LoooSeR Posted August 8, 2019 Report Share Posted August 8, 2019 Last part of R6 Vegas starts with this operation. Spoiler Explosions! Subzero?! Bomb defusal sequence. WIll be disarmed few seconds before timer run out. 2 seconds left! This was a small cool moment. Another Subzero! AI when searching don't bother with proper room entry. CIvilian needs to be... escorted This part allowed player to pick entry point or to climb on top and shoot enemies through glass. Room is set up for more explosions. Defending button-pressing hacker from waves of Subzeros. A lot of bullets were used to fight those enemies. Doorways are Achilles' heel of opponent's AI. Inside of dam. Kek, cover system bugged out. Another Subzero. Or crossfit fan. Tired. Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted August 9, 2019 Report Share Posted August 9, 2019 Last operations in R6 Vegas 1 Spoiler Basically just a wider "corridor" from usual linear shooters. MG position, gunners are not that hard to take out if you have weapon with optics. "You know, let's not wear helmets and even protection for eyes, but take those masks that will make breathing harder for no reasons. It will make us look more badass!" One of reasons to not jump into turrets in last mission And this is second reason - big numbers of bad guys. Suppressive fire against me left those holes. Rare situation when both team mates are down. Not a best point of breach was probably a reason. Not that easy to see small parts of enemies in between those pellets, boxes and shelves Secret facility inside of dam. Blind fire isn't that effective in this game as spread is really bad and becomes far worse each next shot, but sometimes it is not bad method. But when blind firing you hands are exposed and can be hit. AI can't see through those types of glass, apperently. Ambush preped by mercs. Flanked through obvious flanking route. Umm.. why Elbrus launcher on MAZ chassis is US, again? Defending our "hacker" from waves of bad guys. This section was annoying to play and it was not obvious where you should be and what button to press to trigger scripted scene, as main bad guy is trying to escape (there are scripted events if you fail to do what level makers want you to do). They look like ninjas, but their AI is standart. "Main" villian. For "Spec Ops" those enemies are not so sharp. "I'm gona tell you my scripted dialogue at you!" No you don't! Fuck! Can this uninteresting character shut up? I want to play the game. Is there any skip button? Can you die faster, lady? Does this sequence even supposed to have end? One of teammates have this on him, kek. Another one? Also, those things for some reason don't have any clearance between road and hull bottom. Missile is starting to take off But we fixed explosive on it... Of course fuel didn't exploded at all, so we are fine. Kek, that vehicle have all proportions changed to make it work for cover-based shooter. But this is not the end. We have a traitor who took our helicopter "Deal with bad guy in part 2 of R6 Vegas series, dead player!" or "Main bad guy is in another castle!" Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted August 10, 2019 Report Share Posted August 10, 2019 Will do review of Vegas together with Vegas 2, as they are both very similar. In Vegas 2 you have some customization options Spoiler Graphics are better (a bit) and image looks crisp Pretty usual level design in Vegas 2 - 2 (sometimes 3) entry points to same room. WTF is that abomination? kek Heavy armor on this enemy. You can wear same thing after reaching proper levels. Yes, there are levels in this game and unlocks. *Call of Duty Modern Warfare "you are promoted" music* Rare distractible cover lol, i unlocked "russian camo". Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted August 11, 2019 Report Share Posted August 11, 2019 Vegas 2 Google maps version is better. Spoiler After unlocking several camos i decided to put all of them on character, kek Hideous! Levels have more details AI behiavors were not changed much, if at all. All tha equipment is just visuals and don't affect gameplay enough to be noticeable Game still allow you to choose between 2-3 points/angles to breach rooms. The only thing this camo does is making character model looks like pile of whatever tactical shit you put on him. Level makers continue to use "artstyle" shift in their maps. Makes those operation harder to remember which one was which, but during game those shifts makes interesting to just progress through levels and see where you get next. I don't remember if this is start of new level or just continuation of previous one, haha. Flashbang effect. If those bad guys used frags, it would have been way harder. Strange MG mounting system. Pretty sure ballistic mask are just 100% cosmetics even for player. They also don't used to note any kind of more dangerous enemies that average or anybody important. "Officer" looking bad guys have no differences from other mooks. Friendly AI managed to get stuck. He got out of this place only after i crossed some script trigger way futher. What you will see most of times in Vegas 2. This became another escort sequence, thank god only for ~150 meters of this level. CQB kills are also awarded with additonal exp when you will special bar for CQB combat. Um... this is not a good time to stand in weird positions. Decided to stop tourchiring my eyes and put something plausible on my model. Game awards you for every fart in direction of enemies. Killed from long range? Get more exp. Killed from close range? Get more exp. Killed from behind or through cover? Exp. Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted August 14, 2019 Report Share Posted August 14, 2019 Next operation. Bombs, gyms and chemical weapons. Spoiler Attachments are not displayed on models until you pick them up. Ropes are still deathtraps for mercs. Smoke at this range is not that useless to cover enemies. But you still can spray and get kills through cover for additional exp. Gasmask is given to you in this level, but you can't equip it in other missions if you don't unlock it. Also it replaces helmets, although they are purely cosmetic. Each level bad guys have different gear with different camo. Feels like a fashion show, lel. Heh, not exactly usual levels for shooter. Sadly you can't climb up using those walls. Shield guys. Bit annoying but less boring enemy overal. "Ow shit" *quickly spamming G button 20 times* Grenades are very usefull in Vegas, especially when enemies are in good cover. Probably thats why you can't take more than 3 of them. Too late, hostages are gassed. Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted August 15, 2019 Report Share Posted August 15, 2019 Continuation of previous mission. Spoiler If you will run out of frags, shooting shield guys at legs and hands is still an option. Sometimes you are allowed to get on the roof, but only in certain places. Level makers continue to find new places to put you in. Chasing one of bad guys with intel that we need. Pretty bad situation to use blind fire, mate. That idiot pulled out his second Desert Eagle. Just to be sure. Idiots that carry Desert Eagles are brainless idiots, they might need more lead to put down, kek. Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted August 16, 2019 Report Share Posted August 16, 2019 Next mission. Almost all of them are taking place during day time, unlike Vegas 1. Spoiler Don't know why we have blood on the screen. Ghost Recon's insertians were looking a bit cooler, probably becuase of better light system and more detailed models. MLG convention?! MLG.... MLG REEEEE Both of team members managed to glitch through stairs. I can't progress without those fuckers, as they will bleed out and mission will be probably over (never got to that point, actually, but i guess this what will happen). kek. Does this level ends with a montage of "owning" of enemy and cool headshots with shitty music over it? Cool details on that map Civilians worshipping terrorists, heh. Just scream and shoot, god damn it! Probably first time i bothered to use "thermal scan" that somehow manages to see through walls and show enemies. Probably the only level where this product placement isn't terrible. Defend point sequence. kek Those 2 donkeys are doing rather badly on this level for some reason. "This is cover based shooter? So let's put our ads right on cover!" For some reason sides of frienly troops helmets are painted in your camo. Everything is ok, just night vision goggles used during daytime in well lit railroad station. Oh, no, my face protection doesn't interfere with night vision, at all! Each time i have a chance to get on the roof i go for it. Enemies have problems properly reacting to a player above them. Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted August 17, 2019 Report Share Posted August 17, 2019 Landing on top of some penthouse to brake stuff and shoot terrorists. Spoiler Maps are very different in both Vegas and Vegas 2 in each mission, but mechanically they are similar. Shotgun with optical sight in room to room combat situation? Send those idiots ahead and use distraction to shower yourself in Exp Killing using rope isn't any harder than shooting bad guys normal way, but you get more exp for that. Just endless stream of easy exp. to unlock next silly camo or gear. Look inside of room using snake camera and tag enemies, shoot through door for max exp. "Why you are pointing at me with you laser and gun barrel?" Kek, found place to take a nap. Blindfire is used by enemies mostly after taking fire from you. Thats is way too close, and i'm kinda busy with shooting. Another change of enviroment. Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted August 18, 2019 Report Share Posted August 18, 2019 And we are not stopping. Local SWAT team are showed as no match for those mercs. Spoiler Backrooms of this hotel (or was it a casino?) Additional points for killing gunner. Yes, a turret section of this level. At least it was quick. Change of enviroments, yet again. And i am totally for it, boring grey back rooms are no fun. Couldn't resist temptation. Devs put special sound for that thing. Another bomb defusal sequence where you wait for team member doing scripted things. A rare moment where shadows were used to convey info. Main entrance have a surprise for us. Negotiator. In this game player have no idea who is doing what, events just happens in front of you with little to no background info or logical path between some of events/overal situation. Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted August 19, 2019 Report Share Posted August 19, 2019 Still going, mercs are still not destroyed and their plans are not shattered. Spoiler Fucker tried to flank me, i was surprised enough to miss a moment to make a screenshot, heh. Circus arrived and now artists are laying on the floor. "I'm totally not a traitor". Shady character. Now something different - lone wolf mission at a refinery. Spoiler Is it this movie? I was interrupted by those mercs. Time for some loud noises. Killed just after he reloaded, looks like. They have heavy bodyarmor, but nothing on their heads. Like a hint for a player where to shoot. Probably a legendary item from lootbox, kek Deadly enemy and kind of rare. I have a feeling that enemies will repel down from that catwalk. Interesting behavior of enemy AI. 1 cover and 2 enemies that want to use it results in special behavior with unique set of animation. 1st is acting as usual, second one is stepping out of cover and shoot few burst and gets back. Your teammates are doing this often, but enemies - not so much. 2nd guy went back to cover and this whole thing repeats. Now we can catch both of them in 1 burst! He is moving to investigate noises i made. This section looks like it was part of FEAR, haha. Ambush with stationary MGs Levels looks big and have several arena-like parts, but it is still linear and not fully open. Also, this whole level is based on older Rainbow Six level (From Raven Shield IIRC). Hello, i'm Mr Grenade. Don't know why they are not so good at dodging grenades. This place is not going to be end of the level, because this low-poly model is there, yes? Shady person is a traitor, what a twist! After bomb explosion we got out without any problems. Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted August 20, 2019 Report Share Posted August 20, 2019 Last level of Rainbow Six Vegas 2. Spoiler Nice change of scenery. Each level (i mean each one of them) have their own uniquely geared enemies. Sadly difference is cosmetic. Not sure why developers likes to paint enemy helmets and masks in red Easy. AI continue to have (tactical) problems with everything door related. Unusual enemies that don't look like Ken doll wrapped in tactikewl stuff Merc is getting hit in the back by other merc. Happens not so often. This level is also a remake of "classic" Rainbow Six map. Previous R6 Vegas main character. What you are looking at? Yet another "defend hacker guy" "Bla bla bla i'm evil bla bla bla" Heh, now this game stepped into CoD/Battlefield BC 1/2 and 3/4 reality. Now it launches rockets against 1 dude. At least those rockets are not loaded with firecrackers. Ow, thats what i was supposed to do... This "fight" is kind of bad. Now game vomits waves and waves of enemies at me + gunship fire. Done. Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted August 21, 2019 Report Share Posted August 21, 2019 Rainbow Six Vegas 1 and Vegas 2 review. I’m reviewing both of R6 Vegas tactical shooters at once, as they are very similar. Vegas was released in 2006 on PC, PS, Xbox, powered by Unreal 3. It received high praises from game journalists and sold 1.7 million copies by April of 2007. Vegas 2 was published in spring of 2008 on same platforms and on same engine. And it (as first part) received very positive reception. R6 Vegas (1 and 2) are hybrid 1st/3rd person cover-based shooters with elements of tactics and squad command. Both games take place during same event – attack on Las Vegas by unknown group of mercenaries led by some generic bad guys/girls. You are tasked with kicking doors and shooting mercs in the face while yelling basic order at 2 pet team members. And.. that’s about it. Visuals First Vegas had very “blured” visuals, which was very much usual for console peasant shooters. Despite your screen being covered in Vaseline, after 1st training mission game start to show you flashy casinos and other places with expensive decoration like VIP restaurants and similar. Second game follows generally similar visual style. Both of them try pretty hard to keep player entertained by showing new and different places during missions with a lot of attention put into details and looks of each map. Each casino or hotel/penthouse/etc have unique style, and even some environmental story telling elements. Games technically were mediocre, especially Vegas 2 compared to Crysis that was released a year earlier. Crysis had destructible buildings and vegetation, a lot of interactivity of the environment, on top of that