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   Managed to crawl away out of fire arc of MG before it managed to rotate.

 

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   88mm shell landed pretty close to my last position where sniper was spotted.

 

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   Most of my squad is already here.

 

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   More nazis exited building and pushing central area.

 

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   88 mm gun crew was taken out by sniper, AT team knocked out Ostwind.

 

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   Now I can put my AT cannon here and work on infantry.

 

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   Clearing left flank.

 

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   Enemy Pak40 got hit with HE shell and knocked out gun crew.

 

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   Next target - King Tiger

 

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   Bounced off...

 

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   Tiger B answered with it's 88mm and destroyed my ZIS-3. Crew survived, but knocked out.

 

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   Gun crew managed to get into cover.

 

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   Tiger B was destroyed by friendly troops that managed to close in using moment when tank was distracted by us.

 

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   Dashing for enemy Pak40 that we took out, hoping HE shell didn't destroyed gun barrel.

 

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   It works!

 

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   Building is full of German troopers, we will fold this house on top of their heads.

 

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   Moving to get to end of left flank.

 

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   Ohh shit!

 

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   Crew is retreating, while enemy soldiers are chasing us. We got way too close to enemy armor. If tank was alone, i would try to take it out with AP shell, but infantry support makes this idea really bad - hand grenades would finish AT cannon crew.

 

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   Friendly forces are closing in to Reichstag

 

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   Sniper is helping to troops on the left side of entrance.

 

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   Using stationary MG to suppress enemies at the entrance.

 

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   We trapped Germans inside.

 

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   On the left flank gun crew payed back for destroyed AT cannon.

 

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   Grabbed 88 mm AA cannon to clean up rest of enemy forces on left side of the central square.

 

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   Took out last 2 with grenade.

 

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   Flag carrier arrived, we will push inside.

 

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   A group of German soldiers is trying to rush somewhere.

 

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   Ha! 88 mm caliber shell found them.

 

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   Enemy lost 458 soldiers and 19 AFVs, we - 200 and 5.

 

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   Start of Allies campaign. We need to sabotage German radar station and raid HQ nearby.

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   We landed near radar station, 2nd objective is in the center of this map.

 

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   My team.

 

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   Starting flanking move.

 

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   My team is preparing for an attack.

 

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   That guy tried to run to HQ building and alert other troops.

 

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   Main assault starts.

 

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   Took out last guard.

 

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   Truck with reinforcement arrives.

 

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   Finishing HQ building.

 

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   Now we are getting out, we destroyed and took out what we needed to blow up and clear/grab.

 

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   More troops are blocking out way out.

 

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   50 killed enemies, 5 vehicles (most of which were trucks or vehicles with no armor), we lost 4 soldiers from friendly troops.

 

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  • 3 weeks later...

   Second mission. We are dropped into small town with task of capturing it.

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   Tank support gone in just few seconds, heh.

 

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   Town is full of German defensive positions, overwatching streets and courtyards.

 

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   That is scary thing, if it is mobile.

 

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   I'm starting with some cheeky snipes.

 

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   Patrol responded to sniper rifle shots, rushed right into LMG fire. Poor bastards.

 

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   Continue to snipe enemies.

 

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   Relocated my sniper after static MG started suppressing area from where i was shooting.

 

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   Allied troops cought a moment and rushed to MG positions.

 

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   Enemies are also inside of buildings.

 

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   Mad enemies - using rocket launcher vs infantry at close range.

 

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   Other side of courtyard.

 

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   Sniper is very effective here.

 

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   Now we need to clear enrrance for our AFVs by taking out enemies nearby and securing street.

 

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   That was perfect frag.

 

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   And another one.

 

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   And here is our support.

 

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   That position i would like to avoid taking head on.

 

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   Good thing we have plenty of AT weaponry and ammunition for it.

 

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   Group of enemies that are blocking our way to AT gun.

 

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   Sniper says thanks for standing in window.

 

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   Captured 75 mm cannon, time to ruin things around.

 

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   Relocating gun to support troops pushing enemies next street.

 

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   Man, that tin can is driving right to enemy AT team position. Also that Mario-tubing German to the right from my AT gun was jump moment for me once i noticed.

 

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   Obvious results.

 

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   I managed to land 75 mm HE round just a second or 2 after tin can gor smashed into pieces.

 

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   That was wrong tube, Mario.

 

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   I like house clearing in this game, especially when you have cannons.

 

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   Moving to flanking firing position.

 

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   Train is on the move!

 

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   I managed to take out a turret with 88 mm gun, but second one with quad ACs is still active.

 

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   Managed to land solid HE and finally destroyed last turret. Now i need to deal with horde of infantry that train brought here.

