Vanagandr Posted December 23, 2016 Report Share Posted December 23, 2016 Game broke today Quote Link to comment Share on other sites More sharing options...
Ulric Posted December 24, 2016 Report Share Posted December 24, 2016 Quote Link to comment Share on other sites More sharing options...
Jeeps_Guns_Tanks Posted December 24, 2016 Report Share Posted December 24, 2016 Is that thing any better now? Quote Link to comment Share on other sites More sharing options...
Ulric Posted December 24, 2016 Report Share Posted December 24, 2016 It's actually OK. I'm not going to say that it's amazing, but I would say that it is balanced now. I optimized mine for maximum view range, and I'm sitting at about 465m right now. Aside from that, it has acceptable mobility, ok penetration and DPM, and it actually decent at connecting shots on the move. In tier and class, only the Patton KR beats it out for stability on the move. Jeeps_Guns_Tanks 1 Quote Link to comment Share on other sites More sharing options...
Ulric Posted December 25, 2016 Report Share Posted December 25, 2016 Apparently merely getting high caliber is scrubbing out in this tank..... Quote Link to comment Share on other sites More sharing options...
Ulric Posted December 25, 2016 Report Share Posted December 25, 2016 Almost the same exact set up, only with the Kran instead of Emil II. North side, no arty. Both were fantastic games with vigorous hill molestation. This will get you a 1st in the Kran, but only 3rd in the Emil II, wtf. Quote Link to comment Share on other sites More sharing options...
Bronezhilet Posted December 26, 2016 Report Share Posted December 26, 2016 On EU 1350 XP in the Emil I is merely a second class. On other tanks 1200 XP will give you an Ace. The XP requirements are ridiculous on the Swedes. Quote Link to comment Share on other sites More sharing options...
Jeeps_Guns_Tanks Posted January 2, 2017 Report Share Posted January 2, 2017 How do you make a clan or squadron or whatever in WarThunder? Isn't time for Clan of commieboo there too? Quote Link to comment Share on other sites More sharing options...
Collimatrix Posted January 2, 2017 Report Share Posted January 2, 2017 What on earth do you have to do to get Ace Tanker in this thing!? Quote Link to comment Share on other sites More sharing options...
Donward Posted January 2, 2017 Report Share Posted January 2, 2017 By doing good in a tier 6 or tier 7 battle is the best bet. Quote Link to comment Share on other sites More sharing options...
EnsignExpendable Posted January 11, 2017 Report Share Posted January 11, 2017 Sure, okay. Quote Link to comment Share on other sites More sharing options...
Belesarius Posted January 11, 2017 Report Share Posted January 11, 2017 Sure, okay. Looks like the average pubbie playing Tonks. Quote Link to comment Share on other sites More sharing options...
Ulric Posted January 13, 2017 Report Share Posted January 13, 2017 I guess the Emil II is just too easy to drive. 3 high calibers in 5 battles, only 3rd class. Quote Link to comment Share on other sites More sharing options...
LostCosmonaut Posted January 13, 2017 Report Share Posted January 13, 2017 Heh, it's generally agreed that the Emil II is the worst of the Swedish heavies. Of course, the EMIL I and Crane Wagon are both really good. Quote Link to comment Share on other sites More sharing options...
Donward Posted January 13, 2017 Report Share Posted January 13, 2017 I don't think enough tomatoes have free XP'd the Swedish line to offset the damage output of good players playing that tank. Quote Link to comment Share on other sites More sharing options...
Bronezhilet Posted January 13, 2017 Report Share Posted January 13, 2017 Yeah I don't really like the Emil II either. The gun feels super wonky and the pen is meh. Also the gun module is still super weak, might as well run two repair kits. Quote Link to comment Share on other sites More sharing options...
Ulric Posted January 20, 2017 Report Share Posted January 20, 2017 Collimatrix 1 Quote Link to comment Share on other sites More sharing options...
Xlucine Posted January 22, 2017 Report Share Posted January 22, 2017 I tried ships today, it was p. good. Just float in circles & click on the red floating things. The way they shut off upgrades is annoying - if I had HE I'd shoot it at battleships, but I can't, so that makes the game easier? Quote Link to comment Share on other sites More sharing options...
