Since I'm thinking about it, here's my suggested format for a Sprocket-themed mini-comp (to be considered seriously when interest picks up again):
Filling in the background: 2239
In this competition, entries would be asked to fill in a background detail from our ongoing series of competitions centred around a post-apocalyptic post-USA:
Contestants are asked to submit a design for the DPRC's heavy tank, subject to the following constraints*:
The vehicle should be designed in Sprocket using the "early war" era setting.
The mass of the vehicle should be less than 42.5mt (to account for Sprocket under-estimating vehicle masses).
The vehicle width (including tracks and fenders) should be less than 3.6m.
The vehicle should have at least 76mm LoS armour across the frontal arc.
The vehicle should be capable of going at least 25km/h across rough ground, and should top out (without blowing up the engine) at at least 30km/h on a level road.
The vehicle should have a gun capable of penetrating at least 120mm of RHA.
The gun should also ideally conform to the following sanity-check requirements: at least half-calibre base thickness, base length at least equal to nominal case length (note: not the same as "shell length" in-game, as this supposedly measures cartridge AOL), the rest of the gun tube at least a quarter calibre in thickness. Argued exceptions vis-a-vis working pressure, barrel tech etc can be made.
The vehicle should be capable of climbing a 25 degree slope on the sandbox test course, and should be able to navigate the obstacles there.
The vehicle should have a fuel load sufficient to give it a nominal range of 200km.
The vehicle should have the vision ports and components needed to make it a working, usable vehicle for the purposes of playtesting.
The vehicle should look suitable for a society with hindsight, a late-1930s to early-1940s industrial base, and an affectation for the aesthetic of totalitarian hypermodernism. The official base colour of the DPRC is haze grey, which should be worked into the paint and/or camo scheme.
Submissions should be in the form of a short write-up on the competition entry thread (including a picture or two), as well as a link to the blueprint file for the vehicle. Submissions will be judged on the following three categories:
Function: does the vehicle meet or exceed all of the listed requirements? How well does it work? Does it have any interesting extras that would improve performance in the real world? This may include playtesting in scenarios against AI opponents.
Cost: how expensive would the vehicle be to produce when compared to the other entries? This would be graded on a curve, and would look at weight, engine power, transmission design, suspension design, and other major components.
Aesthetics: how well does the vehicle capture the aesthetic of the DPRC? How pretty is it?
These would be weighted to favour function, then cost, then aesthetics.
The competition would run for a full calendar month, and would feature a small cash prize (distributed via paypal) for the winner.
* Constraints may be added to or modified a bit as updates and new features get added.