 

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   In about 5-7 shots managed to finish almost whole group of troops this train unloaded, thanks to open field between my gun and enemies.

 

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   Returning to flanking shelling of sandbags that block street and enemies behind them.

 

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   Cheeky gun placement.

 

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   Open door -> frag -> position cleared.

 

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   Ow, we are finished? Well, not bad. 124 vs 32 killed on our side and same amount of AFVs lost for both side.

 

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   Silent Storm screenshots, for future use.

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  • 2 weeks later...

   3rd operation for Allies.

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   We are assaulting fortified positions with light infantry and light armor support.

 

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   Enemy Pz4 is trying to flank our LT.

 

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   We got it just in time.

 

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   Another AFV is hit with Bazooka rocket.

 

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   Damaged buildings are full of German infantry.

 

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   Bulk of our forces are almost got to end of this flooded city.

 

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   German positions outside of flooded area have more serious weaponry.

 

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   We lost our armor, not surprisingly.

 

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   But enemies lost 1 AT gun

 

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   2 AT guns and a Panther.

 

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   Now we use those Pak 40s against infantry in buildings around us.

 

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   Next defense line of Germans in this town looks much more serious.

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   2 MG gunners here.

 

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   Our way up is closed to concrete bunker built right on stairs.

 

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   Both AT guns are now in my hands, sending some HE into that bunker.

 

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   Trying to take out infantry in those trenches by shotting through buildings.

 

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   Meanwhile 2nd gun is being moved to flank Tiger in that position.

 

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   Almost done with this group of nazi troops.

 

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   Detonating this thing.

 

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   We advanced to first main bunkers with 88 AA gun on top of it.

 

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   This gun doesn't have depression to work with, so splash damage it is!

 

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   I like this game's destruction system.

 

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   88 mm AP round can go through plenty of walls. Sadly, it doesn't have punch hard enough to go through 2nd main bunker side walls.

 

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   Managed to take out one of gunners of another 88 mm AA cannon.

 

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   Breaching bunker.

 

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   First bunker and AA gun is out of action.

 

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   Pushing to next bunker.

 

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   Manged to lob grenade right into sniper's face.

 

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   Flanking enemies from right.

 

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   Hand grenades, many hand grenades.

 

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   Almost done with those, but some sort of vehicle is approaching.

 

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   Using what left of Panther against infantry support of that Panther tank, lol.

 

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   Friendly troops cleared 88 mm flak from infantry.

 

facesofwar-2019-10-11-19-19-48-162.jpg

 

facesofwar-2019-10-11-19-21-41-619.jpg

 

facesofwar-2019-10-11-19-21-55-187.jpg

   AA vehicle with 4 ACs is moving in.

 

facesofwar-2019-10-11-19-22-20-895.jpg

   Cought them before they managed to do serious damage.

 

facesofwar-2019-10-11-19-22-42-073.jpg

 

facesofwar-2019-10-11-19-23-09-411.jpg

   Main target - a stronghold with big guns facing a sea.

 

Spoiler

facesofwar-2019-10-11-19-23-47-508.jpg

   Well, main entrance is not an option, troops are suppressed by 2 static MGs.

 

facesofwar-2019-10-11-19-24-50-041.jpg

   Trying to find a place close enough to lob a grenade inside.

 

facesofwar-2019-10-11-19-25-25-605.jpg

 

facesofwar-2019-10-11-19-25-45-727.jpg

 

facesofwar-2019-10-11-19-26-17-791.jpg

 

facesofwar-2019-10-11-19-26-43-241.jpg

   One section of wall is gone, we can push inside, in theory.

 

facesofwar-2019-10-11-19-28-45-391.jpg

   Continue to throw frags inside.

 

facesofwar-2019-10-12-18-40-46-979.jpg

 

facesofwar-2019-10-12-18-41-44-986.jpg

   Tried to take out that MG with rocket launcher. Didn't worked that well...

 

facesofwar-2019-10-12-18-43-23-933.jpg

   Still, we managed to thin out enemies enough to dash to breach in the wall.

 

facesofwar-2019-10-12-18-44-01-915.jpg

 

   Inside of that stronghold:

facesofwar-2019-10-12-18-44-50-963.jpg

   Next bunker is cleared, now we have clear path to from controlled areas of the town and breach point.

 

Spoiler

facesofwar-2019-10-13-16-17-58-039.jpg

   Frags are more effective here than guns, but because of big amount of crap around, they are not sure kill for groups of baddies.

 

facesofwar-2019-10-13-16-23-05-405.jpg

   Pushing both sides.

