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    • By N-L-M
      ATTENTION DUELISTS:
      @Toxn
      @LostCosmonaut
      @Lord_James
      @DIADES
      @Datengineerwill
      @Whatismoo
      @Kal
      @Zadlo
      @Xoon
      detailed below is the expected format of the final submission.
      The date is set as Wednesday the 19th of June at 23:59 GMT.
      Again, incomplete designs may be submitted as they are and will be judged as seen fit.
       
      FINAL SUBMISSION:
      Vehicle Designation and name

      [insert 3-projection (front, top, side) and isometric render of vehicle here)



      Table of basic statistics:

      Parameter

      Value

      Mass, combat


       
      Length, combat (transport)


       
      Width, combat (transport)


       
      Height, combat (transport)


       
      Ground Pressure, MMP (nominal)


       
      Estimated Speed


       
      Estimated range


       
      Crew, number (roles)


       
      Main armament, caliber (ammo count ready/stowed)


       
      Secondary armament, caliber (ammo count ready/stowed)


       

       
      Vehicle designer’s notes: explain the thought process behind the design of the vehicle, ideas, and the development process from the designer’s point of view.

      Vehicle feature list:
      Mobility:

      1.     Link to Appendix 1- RFP spreadsheet, colored to reflect achieved performance.

      2.     Engine- type, displacement, rated power, cooling, neat features.

      3.     Transmission- type, arrangement, neat features.

      4.     Fuel- Type, volume available, stowage location, estimated range, neat features.

      5.     Other neat features in the engine bay.

      6.     Suspension- Type, Travel, ground clearance, neat features.

      Survivability:

      1.     Link to Appendix 1 - RFP spreadsheet, colored to reflect achieved performance.

      2.     Link to Appendix 2- armor array details.

      3.     Non-specified survivability features and other neat tricks- low profile, gun depression, instant smoke, cunning internal arrangement, and the like.

      Firepower:

      A.    Weapons:

      1.     Link to Appendix 1- RFP spreadsheet, colored to reflect achieved performance.

      2.     Main Weapon-

      a.      Type

      b.      Caliber

      c.      ammunition types and performance (short)

      d.     Ammo stowage arrangement- numbers ready and total, features.

      e.      FCS- relevant systems, relevant sights for operating the weapon and so on.

      f.      Neat features.

      3.     Secondary weapon- Similar format to primary. Tertiary and further weapons- likewise.

      4.     Link to Appendix 3- Weapon system magic. This is where you explain how all the special tricks related to the armament that aren’t obviously available using Soviet 1961 tech work, and expand to your heart’s content on extimated performance and how these estimates were reached.

      B.    Optics:

      1.     Primary gunsight- type, associated trickery.

      2.     Likewise for any and all other optics systems installed, in no particular order.

      C.    FCS:

      1.     List of component systems, their purpose and the basic system architecture.

      2.     Link to Appendix 3- weapon system magic, if you have long explanations about the workings of the system.

      Fightability:

      1.     List vehicle features which improve its fightability and useability.

      Additonal Features:

      Feel free to list more features as you see fit, in more categories.

      Free expression zone: Let out your inner Thetan to fully impress the world with the fruit of your labor. Kindly spoiler this section if it’s very long.


       Example for filling in Appendix 1
    • By N-L-M
      Restricted: for Operating Thetan Eyes Only

      By order of Her Gracious and Serene Majesty Queen Diane Feinstein the VIII

      The Dianetic People’s Republic of California

      Anno Domini 2250

      SUBJ: RFP for new battle tank

      1.      Background.
      As part of the War of 2248 against the Perfidious Cascadians, great deficiencies were discovered in the Heavy tank DF-1. As detailed in report [REDACTED], the DF-1 was quite simply no match for the advanced weaponry developed in secret by the Cascadian entity. Likewise, the DF-1 has fared poorly in the fighting against the heretical Mormonhideen, who have developed many improvised weapons capable of defeating the armor on this vehicle, as detailed in report [REDACTED]. The Extended War on the Eastern Front has stalled for want of sufficient survivable firepower to push back the Mormon menace beyond the Colorado River south of the Vegas Crater.
      The design team responsible for the abject failure that was the DF-1 have been liquidated, which however has not solved the deficiencies of the existing vehicle in service. Therefore, a new vehicle is required, to meet the requirements of the People’s Auditory Forces to keep the dream of our lord and prophet alive.