top notch graphics and big levels that allowed higher level of player freedom than most of shooters of that time. Vegas and Vegas 2 had cramped indoor levels that were nothing special (on a gameplay side) with almost no interactivity with anything on the level (except doors and windows). Speaking about visuals, Vegas 2 introduced customization features (camo, gear) that you unlock by playing the game. Spoiler Spoiler Overall, games look rather mediocre with exception of art style of some of places that you visit during Singleplayer story and a lot of details that breathes a bit of life into levels. Gameplay Both Vegas and Vegas 2 have exactly same gameplay and gameplay mechanics (with exception of gear customization of Vegas 2). It is 1st person shooter with high damage enemy fire that forces you into cover. When in cover game switch to 3rd person camera, allowing you to observe bad guys around corners and shoot when you have a chance. Almost all firefights are CQB, guns are rather accurate and have ability to be modified with some simple mods like sights or suppressors. Enemies die quickly (thanks to high damage of your fire) and stick to cover (mostly). Player’s health is regenerating after sitting in cover for some time. Almost all singeplayer you will have 2 friendly AI soldiers under your command and you can give simple orders to them, exact selection of orders depend on their combat mode (stealth or “loud”). When you order them to get to a door, you get more choices to how to breach it (group of orders also depend on combat mode). You can breach door in 5 ways, (2 loud with explosive, 2 “sneaky” with smoke or flashbang and 1 “normal” – just open door and get it). On top of that sometimes you can order (and use yourself) ropes and breach windows, but that is rather rare. Spoiler All action happens in linear levels with few small arena-like parts. Sometimes you can breech room from 2 ways, but those “flanking” entrances are not far from main entry point, so levels are rather cramped even when you technically have options. Almost all combat between R6 and mercs is attrition type, sometimes you have to defend something from wave(s) of attacking mercenaries. All this sounds basic and rather uninteresting and in concept it is. But what saves it is how exactly all this implemented, so called “main/short gameplay loop”. Shooting is rather enjoyable in this game and fights have a momentum behind them – loud firefights with “chunky”-sounding weapons against enemies in close proximity with high damage weapons that can finish you in several quick hits even when you are in cover gives gameplay an oomph that it needs to elevate above “generic cover based shooter”. Don’t expect something more conceptually interesting than breaching rooms and shooting everybody inside, though. Ow, room breaching… It feels more like it there because of Rainbow Six in the name, not because it is really useful. I could complete this game without problem with just 1 option to breach a room – open and fire. Don’t remember any situation when I really needed to throw a grenade inside or a flashbang instead of just opening door and pressing LMB. Spoiler Cover use is also rather simple – press button, when near corner you can blindfire or if you press aim button your character leans out of it. Nothing special here either, other than a fact that character leans out of cover long enough to catch deadly amount of lead if enemy is aiming at corner and not too far, before you can fire. Everybody in Vegas 1 and 2 move rather slow and all movements feels heavier than in something like Ghost Recon Future Soldier, so player usually should be more deliberate with his actions. Spoiler Few sections of Vegas 1 and 2 feel like somebody had a certain idea/direction for them, which made those moments to be more interesting. For example, in Vegas 1 in first mission there is a part of level where you take out enemy and grab his shotgun and in next 3-4 rooms all enemies have pump action shotgun exactly like one you picked up. This creates interesting gameplay of waiting for enemy to reload next round and aim before enemy can lean out of cover to fire next shot, and you are trying to do that against 2-3 bad guys in the same time. But those moments are rare. Guns in both games feel mostly the same, at least compared to weapons of the same class. Shotguns and sniper rifles feel different enough, but i used them just few times as SMGs and ARs are better for Vegas levels. So overall Vegas game are rather simple in concept, but execution of some of game mechanics makes it more enjoyable than what you can expect from yet another console cover based shooty-shooty game. But this is not an 9.5/10 gameplay that some of game journals gave to Vegas 1 and 2, for sure. Plot It exist for sure, as there are even characters who talk boring stuff to make you understand that they are bad. I can’t say who is done what exactly and why (maybe except last bad guy in Vegas 2), I don’t even remember names of generic McMilitary guy that you