 

facesofwar-2019-10-13-16-25-22-022.jpg

 

facesofwar-2019-10-13-16-25-34-985.jpg

 

facesofwar-2019-10-13-16-26-04-645.jpg

   Almost reached 1st cannon

 

facesofwar-2019-10-13-16-26-15-052.jpg

   Shot gun crew, it is clear now.

 

facesofwar-2019-10-13-16-29-45-510.jpg

 

facesofwar-2019-10-13-16-30-18-961.jpg

 

facesofwar-2019-10-13-16-32-35-371.jpg

 

facesofwar-2019-10-13-16-33-38-546.jpg

 

facesofwar-2019-10-13-16-33-50-427.jpg

   2nd cannon is finished.

 

   3rd and last cannon is located away from stronghold, behind small network of trenches.

facesofwar-2019-10-13-16-34-45-282.jpg

 

Spoiler

facesofwar-2019-10-13-16-35-01-459.jpg

   Aviation took out flak quad gun on top of the bunker with naval cannon.

 

facesofwar-2019-10-13-16-35-46-445.jpg

   Team scavanged for ammo and hand grenades of all types, ready for last assault.

 

facesofwar-2019-10-13-16-36-37-383.jpg

 

facesofwar-2019-10-13-16-36-59-492.jpg

 

facesofwar-2019-10-13-16-37-09-442.jpg

 

facesofwar-2019-10-13-16-37-33-694.jpg

 

facesofwar-2019-10-13-16-38-23-034.jpg

   Infantry from a beach is here.

 

facesofwar-2019-10-13-16-38-26-099.jpg

   340 enemy soldiers and 10 AFVs destroyed vs our 81 and 6.

 

facesofwar-2019-10-13-16-38-40-040.jpg

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   Operation 4. Were are landing using glider, limited support and lots of German troops in small town nearby.

facesofwar-2019-10-15-18-06-03-442.jpg

 

Spoiler

facesofwar-2019-10-15-18-06-08-738.jpg

 

facesofwar-2019-10-15-18-06-19-877.jpg

 

facesofwar-2019-10-15-18-06-32-537.jpg

 

facesofwar-2019-10-15-18-06-51-226.jpg

   Our target - other side of the town, on the beach. We will meet a light AFV here.

 

facesofwar-2019-10-15-18-07-06-013.jpg

 

facesofwar-2019-10-15-18-07-21-441.jpg

 

facesofwar-2019-10-15-18-07-48-480.jpg

 

facesofwar-2019-10-15-18-08-02-942.jpg

   Flamethrowers? Never used those, limited range makes them awkward to use well.

 

facesofwar-2019-10-15-18-10-54-594.jpg

 

facesofwar-2019-10-15-18-11-27-825.jpg

   Starting with a sniper fire.

 

Spoiler

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facesofwar-2019-10-15-18-13-52-228.jpg

   Moving to better firing position.

 

facesofwar-2019-10-15-18-14-49-523.jpg

 

facesofwar-2019-10-15-18-16-37-666.jpg

   Missed just by a bit.

 

facesofwar-2019-10-15-18-17-08-656.jpg

   2nd one got it.

 

facesofwar-2019-10-15-18-19-44-537.jpg

   Preparing to fight off enemy counter-attack.

 

facesofwar-2019-10-15-18-20-21-901.jpg

   Now they are pissed.

 

facesofwar-2019-10-15-18-20-47-916.jpg

   Squad is fighting with German infantry attack.

 

facesofwar-2019-10-15-18-21-42-971.jpg

 

Spoiler

facesofwar-2019-10-15-18-22-23-245.jpg

   Clearing a house on right side of the road.

 

facesofwar-2019-10-15-18-23-43-035.jpg

 

facesofwar-2019-10-15-18-24-44-823.jpg

 

facesofwar-2019-10-15-18-25-41-295.jpg

   Oh, wow, glider hit a house that we were going to clear out...

 

facesofwar-2019-10-15-18-26-10-031.jpg

   Pilots are alive, but German troops are trying to get them.

 

facesofwar-2019-10-15-18-26-17-835.jpg

   Bigger glider landed in the field that we cleared.

 

facesofwar-2019-10-15-18-26-51-911.jpg

   We got jeep with HMG and Tetrarch light tank.

 

facesofwar-2019-10-15-18-30-01-848.jpg

   Another attack, now it is more serious.

 

facesofwar-2019-10-15-18-30-46-411.jpg

   Light tank is going to solve this problem.

 

facesofwar-2019-10-15-18-31-35-770.jpg

 

facesofwar-2019-10-15-18-32-16-554.jpg

   AP shell couldn't penetrate that tin can frontal armor, lol. I need to go for side plates to take it out.

