By
N-L-M
ATTENTION DUELISTS:
@Toxn
@LostCosmonaut
@Lord_James
@DIADES
@Datengineerwill
@Whatismoo
@Kal
@Zadlo
@Xoon
detailed below is the expected format of the final submission.
The date is set as Wednesday the 19th of June at 23:59 GMT.
Again, incomplete designs may be submitted as they are and will be judged as seen fit.
FINAL SUBMISSION:
Vehicle Designation and name
[insert 3-projection (front, top, side) and isometric render of vehicle here)
Table of basic statistics:
Parameter
Value
Mass, combat
Length, combat (transport)
Width, combat (transport)
Height, combat (transport)
Ground Pressure, MMP (nominal)
Estimated Speed
Estimated range
Crew, number (roles)
Main armament, caliber (ammo count ready/stowed)
Secondary armament, caliber (ammo count ready/stowed)
Vehicle designer’s notes: explain the thought process behind the design of the vehicle, ideas, and the development process from the designer’s point of view.
Vehicle feature list:
Mobility:
1. Link to Appendix 1- RFP spreadsheet, colored to reflect achieved performance.
2. Engine- type, displacement, rated power, cooling, neat features.
3. Transmission- type, arrangement, neat features.
4. Fuel- Type, volume available, stowage location, estimated range, neat features.
5. Other neat features in the engine bay.
6. Suspension- Type, Travel, ground clearance, neat features.
Survivability:
1. Link to Appendix 1 - RFP spreadsheet, colored to reflect achieved performance.
2. Link to Appendix 2- armor array details.
3. Non-specified survivability features and other neat tricks- low profile, gun depression, instant smoke, cunning internal arrangement, and the like.
Firepower:
A. Weapons:
1. Link to Appendix 1- RFP spreadsheet, colored to reflect achieved performance.
2. Main Weapon-
a. Type
b. Caliber
c. ammunition types and performance (short)
d. Ammo stowage arrangement- numbers ready and total, features.
e. FCS- relevant systems, relevant sights for operating the weapon and so on.
f. Neat features.
3. Secondary weapon- Similar format to primary. Tertiary and further weapons- likewise.
4. Link to Appendix 3- Weapon system magic. This is where you explain how all the special tricks related to the armament that aren’t obviously available using Soviet 1961 tech work, and expand to your heart’s content on extimated performance and how these estimates were reached.
B. Optics:
1. Primary gunsight- type, associated trickery.
2. Likewise for any and all other optics systems installed, in no particular order.
C. FCS:
1. List of component systems, their purpose and the basic system architecture.
2. Link to Appendix 3- weapon system magic, if you have long explanations about the workings of the system.
Fightability:
1. List vehicle features which improve its fightability and useability.
Additonal Features:
Feel free to list more features as you see fit, in more categories.
Free expression zone: Let out your inner Thetan to fully impress the world with the fruit of your labor. Kindly spoiler this section if it’s very long.
Example for filling in Appendix 1