Xlucine Posted January 24, 2017 Report Share Posted January 24, 2017 Also, someone let me into the comieboo clan pls Quote Link to comment Share on other sites More sharing options...
Jeeps_Guns_Tanks Posted January 25, 2017 Report Share Posted January 25, 2017 Also, someone let me into the comieboo clan pls Done! Xlucine 1 Quote Link to comment Share on other sites More sharing options...
LostCosmonaut Posted January 26, 2017 Report Share Posted January 26, 2017 9.17.1 patch notes; Centurion Mk. I– Reload time for OQF 20-pdr Gun Type A Barrel for the second turret changed from 8 seconds up to 7.5 seconds. – The maximum forward speed is changed from 40 kph to 50 kph Centurion Mk. 7/1 – Reload for 105 mm Royal Ordnance L7A1 reduced from 12 seconds. to 11.2 sec. – Maximum speed forward changed from 40 kph to 50 kphFV4202 – Maximum speed forward changed from 40 kph to 50 kph Panther– Reload time for 7,5 cm Kw.K. L/100 for the second turret changed from 4.4 seconds up to 4 seconds. – Recharge time gun 7,5 cm Kw.K. L / 100 in the first turret is changed from 4.6 to 4.2 seconds. Tiger I– Penetration of Pzgr 40 projectile for 8,8 cm Kw.K. 36 L/56 changed from 171 mm to 194 mm – Reinforced booking masks all the tools for the second tower of the Tiger (the P): – Reinforced gun mantlet for all the guns of both towers of Krupp-Steyr Waffenträger – Engine power changed from 140 hp up to 220 hp Grille 15 – Reload time for 15 cm Pak L/63 changed from 16.5 to 18 sec. – Depression of 15 cm Pak L/63 changed from -8 degrees to -7 degrees – Maximum speed is changed back to 20 kph to 15 kph – Engine power for Maybach NL 234 was changed from 900 hp to 850 hp VK.36.01 H– Penetration of projectile Pzgr 40 for 8,8 cm Kw.K. 36 L/56 changed from 171 mm to 194 mm Jagdpanzer IV– Penetration of Pzgr 40 projectile for 8.8 cm Pak L/56 was changed from 171 mm to 194 mm Jagdpanther – Penetration of Pzgr 40 projectile for 8,8 cm Pak L/56 changed from 171 mm to 194 mm in VK 30.02 D– Traverse speed for second turret changed from 30°/sec to 45°/sec– Traverse speed or first turret changed from 32°/sec to 45°/sec – Penetration of projectile Pzgr 40 for 8.8 cm Kw.K. 36 L/56 was changed from 171 mm to 194 mm – Maximum speed changed from 56 kph to 60 kph– Engine power 507 MB changed from 720 hp up to 800 hp VK 30.01 P– The spread of guns during hull traverse reduced from 0.28 to 0.25 – The spread of guns hull traverse with first suspension is reduced from 0.28 to 0.25 – The spread of guns hull traverse with second suspension is reduced from 0.25 to 0.22 – Dispersion of 8.8 cm Kw.K. 36 L/56 during traverse of first turret reduced from 0.18 to 0.16 – Dispersion of 8,8 cm Kw.K. 36 L/56 during traverse of second turret reduced from 0.16 to 0.15 – Penetration of Pzgr 40 projectile for 8.8 cm Kw.K. 36 L/56 was changed from 171 mm to 194 mm – HP with first turret changed from 610 to 650 units. – HP with second turret changed from 710 to 750 units. Pz.Kpfw. III/IV– Reload time for 7,5 cm Kw.K. 40 L/48 for the second turret changed from 4.3 seconds to 4 seconds – Reload time gun 7,5 cm Kw.K. 40 L/43 for the second turret changed from 4.3 seconds to 4 seconds – View range for first turret changed from 320 m to 340 m.. – View range for second turret changed from 320 m to 350 m.. – HP with first turret changed from 380 to 420 units – HP with second turret changed from 440 up to 480 units Pz.Kpfw. V Berge-Panther Alpha and Pz.Kpfw. V Berge-Panther (China only) – The shells are replaced by shells from the 7,5 cm KwK 42 L / 70: – armor-piercing shells Pzgr 39 (110/110) is replaced by Pzgr 39 (150/135) – armor-piercing projectiles Pzgr 40 is replaced by Pzgr 40 (194/135) – high-explosive shells Sprgr 18 (38/175) replaced by Sprgr 8 (38/175) – The spread of guns changed from 0.39 m to 0.37 m – Dispersion after firing is reduced from 4 to 3.5 – Aim time changed from 2.3 seconds. to 2 seconds – View range was changed from 350 m to 365 m.. – The speed of turret traverse changed from 30 °/sec to 44 °/sec Nashorn – Penetration of Pzgr 40 projectile for 8.8 cm Pak L/56 was changed from 171mm to 194mm Maus – The spread of weapons during hull rotation reduced from 0.22 to 0.2 – Accuracy changed from 0.38 m to 0.36 m – Dispersion during turret rotation reduced from 0.06 to 0.05 – Reload changed from 14.9 seconds. 12 seconds – Aim time changed from 2.3 seconds. to 2.1 seconds – Front turret armor increased from 240 to 260 mm – Bottom hull side armor increased from 80 to 140 mm – Hull armor increased from 200 to 250 mm E 50 – Dispersion of 8.8 cm Kw.K. L/100 for the second turret changed from 0.3 to 0.29 – Dispersion of 8.8 cm Kw.K. L/100 in the second turret during travers reduced from 0.12 to 0.1 – Dispersion of 8.8 cm Kw.K. L/100 in the first turret during traverse reduced from 0.12 to 0.1 – Reload time gun 8.8 cm Kw.K. L/100 for the second turret changed from 6.6 seconds. to 5.5 seconds. – Reload time gun 8.8 cm Kw.K. 43 L/71 changed into the second turret from 7 seconds to 5.5 seconds – Reload time for 8,8 cm Kw.K. 43 L/71 in the first tower changed from 7.3 seconds. to 6.9 seconds – Aim time for 8.8 cm Kw.K. L /100 for the second turret changed from 2.9 seconds to 2 seconds – Aim time for 8.8 cm Kw.K. L/100 in the first tower is changed from 2.9 seconds to 2.2 seconds – Depression f all guns in both turrets changed from -5 degrees and -8 degrees E 75 – The spread of weapons from the first suspension movement decreased from 0.24 to 0.22. – The spread of weapons during movement of the second suspension is reduced from 0.22 to 0.21. – The spread of weapons during rotation of the first suspension is reduced from 0.24 to 0.22. – The spread of weapons during rotation of the second suspension is reduced from 0.22 to 0.21 – Dispersion of 12,8 cm Kw.K. 44 L / 55 for the second turret changed from 0.38 m to 0.37 m – Dispersion for 12,8 cm Kw.K. 44 L / 55 in the second turret during rotation was reduced from 0.18 to 0.11 – Aim time 12,8 cm Kw.K. 44 L / 55 for the second turret changed from 2.9 seconds. to 2.4 sec E 100 – Dispersion for 12.8 cm Kw.K. 44 L / 55 was changed from 0.38 m to 0.36 m – Dispersion for 12.8 cm Kw.K. 44 L / 55 during turret rotation is reduced from 0.1 to 0.07 – Reload time gun 12,8 cm Kw.K. 44 L / 55 changed from 14.3 seconds. 13.3 seconds – Aim time guns 12,8 cm Kw.K. 44 L / 55 was changed from 2.9 seconds. to 2.3 seconds – Penetration of Pzgr 42 guns for 15 cm Kw.K. L / 38 changed from 235 mm to 246 mm Tiger P – Penetration of Pzgr 40 for 8,8 cm Kw.K. 36 L / 56 was changed from 171 mm to 194 mm – Reinforced gun mantlets of both towers VK 45.02 (P) Ausf. B– Spread during movement with first suspension reduced from 0.23 to 022. – Dispersion of 12.8 cm Kw.K. 44 L / 55 for the second turret changed from 0.38 m to 0.37– Dispersion of 12.8 cm Kw.K. 44 L / 55 in the second turret during rotation changed from 0.16 to 0.13 – Aim time for 12,8 cm Kw.K. 44 L / 55 for the second turret changed from 2.9 seconds. to 2.6 seconds. – Time gun aiming 12,8 cm Kw.K. 44 L / 55 for the second turret changed from 2.9 seconds. to 2.6 seconds – Lower plate armor reduced from 200 to 170 mm – Hull side armor increased from 100 to 120 mm – Removed vulnerable zones in the upper plate armor Panther II– For the second turret added gun 8.8 cm Kw.K. L / 100 VK 45.02 (P) Ausf. A – Penetration of Pzgr 