 

facesofwar-2019-10-15-18-32-24-904.jpg

   -1

 

facesofwar-2019-10-15-18-32-36-522.jpg

   -2

 

facesofwar-2019-10-15-18-32-59-895.jpg

 

facesofwar-2019-10-15-18-33-07-697.jpg

   Counter attack countered.

 

facesofwar-2019-10-15-18-33-15-877.jpg

 

Spoiler

facesofwar-2019-10-15-18-39-08-699.jpg

   More enemy infantry arrived on trucks, blocking direct path to a beach where we need to go. Will try to find flanking path.

 

facesofwar-2019-10-15-18-40-57-210.jpg

   Placed mines for event of enemy attack with StuG support.

 

facesofwar-2019-10-15-18-42-00-862.jpg

   Found a path through hill on our right flank, sneaked my soldier here. Using bushes to get close enough to toss a bomb.

 

facesofwar-2019-10-15-18-42-14-226.jpg

 

facesofwar-2019-10-15-18-42-46-524.jpg

   Moved back on top of the hill, there is a sniper that prevent me from getting close enough to Ostwind.

 

facesofwar-2019-10-15-18-42-55-622.jpg

 

facesofwar-2019-10-15-18-43-11-066.jpg

   Found that sniper.

 

facesofwar-2019-10-15-18-44-09-366.jpg

   This one is finished.

 

facesofwar-2019-10-15-18-44-36-186.jpg

   Enemies are angry, trying to push me.

 

facesofwar-2019-10-15-18-44-49-295.jpg

   Hand grenade and SMG fire will take care of them.

 

facesofwar-2019-10-15-18-47-48-671.jpg

   Rushing to ruins, will clear them out and probably use them to stage flanking push against enemies in town.

 

facesofwar-2019-10-15-18-47-59-015.jpg

 

facesofwar-2019-10-15-18-48-43-284.jpg

 

facesofwar-2019-10-15-18-49-13-857.jpg

 

facesofwar-2019-10-15-18-50-47-946.jpg

 

facesofwar-2019-10-15-18-52-16-084.jpg

   Enemies moved here, didn't find me and now retreating. They are not watching their backs...

 

facesofwar-2019-10-15-18-52-24-151.jpg

 

facesofwar-2019-10-15-18-52-30-178.jpg

   Heh. Managed to catch them.

 

facesofwar-2019-10-15-18-53-19-203.jpg

   Found a flak gun that is not overwatched by someone else, easy prey for me. It will work as a breaching tool for us to get into the main part of this town.

 

Spoiler

facesofwar-2019-10-15-18-55-33-536.jpg

   Clearing area from enemy infantry.

 

facesofwar-2019-10-15-18-55-41-898.jpg

   Those guys are very agressive, running into 20 mm barrel end.

 

facesofwar-2019-10-15-18-57-42-787.jpg

 

facesofwar-2019-10-15-18-58-14-141.jpg

 

facesofwar-2019-10-15-18-58-32-619.jpg

   Waiting for other side making its move.

 

facesofwar-2019-10-15-18-58-56-759.jpg

   Flanking move ended with MP40 barrel stuck right into a back of this German trooper.

 

facesofwar-2019-10-15-19-01-02-136.jpg

   Moved to right edge of this map to clear out crossroad. I expect enemies could use that place to move their reinforcements.

 

facesofwar-2019-10-15-19-01-21-389.jpg

 

facesofwar-2019-10-15-19-02-47-911.jpg

   I moved more infantry to ruins to grab motorcycle, will push them into breach in enemy defenses in town.

 

facesofwar-2019-10-15-19-04-51-374.jpg

   Moved through a gap in enemy forces right to bank of the river to hunt down smaller groups of German soldiers. This area looks like storage area, might have something useful.

 

facesofwar-2019-10-15-19-05-09-642.jpg

   AT grenade first, MP44 burst into back of this guy second.

 

facesofwar-2019-10-15-19-05-14-494.jpg

 

facesofwar-2019-10-15-19-06-50-628.jpg

    Captured those Opels, they have AT mines inside. Perfect for me, time to use them.

 

facesofwar-2019-10-15-19-07-45-380.jpg

 

facesofwar-2019-10-15-19-11-56-582.jpg

   If more troops will arrive, they will have some surprises ready for their vehicles.

 

facesofwar-2019-10-15-19-15-39-140.jpg

   Our target inside of town is documents in building that is guarded by German troops. We need to capture it and serach for papers.

 

Spoiler

facesofwar-2019-10-15-19-18-42-974.jpg

   Cleared troops outside

 

facesofwar-2019-10-15-19-19-09-681.jpg

   Now jumping into this building.

