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Lord_James last won the day on September 13 2022
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10th level of hell (Florida)
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Amateur tank nerd, looking for some knowledge. Also rock (rock 'n roll, hard rock, alternative, etc.)
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LoooSeR reacted to a post in a topic: The terrible movies and reviews thread
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The terrible movies and reviews thread
Lord_James replied to Toxn's topic in Fiction & Entertainment
IMDb changes ratings after Little Mermaid backlash (msn.com) How Orwellian, I'm sure we're going to be seeing more of this kind of crap in the future.- 724 replies
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- michael bay ofc
- but then pain and gain
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Lord_James reacted to a post in a topic: Land 400 Phase 3: Australian IFV
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Lord_James reacted to a post in a topic: Kimchi armoured vehicles: K1, K2, K21 and other AFVs from Worse Korea
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Jeeps_Guns_Tanks reacted to a post in a topic: What are we playing?
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It's been a while since I've given an update on my fun in satisfactory. I've been working on it since I posted last, but life got in the way and I also decided to make some of my builds more complex for no good reason. This huge build, which takes about 1.1 GW to run, is to make "heavy modular frames", and this is the first of 2 culprits that have slowed my progress, because I decided that using 6 different resources would be more fun that the normal 3 that are required. I also upgraded my first coal power plant to make sure I had enough juice just to run this supply chain before I got into oil tech. After that project, I decided to work on quartz technology before I went on to oil; how very un-American of me . The most recent factories I've set up all heavily rely on CRUDE OIL! However, Satisfactory does oil a little weird. I'm not going to get into it, but It's simpler than Factorio in the starter set ups (and the extreme oil set ups you can find on YouTube are absolutely self-inflicted convolution rather than necessary), but the unavoidable byproducts make it just as annoying to keep the production chain running. The wonky fluid physics in this game also make it kind of frustrating if you don't compensate for them. With all that I've done, I could finally move on to producing a part I've never actually automated in this game: the Supercomputer. This is second culprit to why it took a while to post again, as I've been working on this production chain for over a month. It also consumes some 2.5+ GW of power, without accounting for the previous oil factories that feed into this. I've also upgraded some of my equipment to better explore and exploit resources. This is the jet pack (you get a better one later) and consumes fuel canisters to fly.
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Lord_James reacted to a post in a topic: United States Military Vehicle General: Guns, G*vins, and Gas Turbines
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Lord_James reacted to a post in a topic: Jihad design bureau and their less mad opponents creations for killing each other.
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Lord_James reacted to a post in a topic: Main Ground Combat System (MGCS) and Euro Main Battle Tank (EMBT)
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Lord_James reacted to a post in a topic: General artillery, SPGs, MLRS and long range ATGMs thread.
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Lord_James reacted to a post in a topic: The Soviet Tank Thread: Transversely Mounted 1000hp Engines
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Lord_James reacted to a post in a topic: The Soviet Tank Thread: Transversely Mounted 1000hp Engines
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Lord_James reacted to a post in a topic: United States Military Vehicle General: Guns, G*vins, and Gas Turbines
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Lord_James reacted to a post in a topic: Britons are in trouble
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Don’t know how I missed this, but what’s been changed over the 2A7? Just the trophy (and APU), or some other systems?
- 1,523 replies
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- leopard 2
- protection
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Tanks guns and ammunition.
