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41 minutes ago, Meplat said:

"Doorknob Five -Two".

From there I can't help much. But I have loads of tech on the P-38. (And I can really bore you on the J47.)

One of my grandfathers really knew that plane.  Went in the USAAC in 1938, and retired in 1968 as a CWO4.  He'd held an "A&E" since the early 30's.

He won a bronze star as a mechanic, for keeping P38's in the air under terrible conditions in Italy.

He also had some association with the RAF "Eagle Squadrons", but was still in the USAAC and working on the Mosquito and Spitfire. (Never got a solid answer).

I remember some Brit guys visiting when I was VERY young in the early 70's.  I was just happy (at the time) that they talked to me about Spitfires (I'd seen the BoB movie ).

 

Yeah, doorknob Five-Two, was the first adult book I ever read, I read the version know as Kohn's War.  I loved the book, and was really disappointed to find out the Author had made up a bunch of stuff up about himself.   

 

 

The mechanics who kept aircraft like the P-38 flying, often in terrible conditions, and through the night, were the unsung heroes of the Air War.  When you read about the 5th Air Force in the dark early days of 1942, into 43, was so low on airframes and spares, they were putting aircraft together from 3 or 4 wrecks! Every P-38 the 5th Fighter command lost in 42 into 43 was a HUGE loss, and when they wanted to do an all P-38 Air Group, (the 475th), they had to take away all the 49th Fighter groups and others P-38s to do it, and the Air Force couldn't send new pilots or maintainers so he had stripped the pilots, and take people from his non combat staff! He was able to do this because they found a large number of Chinese refugees(if I recall right) being held by the Australian Government, and was able to use the suitable ones in some staff and housekeepings roles, freeing up GIs.  In my opinion, George Kenney was the most brilliant Air Force Officer of the war. 

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I’m terrible with words (I post more on this site than I speak IRL, on average), being lysdexic and usually thinking in a form of shorthand that only marginally resembles the English language, which can make speaking strange as I sometimes take long pauses between words as I “translate” my thoughts. But (at least, I think) I’m creative, and passionate about fiction (science or otherwise). I do have one question though: is this “creative zone” only for books/scripts/literature or can I post, like, video game ideas? 

 

 

Anyway, cool thread. The first 5 pages were funny with the fan fics and bizarre romance, almost had me in tears twice (Colli’s weird porcelain penguin/reaper thing that lived off the souls of virgins was priceless). Awesome work @Sturgeon, with the wendigo book (I assume it’s a wendigo, based on the general description of the creature, location of the events, and references to cannibalism), I hope you haven’t abandoned that project, I look forward to reading more! 

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I have a lot on my mind, incoming spitballs: 

 

Film: 

  • Star Wars movies (Darth Vader movie [this I would like to complete first, before Disney makes a shit version], as well as an Old Republic series and complete destruction and replacement of the new trilogy). 
  • Doomtm experimental film following the new 2016 storyline (protagonist Doom Guy is completely silent, as he should be [maybe grunts and sighs], and dialogue is provided by people around him). 

 

 

Literature: 

  • "Unholy" (a triage of books following a character who is unwillingly turned into a vampire, but decides to ally himself with the Church and defeat other hellions). probably generic, but has potential. 
  • Assorted fiction books (medieval fantasy, space fiction, alternate realities, etc.) 

 

 

Games: 

  • Doom "Apocalypse" (Set up before the new Doom "Eternal", this tells the story of the humans who fought against the demons as they conquered the world, with optional multiplayer story [will elaborate if interested]). 
  • Warship game (no name yet), detailing warships from the turn of the century (post HMS Dreadnaught to be exact), up to 1950 (before ASMs), where you can choose to upgrade your warships based on either historical modifications or customize the ships' weaponry (can explain in more detail, if desired), and scaling tiers based on your modifications/custom designs. 
  • Dead Spacetm 4 (I am thoroughly unsatisfied with how they ended the series, and wish to rectify that with a new game. Contains optional multiplayer story line [like Doom, above]). 
  • God of War MMORPG (like Elder Scrolls online, but God of War themed, where you can choose the culture you start out in [which determine where on Earth you start, and your unique abilities], and you can travel to other cultures and meet [and/or kill] other deities).  

 

 

This is all I could remember off the top of my head. Just ask if you want me to expand upon any of these ideas. 

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7 hours ago, Lord_James said:

I’m terrible with words (I post more on this site than I speak IRL, on average), being lysdexic and usually thinking in a form of shorthand that only marginally resembles the English language, which can make speaking strange as I sometimes take long pauses between words as I “translate” my thoughts. But (at least, I think) I’m creative, and passionate about fiction (science or otherwise). I do have one question though: is this “creative zone” only for books/scripts/literature or can I post, like, video game ideas? 

 

 

Anyway, cool thread. The first 5 pages were funny with the fan fics and bizarre romance, almost had me in tears twice (Colli’s weird porcelain penguin/reaper thing that lived off the souls of virgins was priceless). Awesome work @Sturgeon, with the wendigo book (I assume it’s a wendigo, based on the general description of the creature, location of the events, and references to cannibalism), I hope you haven’t abandoned that project, I look forward to reading more! 

 

It's not a wendigo, but it is where stories of wendigoes come from. It has no direct mythological analogue, but its kin inspired myths around the world.

 

I am not done with Heartblood yet. I got busy with RL then it got flipped turned upside down, and by the time I thought about the story again I had learned enough more about writing that there are pretty big chunks I want to re-write. Specifically, chapter 4. I don't think I convey very well that by that point Maddie is emotionally drained and deep in emotional shock which is where her composure and aloofness to her situation come from. Also, she has good problem solving and outdoor skills which I pretty much totally failed to foreshadow. So the justification for a lot of chapter 4 is... Poor, but I also feel it's important not to make her time in the cave drag on. We have other things to get to! So it needs some real TLC.

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10 hours ago, Lord_James said:

Film: 

  • Doomtm experimental film following the new 2016 storyline (protagonist Doom Guy is completely silent, as he should be [maybe grunts and sighs], and dialogue is provided by people around him). 

Doom doesn't work as a movie and people should stop trying to make it into a movie.

 

10 hours ago, Lord_James said:

Games: 

  • Doom "Apocalypse" (Set up before the new Doom "Eternal", this tells the story of the humans who fought against the demons as they conquered the world, with optional multiplayer story [will elaborate if interested]). 

   Ummm.. that was DooM 4 that was in development hell until fresh blood of ID Software rebooted it into what we know as Doom 2016. Devs scraped that game as it was "Call of Doom". NoClip made a documentary about development of DooM 2016, with footage from working prototypes of "Call Of Doom". 

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On 10/15/2018 at 1:57 PM, LoooSeR said:

...NoClip made a documentary about development of DooM 2016, with footage from working prototypes of "Call Of Doom". 

 

Ooh, I hadn't heard of that one - thanks

 

(should be the playlist for the whole documentary)

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13 hours ago, Xlucine said:

 

Ooh, I hadn't heard of that one - thanks

/.../

(should be the playlist for the whole documentary)

   In gaming thread some time ago i posted a GDC talks by ID software game designer and AI programmer about enemy design for "Push forward" combat of DooM 2016. They were rather interesting as well.

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