       
      Over the past decade, the following threats have presented themselves:

      A.      The Cascadian M-2239 “Norman” MBT and M-8 light tank

      Despite being approximately the same size, these 2 vehicles seem to share no common components, not even the primary armament! Curiously, it appears that the lone 120mm SPG specimen recovered shares design features with the M-8, despite being made out of steel and not aluminum like the light tank. (based on captured specimens from the battle of Crater Lake, detailed in report [REDACTED]).
      Both tanks are armed with high velocity guns.

      B.      The Cascadian BGM-1A/1B/1C/1D ATGM

      Fitted on a limited number of tank destroyers, several attack helicopters, and (to an extent) man-portable, this missile system is the primary Cascadian anti-armor weapon other than their armored forces. Intelligence suggests that a SACLOS version (BGM-1C) is in LRIP, with rumors of a beam-riding version (BGM-1D) being developed.

      Both warheads penetrate approximately 6 cone diameters.

      C.      Deseret tandem ATR-4 series
      Inspired by the Soviet 60/105mm tandem warhead system from the late 80s, the Mormon nation has manufactured a family of 2”/4” tandem HEAT warheads, launched from expendable short-range tube launchers, dedicated AT RRs, and even used as the payload of the JS-1 MCLOS vehicle/man-portable ATGM.
      Both warheads penetrate approximately 5 cone diameters.

      D.      Cascadian HEDP 90mm rocket
      While not a particularly impressive AT weapon, being of only middling diameter and a single shaped charge, the sheer proliferation of this device has rendered it a major threat to tanks, as well as lighter vehicles. This weapon is available in large numbers in Cascadian infantry squads as “pocket artillery”, and there are reports of captured stocks being used by the Mormonhideen.
      Warhead penetrates approximately 4 cone diameters.

      E.      Deseret 40mm AC/ Cascadian 35mm AC
      These autocannon share broadly similar AP performance, and are considered a likely threat for the foreseeable future, on Deseret armored cars, Cascadian tank destroyers, and likely also future IFVs.

      F.      IEDs

      In light of the known resistance of tanks to standard 10kg anti-tank mines, both the Perfidious Cascadians and the Mormonhideen have taken to burying larger anti-tank A2AD weaponry. The Cascadians have doubled up some mines, and the Mormons have regularly buried AT mines 3, 4, and even 5 deep.

      2.      General guidelines:

      A.      Solicitation outline:
      In light of the differing requirements for the 2 theaters of war in which the new vehicle is expected to operate, proposals in the form of a field-replaceable A-kit/B-kit solution will be accepted.

      B.      Requirements definitions:
      The requirements in each field are given in 3 levels- Threshold, Objective, and Ideal.
      Threshold is the minimum requirement to be met; failure to reach this standard may greatly disadvantage any proposal.

      Objective is the threshold to be aspired to; it reflects the desires of the People’s Auditory Forces Armored Branch, which would prefer to see all of them met. At least 70% must be met, with bonus points for any more beyond that.

      Ideal specifications are the maximum of which the armored forces dare not even dream. Bonus points will be given to any design meeting or exceeding these specifications.

      C.      All proposals must accommodate the average 1.7m high Californian recruit.

      D.      The order of priorities for the DPRC is as follows:

      a.      Vehicle recoverability.

      b.      Continued fightability.

      c.       Crew survival.

      E.      Permissible weights:

      a.      No individual field-level removable or installable component may exceed 5 tons.

      b.      Despite the best efforts of the Agriculture Command, Californian recruits cannot be expected to lift weights in excess of 25 kg at any time.

      c.       Total vehicle weight must remain within MLC 120 all-up for transport.

      F.      Overall dimensions:

      a.      Length- essentially unrestricted.

      b.      Width- 4m transport width.

                                                                    i.     No more than 4 components requiring a crane may be removed to meet this requirement.