 

facesofwar-2019-10-15-19-20-45-955.jpg

   Almost 5 minutes is needed to search for documents, enemy reinforcements are arriving to this area.

 

facesofwar-2019-10-15-19-20-54-515.jpg

   Hehehehe

 

facesofwar-2019-10-15-19-20-59-730.jpg

   Fuck!

 

facesofwar-2019-10-15-19-21-08-784.jpg

   Oh, hahaha! Got you!

 

facesofwar-2019-10-15-19-21-11-079.jpg

   And halftrack as well!

 

facesofwar-2019-10-15-19-21-41-428.jpg

 

facesofwar-2019-10-15-19-22-34-910.jpg

   One enemy soldier is bandaging his wounds. So far we are pretty safe here.

 

facesofwar-2019-10-15-19-24-07-138.jpg

   And another one

 

facesofwar-2019-10-15-19-24-17-771.jpg

   

facesofwar-2019-10-15-19-25-03-369.jpg

   And even more. 1 halftrack went between mines, have to deal with it.

 

facesofwar-2019-10-15-19-25-20-202.jpg

 

facesofwar-2019-10-15-19-25-55-804.jpg

 

facesofwar-2019-10-15-19-26-29-491.jpg

   Almost done, but even more forces are coming. I wasn't expecting this much of enemy armor.

 

facesofwar-2019-10-15-19-27-26-474.jpg

 

facesofwar-2019-10-15-19-28-26-770.jpg

   Even more are getting here from Western road.

 

facesofwar-2019-10-15-19-29-06-881.jpg

   Turned just few meters too early, damn it. We are done with documents, but this wave of German armor is moving to us.

 

facesofwar-2019-10-15-19-29-18-026.jpg

   Big number of enemy troops are pushing towards areas of town that i cleared earlier. I don't have vehicles capable of fighting head on with those forces.

 

Spoiler

facesofwar-2019-10-15-19-30-16-631.jpg

 

facesofwar-2019-10-15-19-30-22-566.jpg

   That tank crew doesn't give a fuck

 

facesofwar-2019-10-15-19-30-50-563.jpg

   Well, now there is a clear-ish path through that building.

 

facesofwar-2019-10-15-19-31-23-659.jpg

 

facesofwar-2019-10-15-19-31-31-065.jpg

   A lot of enemies, Tiger, Panther, few more medium tanks, plenty of infantry support.

 

facesofwar-2019-10-15-19-31-48-042.jpg

   Even more forces are stuck in area of where AFVs hit my mines.

 

facesofwar-2019-10-15-19-32-01-651.jpg

   Even more (!) troops are driving here.

 

facesofwar-2019-10-15-19-32-12-842.jpg

   Ha!

 

facesofwar-2019-10-15-19-32-17-060.jpg

 

facesofwar-2019-10-15-19-32-45-880.jpg

   Good job on finding all of my mines.

 

facesofwar-2019-10-15-19-32-52-105.jpg

   At least several AFVs/tanks got stopped before they got into town square.

 

facesofwar-2019-10-15-19-35-19-763.jpg

   Used that small hill to crawl closer and now tossing frags into crowds of enemies.

 

Spoiler

facesofwar-2019-10-15-19-35-43-002.jpg

 

facesofwar-2019-10-15-19-36-18-024.jpg

 

facesofwar-2019-10-15-19-36-42-775.jpg

   I'm worried about those 2, they are mobile and fully functional.

 

facesofwar-2019-10-15-19-37-13-625.jpg

   Flamethrowers and MGs, should work fine for defense against infantry. Squad with AT is not far behind.

 

facesofwar-2019-10-15-19-38-53-875.jpg

   Clearing last survivors. Thanks to mines, i was dealing with only infantry and that halftrack couldn't turn its MG towards me, as vehicle was immobile and MG have limited arc.

 

facesofwar-2019-10-15-19-39-48-743.jpg

 

facesofwar-2019-10-15-19-40-03-413.jpg

   Rushing to those 2 tanks parked near town square.

 

facesofwar-2019-10-15-19-41-38-636.jpg

   Found an angle to hit engine deck of that Panzer 3. It was blocking my path to Tiger. If they will be triggered, they will come here, a great place to ambush armor thanks to geometry of buildings/streets.

 

facesofwar-2019-10-15-19-42-17-149.jpg

   A lot of MG fire unloaded into that angle with bunch of bullets ricocheting of the wall.

   

facesofwar-2019-10-15-19-42-22-605.jpg

   And Tiger added 88mm HE shell on top of that. Good thing i relocated my soldier, heh.