40 for 8.8 cm Kw.K. 36 L / 56 was changed from 171 mm to 194 mm – Angles of elevation and depression of guns changed both towers from -6 to -8. – Upper plate armor is changed from 120 to 150 mm – Lower plate armor changed from 120 to 100 mm Pz.Sfl. IVc – Penetration of Pzgr 40 for 8.8 cm Flak 37 L/56 was changed from 171 mm to 194 mm Pz.Kpfw. IV Schmalturm– Dispersion during movement reduced from 0.2 to 0.15. – Dispersion during hull rotation reduced from 0.2 to 0.15. – Dispersion changed from 0.35 to 0.32 – Dispersion during turret rotation changed from 0.16 to 0.11. – Dispersion after firing changed from 4.0 to 2.0– Reload changed from 4.6 seconds to 4.2 seconds – Added side skirts 5 mm Panther/M10– Dispersion during movement reduced from 0.19 to 0.15. – Dispersion during hull rotation reduced from 0.19 to 0.15. – Gun dispersion changed from 0.35 to 0.32 – Dispersion after firing has been reduced from 4 to 2 – Dispersion during turret rotation was reduced from 0.12 to 0.11 – Reload changed from 4.5 seconds. up to 4 seconds – View range changed from 350 m to 365 m. – Maximum forward speed changed from 46 km / h to 55 km / h – Added sspaced armor on the front, sides and stern of the body, around the perimeter of the turret. The thickness of the screens is 5 mmVK 30.01 D – Second suspension traverse changed from 38 to 40 – Reload for 7.5 cm Kw.K. 42 L / 70 for the second turret changed from 4.4 seconds to 4.2 seconds – Traverse speed of first turret changed from 32 °/ sec to 35 ° / s – Trsverse speed of second turret changed from 32 ° / sec to 45 ° / s – Maximum speed forward changed from 56 km / h to 60 km / h Indien-Panzer – Aim time for 9cm Kanone for the turret Indien-Panzer changed to 2.7 seconds. 2.5 seconds – Aim time for 8.8 cm Kw.K. 43 L / 71 for the turret Indien-Panzer changed to 2.9 seconds. to 2.7 seconds – Penetration of Pzgr 40 for 8.8 cm Kw.K. 36 L / 56 was changed from 171 mm to 194 mm Leopard Prototype A – Depression of all guns in both turrets changed -6 to -8 degrees VK 72.01 (K) -Dispersion during movement reduced from 0.23 to 0.21. – Dispersion during hull rotation reduced from 0.23 to 0.21 – Dispersion during turret rotation reduced from 0.16 to 0.1. – Reload changed from 22 seconds. to 20 sec. – Aiming gun time changed from 3.4 seconds to 2.9 seconds – Penetration of Pzgr 42 guns for 15 cm Kw.K. L / 38 changed from 235 mm to 246 mm – Ammunition capacity changed from 24 to 35 rounds – Maximum speed forward changed from 43 km / h to 33 km / h VK 30.02 (M) – The spread of guns 7,5 cm Kw.K. 42 L / 70 in the second turret during rotation is reduced from 0.2 to 0.12. – The spread of guns 7,5 cm Kw.K. 42 L / 70 in the second turret after firing reduced from 4.0 to 3.0 – Spread gun 7,5 cm Kw.K. 40 L / 48 in the second turret after firing reduced from 4.0 to 3.0 – Upper front platerl armor increased from 60 to 85 mm. – Lower plate armor reduced from 60 to 50 mm. Waffenträger auf Pz. IV– Penetration of Pzgr 42 guns for 15 cm Pak L / 38 was changed from 235 mm to 246 mm T-34-85M – Shells replaced by shells from T-34-85 “Rudy”– shell UBR-365K (160/126) replaced by UBR-365KBM (180/144). – Projectile UBR-365P (160/167) is replaced by UBR-365PBM (180/194). – Projectile UOF-365K (280/43) replaced by the UOF-365BM (300/44). – Review increased from 350 to 360 m. – Hull traverse speed is reduced from 0.24 to 0.22. – The spread of guns has been reduced from 0.42 to 0.37. – Aim time reduced from 2.5 to 2.2 T28 – rotation speed running T28VVSS T46 is changed from 18 to 20 – Rotation speed running T28VVSS T56 is changed from 20 to 24 – Maximum speed forward changed from 18 km / h to 22 km / h – Maximum speed