                                                                   ii.     Any removed components must be stowable on top of the vehicle.

      c.       Height- The vehicle must not exceed 3.5m in height overall.

      G.     Technology available:

      a.      Armor:
      The following armor materials are in full production and available for use. Use of a non-standard armor material requires permission from a SEA ORG judge.
      Structural materials:

                                                                    i.     RHA/CHA

      Basic steel armor, 250 BHN. The reference for all weapon penetration figures, good impact properties, fully weldable. Available in thicknesses up to 150mm (RHA) or 300mm (CHA).
      Density- 7.8 g/cm^3.

                                                                   ii.     Aluminum 5083

      More expensive to work with than RHA per weight, middling impact properties, low thermal limits. Excellent stiffness.

       Fully weldable. Available in thicknesses up to 100mm.
      Mass efficiency vs RHA of 1 vs CE, 0.9 vs KE.
      Thickness efficiency vs RHA of 0.33 vs CE, 0.3 vs KE.
      Density- 2.7 g/cm^3 (approx. 1/3 of steel).

      For structural integrity, the following guidelines are recommended:

      For light vehicles (less than 40 tons), not less than 25mm RHA/45mm Aluminum base structure

      For heavy vehicles (70 tons and above), not less than 45mm RHA/80mm Aluminum base structure.
      Intermediate values for intermediate vehicles may be chosen as seen fit.
      Non-structural passive materials:

                                                                  iii.     HHA

      Steel, approximately 500 BHN through-hardened. Approximately twice as effective as RHA against KE and HEAT on a per-weight basis. Not weldable, middling shock properties. Available in thicknesses up to 25mm.
      Density- 7.8g/cm^3.

                                                                  iv.     Glass textolite

      Mass efficiency vs RHA of 2.2 vs CE, 1.64 vs KE.

      Thickness efficiency vs RHA of 0.52 vs CE, 0.39 vs KE.
      Density- 1.85 g/cm^3 (approximately ¼ of steel).
      Non-structural.

                                                                   v.     Fused silica

      Mass efficiency vs RHA of 3.5 vs CE, 1 vs KE.

      Thickness efficiency vs RHA of 1 vs CE, 0.28 vs KE.
      Density-2.2g/cm^3 (approximately 1/3.5 of steel).
      Non-structural, requires confinement (being in a metal box) to work.

                                                                  vi.     Fuel

      Mass efficiency vs RHA of 1.3 vs CE, 1 vs KE.

      Thickness efficiency vs RHA of 0.14 vs CE, 0.1 vs KE.

      Density-0.82g/cm^3.

                                                                vii.     Assorted stowage/systems

      Mass efficiency vs RHA- 1 vs CE, 0.8 vs KE.

                                                               viii.     Spaced armor

      Requires a face of at least 25mm LOS vs CE, and at least 50mm LOS vs KE.

      Reduces penetration by a factor of 1.1 vs CE or 1.05 vs KE for every 10 cm air gap.
      Spaced armor rules only apply after any standoff surplus to the requirements of a reactive cassette.

      Reactive armor materials:

                                                                  ix.     ERA-light

      A sandwich of 3mm/3mm/3mm steel-explodium-steel.
      Requires mounting brackets of approximately 10-30% cassette weight.

      Must be spaced at least 3 sandwich thicknesses away from any other armor elements to allow full functionality. 81% coverage (edge effects).

                                                                   x.     ERA-heavy

      A sandwich of 15mm steel/3mm explodium/9mm steel.
      Requires mounting brackets of approximately 10-30% cassette weight.
      Must be spaced at least 3 sandwich thicknesses away from any other armor elements to allow full functionality. 81% coverage (edge effects).

                                                                  xi.     NERA-light

      A sandwich of 6mm steel/6mm rubber/ 6mm steel.
      Requires mounting brackets of approximately 10-30% cassette weight.
      Must be spaced at least 1 sandwich thickness away from any other armor elements to allow full functionality. 95% coverage.

                                                                 xii.     NERA-heavy

      A sandwich of 30mm steel/6m rubber/18mm steel.
      Requires mounting brackets of approximately 10-30% cassette weight.
      Must be spaced at least 1 sandwich thickness away from any other armor elements to allow full functionality. 95% coverage.