 

facesofwar-2019-10-15-19-42-52-939.jpg

 

facesofwar-2019-10-15-19-43-48-275.jpg

   Gotcha!

 

facesofwar-2019-10-15-19-43-54-715.jpg

 

facesofwar-2019-10-15-19-44-03-864.jpg

   Building is covering me from 1 Panzer 3 and halftrack laying on the side is shielding my soldier from Pz4 on the background.

 

facesofwar-2019-10-15-19-44-24-156.jpg

 

facesofwar-2019-10-15-19-44-35-766.jpg

   Trying to find me.

 

facesofwar-2019-10-15-19-45-22-741.jpg

 

facesofwar-2019-10-15-19-45-35-001.jpg

 

facesofwar-2019-10-15-19-46-05-700.jpg

   Next!

 

facesofwar-2019-10-15-19-47-23-646.jpg

   

facesofwar-2019-10-16-17-35-51-054.jpg

 

facesofwar-2019-10-16-17-35-58-184.jpg

 

facesofwar-2019-10-16-17-36-29-649.jpg

   Vehicle detonation should help with soldiers that are still alive.

 

facesofwar-2019-10-16-17-36-33-216.jpg

   Hah, that turret landed on 2 Germans on the right. Western part of town is clear, again.

 

facesofwar-2019-10-16-17-37-34-879.jpg

   German infantry tried to stage an attack on ruins, where i established positions, but they got cought by my machinegunners.

 

Spoiler

facesofwar-2019-10-16-17-37-37-295.jpg

 

facesofwar-2019-10-16-17-39-36-877.jpg

   Panther is unrepairable.

 

facesofwar-2019-10-16-17-40-24-073.jpg

   Cleared road from last survivors.

 

facesofwar-2019-10-16-17-41-31-437.jpg

 

facesofwar-2019-10-16-17-42-00-564.jpg

   Enemies are still present on Eastern side of this town, looking around in all directions.

 

facesofwar-2019-10-16-17-43-12-741.jpg

   Main squad, i'm holding them in case more enemy troops will come from Western road.

 

facesofwar-2019-10-16-17-43-41-828.jpg

   Landing zone is guarded, but not by much - Tetrarch, jeep and few guys.

 

facesofwar-2019-10-16-17-43-48-883.jpg

 

facesofwar-2019-10-16-17-45-57-521.jpg

   Took out this flak gun, to secure river crossing.

 

facesofwar-2019-10-16-17-47-21-918.jpg

 

facesofwar-2019-10-16-17-47-44-395.jpg

 

facesofwar-2019-10-16-17-48-02-178.jpg

   Enemies brought 150 mm cannons. That could be bad.

 

facesofwar-2019-10-16-17-49-10-440.jpg

   Trying to capture this Pak40

 

facesofwar-2019-10-16-17-49-29-837.jpg

   Well timed frag. I think they didn't tried to avoid it because they didn't saw it, i threw it behind a bush.

 

facesofwar-2019-10-16-17-51-04-966.jpg

   Now 75 mm AT gun is in my hands. 

 

facesofwar-2019-10-16-17-52-27-760.jpg

   Secured my right flank.

 

facesofwar-2019-10-16-17-52-31-161.jpg

  and pissed off a lot of Germans in the process...

 

facesofwar-2019-10-16-17-52-37-813.jpg

 

facesofwar-2019-10-16-17-52-45-571.jpg

 

facesofwar-2019-10-16-17-53-08-270.jpg

   Couldn't penetrate Panther at this range, went for softer targets.

 

facesofwar-2019-10-16-17-53-23-512.jpg

 

facesofwar-2019-10-16-17-54-04-263.jpg

 

facesofwar-2019-10-16-17-54-25-754.jpg

 

facesofwar-2019-10-16-17-57-46-879.jpg

   Managed to take out Pz4 and a Panther.

 

facesofwar-2019-10-16-17-58-17-021.jpg

   Manage to penetrate a Tiger with a lucky hit.

 

facesofwar-2019-10-16-17-58-39-690.jpg

   HE took out infantry and crew of a Tiger.

 

facesofwar-2019-10-16-17-59-23-670.jpg

   Cleared last enemy on the beach, clearing path for LVT

 

facesofwar-2019-10-16-18-01-17-893.jpg

 

Spoiler

facesofwar-2019-10-16-18-01-20-100.jpg

   LVT is overwatching a bridge, now i have time to try to attack from other direction.

 

facesofwar-2019-10-16-18-03-23-338.jpg

   You guys parked your 150s in wrong place.