control. During whole game you are not sure if you are really defeating bad guys, there is no feel of progression through story for most of the game (except probably the last level), all levels in my head are mixed together into a flashy gambling machine-looking blob. If I look at screenshots of most of levels from Vegas 1 or 2 I wouldn’t be able to tell from which part of the game it is. Spoiler Enemies, friendlies, AI Teammates are not terrible but can get stuck in some rare places, enemies usually do what they are supposed. Interesting note that your teammates have environment awareness system similar to SWAT 3’s – they understand “rooms” and chokepoints like doors and keep them in sight (mostly), but thanks to regenerating health and ability to revive downed colleagues, save checkpoints and much more scripted enemy location and spawns this system is have much less impact. Enemies on the other hand have problems with doors. Those problems are purely tactical, they are easy to funnel into chokepoints and gun down in groups. When under fire they switch to blind fire. They do what you expect from competent AI to do, but they lack something. I don’t really feel threatened by most of them (except shield guys), don’t feel need to move around as much as in FEAR. Mercs usually are sitting in cover and don’t move somewhere else, which makes firefight to be more predictable and a bit less interesting. At times bad guys can take good cover (that is more thanks to layout of place) so you can execute good flanking, but it is again rare and not really necessary. Mercs have generally 3 type of troops that you can notice - usual mooks, shield troopers and snipers. 2nd and 3rd are rare to encounter. Teammates overwatch 2 doors leading to next room. Spoiler You can order them to move, but they take cover automatically Soldiers have 2 weapons - "sneaky" and "loud". They choose weapon based on what you have in hands (suppressed or not) and combat mode. When both soldiers are firing at enemies while using same cover, they take turns. Some of enemies are also doing that One of places where he got stuck. This one was severe, he managed to get out only when i was nearly in the end of this mission. Sometimes enemies pick strange places as "cover" Shotgunners are not much different than usual mercs Bad guys are also not as sharp as they need to when grenades lands nearby. Most of shotgunners have those ballistic masks that are not providing any additional protection in game Same for shield guys Enemy AI likes to use smoke grenades or flashbangs "Suppressive" fire And blindfire Doors are hard Conclusion Solid shooter for its time, but rather basic and lacking in everything else other than shooting somebody in the face. I have no idea why this game got such high scores (5/5, 9.5/10 and similar), game have dumb basic plot, uninteresting characters, basic repetitive mission design and no depth to its small selection of mechanics. Rainbow Six Vegas and Vegas 2 are pop-corn action summer blockbusters about “special forces dudes” doing military-looking things, most of which you forget after some short amount of time and only few of them will remain for a bit longer. It have fun short gameplay loop, so recommend it to play in short playsessions. Lord_James 1 Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted August 21, 2019 Report Share Posted August 21, 2019 Next game - a hybrid of RTS and RPG - Behind Enemy Lines or "Soldiers - Heroes of World War II". Spoiler Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted August 22, 2019 Report Share Posted August 22, 2019 First mission in USSR campaign. It is kind of tutorial/sandbox for player to play around with game mechanics (infantry, armored car, tank, AT cannons and similar). I will show some of failed attempts as well, to show how easy and quickly you can fail in Behind Enemy Lines. Also, there are few textures on the ground that are not properly rendered (old game + notebook videocard made many years after game received it last update). Our mission - capture village defended by Nazis troops. Entrance to it is well protected with 3 AT guns and light tank. Next to it - a hill with 2 more AT guns and minefield. Spoiler On the left corner Germans have not many troops, but only infantry can get here through lake. Troops that were given to take this village. T-34, Armored car and 2 soldiers (one with PPSh and second one with AT rifle). Each soldier have inventory and game tracks everything in it down to amount and type of ammunition. Right flank is also not well defended as left lower corner, but approach to it is rather open. Enemy logistics base which we should destroy. Rear bridge overwatch. Behind a hill with AT guns there is a church with bunch of boxes near it with gear/equipment and empty halftrack that we can take. Starting operation. PPSh soldier is sneaking to right flank where a single armored patrol car is located. Spoiler In prone position soldiers are harder to spot for AI. AT grenades against any thin-skinned vehicle is 