      The details of how to calculate armor effectiveness will be detailed in Appendix 1.

      b.      Firepower

                                                                    i.     2A46 equivalent tech- pressure limits, semi-combustible cases, recoil mechanisms and so on are at an equivalent level to that of the USSR in the year 1960.

                                                                   ii.     Limited APFSDS (L:D 15:1)- Spindle sabots or bourelleted sabots, see for example the Soviet BM-20 100mm APFSDS.

                                                                  iii.     Limited tungsten (no more than 100g per shot)

                                                                  iv.     Californian shaped charge technology- 5 CD penetration for high-pressure resistant HEAT, 6 CD for low pressure/ precision formed HEAT.

                                                                   v.     The general issue GPMG for the People’s Auditory Forces is the PKM. The standard HMG is the DShK.

      c.       Mobility

                                                                    i.     Engines tech level:

      1.      MB 838 (830 HP)

      2.      AVDS-1790-5A (908 HP)

      3.      Kharkov 5TD (600 HP)

                                                                   ii.     Power density should be based on the above engines. Dimensions are available online, pay attention to cooling of 1 and 3 (water cooled).

                                                                  iii.     Power output broadly scales with volume, as does weight. Trying to extract more power from the same size may come at the cost of reliability (and in the case of the 5TD, it isn’t all that reliable in the first place).

                                                                  iv.     There is nothing inherently wrong with opposed piston or 2-stroke engines if done right.

      d.      Electronics

                                                                    i.     LRFs- unavailable

                                                                   ii.     Thermals-unavailable

                                                                  iii.     I^2- limited

      3.      Operational Requirements.

      The requirements are detailed in the appended spreadsheet.

      4.      Submission protocols.

      Submission protocols and methods will be established in a follow-on post, nearer to the relevant time.
       
      Appendix 1- armor calculation
      Appendix 2- operational requirements
       
      Good luck, and may Hubbard guide your way to enlightenment!
    • By LostCosmonaut
      Backstory (skip if you don't like alternate history junk)
       
      The year is 2239. It has been roughly 210 years since the world was engulfed in nuclear war. Following the war, the United States splintered into hundreds of small statelets. While much knowledge was retained in some form (mostly through books and other printed media), the loss of population and destruction of industrial capability set back society immensely.
       
      Though the Pacific Northwest was less badly hit than other areas, the destruction of Seattle and Portland, coupled with the rupturing of the Cascadia Subduction Zone in 2043, caused society to regress to a mid-19th century technology level. However, in the early 2100s, the Cascade Republic formed, centered near Tacoma. The new nation grew rapidly, expanding to encompass most of Washington and Oregon by 2239. The Cascade Republic now extends from the Klamath River in the south to the Fraser River in the north, and from the Pacific roughly to central Idaho. Over time, the standard of living and industrial development improved (initially through salvaging of surviving equipment, by the late 2100s through new development); the population has grown to about 4.5 million (comparable to 1950 levels), and technology is at about a 1940 level. Automobiles are common, aircraft are less common, but not rare by any means. Computers are nonexistent aside from a few experimental devices; while scientists and engineers are aware of the principles behind microchips and other advanced electronics, the facilities to produce such components simply do not exist. Low rate production of early transistors recently restarted.
       
      The current armored force of the Cascade Republic consists of three armored brigades. They are presently equipped with domestically produced light tanks, dating to the 2190s. Weighing roughly 12 tons and armed with a 40mm gun, they represented the apex of the Cascade Republic's industrial capabilities at the time. And when they were built, they were sufficient for duties such as pacifying survivalist enclaves in remote areas. However, since that time, the geopolitical situation has complicated significantly. There are two main opponents the Cascade Republic's military could expect to face in the near future.
       
      The first is California. The state of California was hit particularly hard by the nuclear exchange. However, in 2160, several small polities in the southern part of the state near the ruins of Los Angeles unified. Adopting an ideology not unfamiliar to North Korea, the new state declared itself the successor to the legacy of California, and set about forcibly annexing the rest of the state. It took them less than 50 years to unite the rest of California, and spread into parts of Arizona and northern Mexico. While California's expansion stopped at the Klamath River for now, this is only due to poor supply lines and the desire to engage easier targets. (California's northward advanced did provide the final impetus for the last statelets in south Oregon to unify with the Cascade Republic voluntarily).
       