 

facesofwar-2019-10-16-18-03-31-214.jpg

 

facesofwar-2019-10-16-18-03-51-474.jpg

   Those things will be fun to play around. Need to secure area and make sure guns will be not be overun by enemies when i actually start to use them.

 

facesofwar-2019-10-16-18-04-47-435.jpg

facesofwar-2019-10-16-18-05-18-032.jpg

 

facesofwar-2019-10-16-18-06-20-500.jpg

   Tetrarch main gun is dogshit. Can't take out tin cans and LTs from the side.

 

facesofwar-2019-10-16-18-06-48-160.jpg

 

facesofwar-2019-10-16-18-08-30-263.jpg

 

facesofwar-2019-10-16-18-08-46-889.jpg

 

facesofwar-2019-10-16-18-08-57-732.jpg

 

facesofwar-2019-10-16-18-09-19-224.jpg

 

facesofwar-2019-10-16-18-09-34-301.jpg

   Damn, LVT can't push this halftrack out of the way. My firepower is basically trapped here until i get this vehicle out of the way somehow.

 

facesofwar-2019-10-16-18-11-18-570.jpg

   Some riflemens tried to sneak here, but they got unlucky with Tetrarch.

 

Spoiler

facesofwar-2019-10-16-18-11-40-044.jpg

   51 shells ready to fire....hahaha

 

facesofwar-2019-10-16-18-11-49-863.jpg

   Stug is getting needed attention.

 

facesofwar-2019-10-16-18-12-11-255.jpg

   Note damaged engine deck roof.

 

facesofwar-2019-10-16-18-13-44-114.jpg

   This shell landed near previous roof hit, and took out engine of this SPG.

 

facesofwar-2019-10-16-18-13-55-911.jpg

   Now other targets can get all of our HE.

 

facesofwar-2019-10-16-18-14-38-497.jpg

 

facesofwar-2019-10-16-18-14-49-310.jpg

 

facesofwar-2019-10-16-18-15-51-790.jpg

   Engine bay doors are open and engine is visible. Hopped 150 mm will punch through main compartment roof, didn't worked so well.

 

facesofwar-2019-10-16-18-17-49-014.jpg

   At a range hitting small targets require shooting several shells.

 

facesofwar-2019-10-16-18-18-33-446.jpg

 

facesofwar-2019-10-16-18-20-35-684.jpg

   AT grenade finished heavily damaged Stug with rear plate hit. Tetrarch was here to use MG against crew, if they would jump out of the vehicle when my soldier was in the middle of throwing AT grenade.

 

facesofwar-2019-10-16-18-21-48-905.jpg

   Just look at where HE landed and where i was aiming, lol.

 

facesofwar-2019-10-16-18-23-05-444.jpg

 

facesofwar-2019-10-16-18-23-27-833.jpg

 

facesofwar-2019-10-16-18-24-48-661.jpg

 

facesofwar-2019-10-16-18-25-06-543.jpg

   I like destruction system in this game.

 

facesofwar-2019-10-16-18-25-34-916.jpg

   Only few enemies left.

 

facesofwar-2019-10-16-18-26-21-510.jpg

 

facesofwar-2019-10-16-18-26-45-146.jpg

 

facesofwar-2019-10-16-18-29-46-251.jpg

 

facesofwar-2019-10-16-18-30-30-274.jpg

 

facesofwar-2019-10-16-18-30-34-201.jpg

   Hard to stay in cover if floor is gone, mr nazi trooper?

 

facesofwar-2019-10-16-18-33-12-352.jpg

 

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   Secret docs in our hands, enemies lost 295 soldiers and 29 AFVs, we lost 1 of each (pilot and glider, i suspect).

 

 

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  • 1 month later...

   Rest of Ground Control 2 screenshots.

gcii-2020-07-25-19-21-35-808

 

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   And during one of last missions there was a music track that i really liked. Found this track not as fast as i expected.

 

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  • 2 weeks later...

So I've been playing the recent Battletech game a bit, and I have thoughts.

 

Background: I've played quite a bit of Megamech (no tabletop, sadly - not enough folk doing tabletop games in general around here) and generally go for no-mech builds because fuck your giant robots.

 

The game disappoints me by having a 4-mech lance limit, so lights are even more useless than normal. This is made even worse by every scenario involving you being outnumbered. So no mass tactics or manoeuvre tactics for you, mechwarrior. So you're all but doomed to having big, heavy, slow, armour-based builds if you don't like the idea of just scraping your pilots out of the cockpit between missions and shoving new recruits in. 

