Jump to content
Sturgeon's House

Children of a Dead Earth spectrum thread


Recommended Posts

During the lockdown I found myself getting into space games for some reason, mainly Stellaris and Children of a Dead Earth/CoaDE/ChoaDE. These are both fairly... technically-focussed games, but ChoaDE takes it to the next level*.

 

As such: here is a thread to talk about/post for discussion/brag about your designs for 100km/s railguns, 1GW reactors, 1MT pure fission bombs and the like.

 

Children+of+a+dead+earth+comp_92e3a0_696

Fuck your framerate...

 

*The rarified sperglord level where one of the common complaints is how the ballistics modelling package doesn't model barrel thicknesses properly rather than the fact that, you know, the game looks like something dug up from the early 2000s and yet eats system resources like it was sent from the future.

Link to post
Share on other sites

So a few things experience hath wrought:

  • For those of us who want to use NUCLEAR FIRE to cleanse the solar system: big nukes are for bragging rights, but are otherwise useless. I'm really hoping to be proved wrong on this front.
  • I've had very little success making mega-lasers, but hear that they are dominate if done right.
  • Sandblasters FTW
  • 100km/s railguns FTW. Seriously, these things are soooo good that they make some fights boring - just plinking away at 100+km while the other guy frantically tries to lase the weapon off. Which makes for slow, boring battles.
  • Big guns aren't worth it: I made a 12' gun to spec (if massively overweight because fuck barrel profiling) and discovered that it will bounce off of ships.
  • Ramming things, surprisingly, does almost nothing.
  • Don't trust anything related to armour - the material science seems to be a bit wonky in this game. My best results so far are: a thin anti-nuke layer (TiC backed with spider silk) on the outside, silica aerogel interlayers between everything, at least 2 layers of thin whipple shields* with silica aerogel between them, and a base layer of boron fibre. A good armour design is exponentially better than those on the stock ships, and allows you to laugh off some of the more challenging missions.
  • Cover your turrets in silica aerogel for anti-laser protection. For a balance of anti-laser/anti-kinetic, basalt fibre is a good but expensive option. For anti-kinetic only I've heard that chrome-vanadium steel is good.
  • For missiles, the stock armour is balls. Put them in ship armour (thick silica aerogel layers are a must) and watch them laugh at multi-megawatt lasers for minutes at a time.
  • All the really optimum stuff fucks your framerate: micro missiles, missile swarms in general, flack payloads on guns, using radiation shields to make APFSDS rounds, 10 000 rpm sandblaster guns and so on. In general: lots of small stuff, moving fast > a few bit, slow things, but this is also a recipe to have every battle play out at <1 frame per second.
  • The two shapes which seem to work well are long and pointy (because angling armour is absurdly effective), and an umbrella up front (which offsets some of the weight from thicker armour by confining it to the first 5% of the hull). Of the two, I'd say that angling is much better overall except when dealing with sandblasters, which is where hiding your radiators behind a front umbrella is aces.
  • Budget a lot more power than you think you need: 13.5MW is good for running 2MW weapons, but will choke hard if you put in a 13MW gun. Generally I try to have at least double the rated power on hand.

 

*Aluminium, because I'm too basic to use gold or whatever the cool kids are optimising with.

Link to post
Share on other sites

So here's a fun (ie: not hyper-optimised) design:

 

33FyVa0.jpg

It has decent armour, the obligatory baby sandblaster armament for scrubbing radiators and guns off, and a supremely entertaining set of 2km/s micronuke micromissile guns.

 

This thing can take fleets on while giving the viewer epilepsy from all the white flashes.

Link to post
Share on other sites

So I've been futzing around a bit more with laser monsters, and the legends are real: absolutely unbeatable destruction per kg, but very vulnerable to eye-popper counter-lasers.

 

I might have a go at making a broadsider and see if it works better than the umbrella/hammerhead approach.

Link to post
Share on other sites
4 hours ago, Toxn said:

So I've been futzing around a bit more with laser monsters, and the legends are real: absolutely unbeatable destruction per kg, but very vulnerable to eye-popper counter-lasers.

 

I might have a go at making a broadsider and see if it works better than the umbrella/hammerhead approach.

   Not sure i understood those things. There are counter-lasers in this game that fries your ships optics/targeting systems?

Link to post
Share on other sites
17 hours ago, LoooSeR said:

   Not sure i understood those things. There are counter-lasers in this game that fries your ships optics/targeting systems?

No, optics and comms are magic and don't degrade.

 

There is a strategy where you can use a small, relatively low-powered laser to attack a large laser and successfully disable it at range by shining into the laser's focussing mirror. As the low-powered jobs don't require a giant reactor and massive radiator farm to work, this means that it's a decent counter to plonk a few down on your hull just in case a mega-laser hoves into view.

 

Apparently making your big laser's aperture smaller can ameliorate the issue, but this costs you in terms of effective range (which is half the point of the sodding things).

 

Edit: so in researching to see if the meta has changed it turns out that the min-max kings are using engagement ranges of 1000km (for comparison, a stock ship engages at something like 20-50km). Which means that my 150km test ranges might not mean squat in terms of giving useful info.

Link to post
Share on other sites
  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...