      California is heavily industrialized, possessing significant air, naval, and armored capabilities. Their technology level is comparable to the Cascade Republic's, but their superior industrial capabilities and population mean that they can produce larger vehicles in greater quantity than other countries. Intelligence shows they have vehicles weighing up to 50 tons with 3 inches of armor, though most of their tanks are much lighter.

      The expected frontlines for an engagement with the Californian military would be the coastal regions in southern Oregon. Advancing up the coastal roads would allow California to capture the most populated and industrialized regions of the Cascade Republic if they advanced far enough north. Fortunately, the terrain near the border is very difficult and favors the defender;


      (near the Californian border)


      The other opponent is Deseret, a Mormon theocratic state centered in Utah, and encompassing much of Nevada, western Colorado, and southern Idaho. Recently, tension has arisen with the Cascade Republic over two main issues. The first is the poorly defined border in Eastern Oregon / Northern Nevada; the old state boundary is virtually meaningless, and though the area is sparsely populated, it does represent a significant land area, with grazing and water resources. The more recent flashpoint is the Cascade Republic's recent annexation of Arco and the area to the east. Deseret historically regarded Idaho as being within its sphere of influence, and maintained several puppet states in the area (the largest being centered in Idaho Falls). They regard the annexation of a signficant (in terms of land area, not population) portion of Idaho as a major intrusion into their rightful territory. That the Cascade Republic has repaired the rail line leading to the old Naval Reactors Facility, and set up a significant military base there only makes the situation worse.
       
      Deseret's military is light and heavily focused on mobile operations. Though they are less heavily mechanized than the Cascade Republic's forces, operating mostly armored cars and cavalry, they still represent a significant threat  to supply and communication lines in the open terrain of eastern Oregon / southern Idaho.


      (a butte in the disputed region of Idaho, near Arco)
       
      Requirements
       
      As the head of a design team in the Cascade Republic military, you have been requested to design a new tank according to one of two specifications (or both if you so desire):
       
      Medium / Heavy Tank Weight: No more than 45 tons Width: No more than 10.8 feet (3.25 meters) Upper glacis / frontal turret armor of at least 3 in (76mm) LoS thickness Side armor at least 1in (25mm) thick (i.e. resistant to HMG fire) Power/weight ratio of at least 10 hp / ton No more than 6 crew members Primary armament capable of utilizing both anti-armor and high explosive rounds Light tank Weight: No more than 25 tons Width: No more than 10.8 feet Upper glacis / frontal turret armor of at least 1 in thickness Side armor of at least 3/8 in (10mm) thickness Power/weight ratio of at least 12 hp / ton No more than 6 crew members Primary armament capable of utilizing both anti-armor and high explosive rounds  
      Other relevant information:
      Any tank should be designed to operate against either of the Cascade Republic's likely opponents (California or Deseret) The primary heavy machine gun is the M2, the primary medium machine gun is the M240. Use of one or both of these as coaxial and/or secondary armament is encouraged. The secret archives of the Cascade Republic are available for your use. Sadly, there are no running prewar armored vehicles, the best are some rusted hulks that have long been stripped of usable equipment. (Lima Tank Plant ate a 500 kt ground burst) Both HEAT and APFSDS rounds are in testing. APCR is the primary anti-armor round of the Cascade Republic. Either diesel or gasoline engines are acceptable, the Cascade Republic is friendly with oil producing regions in Canada (OOC: Engines are at about a late 1940s/early 50s tech level) The adaptability of the tank to other variants (such as SPAA, SPG, recovery vehicle, etc.) is preferred but not the primary metric that will be used to decide on a design. Ease of maintenance in the field is highly important. Any designs produced will be compared against the M4 Sherman and M3 Stuart (for medium/heavy and light tank), as these blueprints are readily available, and these tanks are well within the Cascade Republic's manufacturing capabilities.  
       
       
       
       
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