 

Besides the intricacies of weapon damage spreads, heat outputs, the stability damage mechanics, initiative et al (which are mostly interesting to tabletop nerds who feel like the game doesn't play how they remember it), there are also a few technical niggles. Sometimes an enemy mech will move next to a small rock and become inexplicably impossible to melee attack. Sometimes the mandatory ingame 'cinematic' camera will position itself so that you can only see waving bushes. Sometimes the game crawls to a halt when a big object like your dropship gets loaded in (an instance of Unity Engine syndrome).

 

All that said, smashing giant robots together never ceases to be fun, and I've been enjoying what amounts to the sad adult version of that.

 

I give the game a Stock Shadowhawk/10, being that it's not terrible (and can get fun if you fiddle with it a bit), but does not blow the world away with how great it is (optimised Kintaro) or provide some fun twist that makes the formula sparkle in a new setting (Disco built of Grasshopper).

 

PS: I should mention my lack of bona fides again here, because my current go-to team composition is legendarily awful:

- Banshee for my main, which is a one-trick pony fitted out with arm augments and as much armour as it can take.

- Victor, for lack of any better mechs. Running a mix of AC10 and SRM.

- Dragon, again for lack of anything better right now. Also going in for SRMs

- Disco-variant Grasshopper, running hot but lethal if you can move in behind someone.

 

Other than that I keep a couple of Griffins on standby for jumpy-shooty-backstabby things, a melee-optimised Shadowhawk, a single Centurion (to my endless shame I had to sell the one other one I managed to piece together due to going broke), an LRM-boat Trebuchet (which is not optimal, but oh well), a disco-variant Vindicator and, of course, and Urbie (sans small laser because the fuck are you going into CC with an Urbanmech?).

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16 hours ago, Toxn said:

So I've been playing the recent Battletech game a bit, and I have thoughts.

 

Background: I've played quite a bit of Megamech (no tabletop, sadly - not enough folk doing tabletop games in general around here) and generally go for no-mech builds because fuck your giant robots.

 

The game disappoints me by having a 4-mech lance limit, so lights are even more useless than normal. This is made even worse by every scenario involving you being outnumbered. So no mass tactics or manoeuvre tactics for you, mechwarrior. So you're all but doomed to having big, heavy, slow, armour-based builds if you don't like the idea of just scraping your pilots out of the cockpit between missions and shoving new recruits in. 

 

Besides the intricacies of weapon damage spreads, heat outputs, the stability damage mechanics, initiative et al (which are mostly interesting to tabletop nerds who feel like the game doesn't play how they remember it), there are also a few technical niggles. Sometimes an enemy mech will move next to a small rock and become inexplicably impossible to melee attack. Sometimes the mandatory ingame 'cinematic' camera will position itself so that you can only see waving bushes. Sometimes the game crawls to a halt when a big object like your dropship gets loaded in (an instance of Unity Engine syndrome).

 

All that said, smashing giant robots together never ceases to be fun, and I've been enjoying what amounts to the sad adult version of that.

 

I give the game a Stock Shadowhawk/10, being that it's not terrible (and can get fun if you fiddle with it a bit), but does not blow the world away with how great it is (optimised Kintaro) or provide some fun twist that makes the formula sparkle in a new setting (Disco built of Grasshopper).

 

PS: I should mention my lack of bona fides again here, because my current go-to team composition is legendarily awful:

- Banshee for my main, which is a one-trick pony fitted out with arm augments and as much armour as it can take.

- Victor, for lack of any better mechs. Running a mix of AC10 and SRM.

- Dragon, again for lack of anything better right now. Also going in for SRMs

- Disco-variant Grasshopper, running hot but lethal if you can move in behind someone.

 

Other than that I keep a couple of Griffins on standby for jumpy-shooty-backstabby things, a melee-optimised Shadowhawk, a single Centurion (to my endless shame I had to sell the one other one I managed to piece together due to going broke), an LRM-boat Trebuchet (which is not optimal, but oh well), a disco-variant Vindicator and, of course, and Urbie (sans small laser because the fuck are you going into CC with an Urbanmech?).

 

 

Did they ever put the Classic Mechs like Archer, Warhawk and Marauder in?

 

They were all in the original boxed games and I think the first PC game, but at some point licensing issues happened if I recall right. 

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6 hours ago, Jeeps_Guns_Tanks said:

 

 

Did they ever put the Classic Mechs like Archer, Warhawk and Marauder in?

 

They were all in the original boxed games and I think the first PC game, but at some point licensing issues happened if I recall right. 

I think the Marauder is in game, but none of the others.

 

I know that a lot of the unseen mechs eventually became reseen after some careful copyright-circumventing redesigns a few years back.

 

On another note: I finally managed to get a Kintaro put together. Although I don't like how it looks aesthetically, it's just really hard to argue against 4xSRM6 plus full armour...

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