moving back changed from 7 km / h to 10 km / h T95 – rotation speed running T95HVSS changed from 16 to 20 – rotation speed running T95HVSSM2 changed from 18 to 24 – Maximum speed forward changed from 13 km / h to 20 km / h – Maximum reverse speed changed from 6 km / h to 10 km / h T28 Prototype – Maximum speed forward changed from 18 km / h to 28 km / h – Maximum reverse speed changed from 7 km / h to 10 km / h T110E5 – Reduced armor for commander cupola – Armor at side of the roller is reduced from 254 to 76.2 mm. Heavy Tank No. VI– Penetration Pzgr projectile. 40 guns 8,8 cm Kw.K.36 L/56 was changed from 171 mm to 194 mm – Reinforced Gun mantlet Type 5 Heavy – Added gun 15 cm / 45 41st Year Type – Reinforced turret and hull armor Type 4 Heavy – Added gun 15 cm/45 41st Year Type – Weight capacity for Type 4 Heavy Kai changed from 165,000 kg. up to 170,000 kg. – Reinforced hull armor Quote Link to comment Share on other sites More sharing options...
EnsignExpendable Posted January 26, 2017 Report Share Posted January 26, 2017 – Reinforced booking masks all the tools for the second tower of the Tiger (the P): – Reinforced gun mantlet for all the guns of both towers of WG's translators are on the ball as always. Also wow, they just keep buffing the Tiger. Quote Link to comment Share on other sites More sharing options...
Donward Posted January 27, 2017 Report Share Posted January 27, 2017 WG's translators are on the ball as always. Also wow, they just keep buffing the Tiger. As we know, Wehraboos are not only Bad@History but also Bad@TONKS and as such think they should be able to go full Wittman and drive their tank into a three-way crossfire. This drives down the universal stats for the Tiger, forcing WoT to keep buffing it in order to achieve the universal 49-51 percent balance needed for every tank. When as we all know, if you are able to put two brain cells together, you can use the Tiger when it is top tier to physically bully Tier 5 and Tier 6 tanks, it has great DPM. And if you're in a nut-kicking contest with a T29 or IS, the Tiger has enough hit points to outlast either of them. Also, in Tier 8 and Tier 9 games, the gun is accurate enough to be used as a mid-range sniper. Quote Link to comment Share on other sites More sharing options...
Jeeps_Guns_Tanks Posted January 27, 2017 Report Share Posted January 27, 2017 As we know, Wehraboos are not only Bad@History but also Bad@TONKS and as such think they should be able to go full Wittman and drive their tank into a three-way crossfire. This drives down the universal stats for the Tiger, forcing WoT to keep buffing it in order to achieve the universal 49-51 percent balance needed for every tank. When as we all know, if you are able to put two brain cells together, you can use the Tiger when it is top tier to physically bully Tier 5 and Tier 6 tanks, it has great DPM. And if you're in a nut-kicking contest with a T29 or IS, the Tiger has enough hit points to outlast either of them. Also, in Tier 8 and Tier 9 games, the gun is accurate enough to be used as a mid-range sniper. wehraboos ruin everything. You know the one thing that has almost killed WOT for me? Every time I play I get nuked by an arty shot, and I don't have to worry about that BS in WT, so even though the game is harder, and has some anoying aspects, its currently more fun to play. Quote Link to comment Share on other sites More sharing options...
Sturgeon Posted January 27, 2017 Report Share Posted January 27, 2017 If I wanted to sell my WoT account, how would I go about that? Quote Link to comment Share on other sites More sharing options...
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