Lord_James replied to Militarysta's topic in Ballistics Science Discussion
I can’t find where I learned this, and I may be confusing this with something else, so take it with a little salt: the reason everyone likes deflagrating rather than detonating explosives for projectiles is because you can use longer bore lengths, and all the benefits they bring. It also does spread out the force of the explosion over a slightly-longer-than-instantaneous time, which would keep the peak pressure down, which is nice. I like to think about it as the difference between launching yourself out of a catapult and riding a horse, inasmuch that the catapult applies its force instantly, and the horse applies its force over a longer duration (this is relating to the internal ballistics, not external ballistics or chemistry). Or the difference between pushing something a set distance, and then trying to move the same object the same distance with a single strike. -
As fun and beautiful as exploring is in Satisfactory, it's not the main objective of the game; Building a factory and production lines and consuming resources is. But I had to go exploring for more hard drives because I didn't get a recipe I needed to make this game so much easier, as I had gotten nearly every other recipe for my tech level instead Damn does this look good though. Because I was approaching my power limit, I made a new coal plant. The portion on the right consumes 270 units of coal per minute and 810 cubic meters of water to produce 1.35 GW. The portion on the left consumes only 225 units of coal, mixed with 225 units of sulfur, and 1,350 cubic meters of water per minute to produce 2.25GW. I also plan to upgrade my first coal plant to that of the right column, but I have another project (or 3) before that. This is what I was needing the power to produce: 3 builds utilizing coal. The first build makes (from left to right): Compacted coal for personal use (the tractor that I drive runs off solid fuels). "Nobelisks", which are explosives that I can use to clear terrain (but not deform), or as a weapon against hostile creatures. Encased industrial beams, which I need to construct some buildings.
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I wonder if the hydraulics still work, or if these turrets are all manual. Speaking of this, why does it exist? Could they not find enough ZU-23’s to weld on?
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LoooSeR reacted to a post in a topic: What are we playing?
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finally got to the point I could build my own vehicle and decided to go on an adventure. The lighting reverted to its original settings... despite no input from me, but I do prefer that I can see in shaded areas clearly, as I could in rea life. idk why, but I always like desert environments, both irl and some games. Might be because it's slow and peaceful, or I'm just a lizard man. 2 areas got updated recently, but I'm travelled through 1 because it was a much shorter path. Some of the locales they make are absolutely gorgeous, and I wonder if the scenery could be used for stuff like "sleeping in VR." There is a setting to turn all the creatures peaceful, and the environments are so far removed from earth it might help calm you down.
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LoooSeR reacted to a post in a topic: What are we playing?
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Some more stuff from Satisfactory. For some reason, the game decided to give me moodier lighting and shadows than last time despite none of my settings changing. It did that before I took a break a year ago and I still don't know why. Actually picked my starting factory off the ground and put it on a foundation so it's nice and neat. Also, my space elevator is in the background. Similar shot to one I took before, just with different lighting.
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LoooSeR reacted to a post in a topic: What are we playing?
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recently got back into satisfactory this week, and my upgraded PC makes it look great. This is medium settings, cant go higher rn until i upgrade it again.
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Active Protection System (APS) for tanks
Lord_James replied to asaf's topic in Ballistics Science Discussion
Could always make a mini windshield wiper for the sensors, but that would probably be bulky/needlessly complex. -
Here’s the brochure it’s from, as well as some other interesting pictures. Thanks @Stimpy75 https://drive.google.com/file/d/14RUdY2Bpf885Q1WRSjugbW4ZNFtAyyyj/view
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- armor technology
- explosive reactive armor
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I know, and there was the (another) leopard upgrade solution with APS in the spoiler, too. I was more remarking that they made 3d models for the M60 and T-72, but not for the Leo despite her significant export success as well. I didn’t see a pamphlet saying “universal turret” or that it was offered for other tanks besides the 2 advertised. @Stimpy75, is there a sales brochure for the MZK turret available to the public? I’m also impressed by how well Turkey is advancing in the arms department. Does the country get a lot of trade to help pay for all these expensive programs, or is (was) there a lot of foreign assistance to give them a head start?
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So it’s a turret drop for both the M60 and T-72, but not offered for the leopard 2? Or they just didn’t bother to make a model for that tank?
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Ukrainian Civil War Thread: All Quiet on the Sturgeon Front
Lord_James replied to T___A's topic in Open Discussion
I’d wager it’s that everyone is already at their industrial limits, and to busy to repair and refurbish extra vehicles to send. They might have the money, and technically have the resources, but not the capacity to take advantage of that AND fulfill their preexisting obligations.