1 shot kill. AT grenades are usually heavy and you can throw them for 15-19 meters at most, IIRC. One of Germans heard it and now investigating. In direct control mode i killed this enemy with burst from PPSh. German soldier didn't saw my trooper because of high grass where he is located. And looks like some of bullets flyed to close to other group of Nazis, or they heard explosion and shot, so they are now rolling with a tank support. Time to run. Tried to test AT rifle ability to take out Panzer 3. Managed to mobility kill it. ... ooops Next attempt: I like explosions in this game, they are powerful and fun. Spoiler This time tank nearby wasn't triggered. Looting dead crewmembers of that wheeled death trap. Cool thing about this game is that it have dynamic cover system that allows to use almost anything solid for cover. Destroyed vehicles hulls and parts are not getting deleted from the map and all objects (including with physics simulation) can be used to cover your troops. Reinforcements arrived. It is scrippted to appear at certain conditions in this mission. Tried to sneak to rear part of village, was spotted. After burst against German officer rest of troops started to throw grenades. That guy is fucked. Next attempt, heh This time decided to disable nearby tank and try to run away. Spoiler Trying to use high grass to hide my soldier and get out of soon to arrive angry mob of Nazis "Move faster! Faster!" Enemy probable heard or spotted movement, but didn't had exact position. So he decided to throw a grenade at a bush where he thought my soldier was, and made a mistake. Shots will guide enemies to this place, we need to run! German infantry arrived and now they are sweaping backyards. My soldier managed to cross a river moments earlier. They are sweaping high grass as well, and it looked quite deliberate. Quite a juicy target for a frag grenade. Didn't "cooked" it enough, grenade bounced into water stream. Damn. AI reaction - they opened fire at bunch of vegetation nearby And they added a frag to that reaction as well. Managed to get into grass to ambush enemies Right flank is sort of clear, we have a breach to exploit. More reinforcements arrived. Picked up german helmet. Now you need to manualy put it on his head as helmet is in his hands, lol. Now we can try to sabotage those cannons. Building near one of cannons is on fire, we can try to get away from this hornets nest. Something exploded behind soldier. Probably enemy tanks or rest of cannons are trying to take him out. Sadly, he didn't managed to get away. "load saved game" is my moto Now i decided to use T-34 to punch through frontal defence, as i can't take it out with a single soldier (too many troops there). Direct control of T-34 is on, time to play WoT with RTS-style camera view, lol. Spoiler Enemies with AT grenades are frequently exploding when killed. It makes this rush looks like a wave of suicide bombers trying to get me. HE shell took out halftrack in spectacular way. Another HE shot finished Panzer 1 (or was it 2?). This one is serious threat. Took cover behind a building (tank is out of FOV) and detracked him. Few shots later - i can't penetrate him from this range and at this angle. I need to close in and finish this tank. It was risky, but i managed to take enemy tank. Crew will be mowed down with MG. -1 AT gun thanks to HE shot and cover for T-34 from concrete ruins Minus second one, used previosuly damaged Panzer as a cover. Now a hill with AT guns. My tank will be easy target for them, so i use soldier for this job. To not trigger them too much, first patroling German will be killed with throwing knife. Second one noticed this and now moving to search for my riflemen. Used parts of destroyed AT gun as cover and finished enemy away from AT guns. Frag grenade cleared crew of the frist AT guns on the hill. Grenades should be aimed at a point behind armored shield, ot crew will get minor to none damage. Second is out. So i decided to take a risk and take out a tank on left side of the hill with AT gun. Didn't worked so well... Let's get back to save file just after AT guns on the hill were out of action, but before my soldier flyed away from one of them after explosion. Now i'm using T-34 to punch through central part of village. Spoiler This is hillarious! Tank rampage! Armored car from rear part of village arrived and ate HE shell. Kek 1 HE to the commandant's office. Enemy tank decided to attack T-34, i moved back to find a better place to kill him. Detracked, now i can maneuver to take it out. Not much fuel left in T-34, so syphoning some from Nazis. Game doesn't model different types of fuel, probably for gameplay reasons. After clearing few places and taking out rear guards i decided to use enemy Panzer 3. Soldier is repairing it with repair kit from T-34's inventory. Both soldiers and armored car crew are jumping into their new vehicle. But before using it i need to take out last tank that can penetrate Pz3. AP round flied right through that Werhmaht soldier, kek. Rest of them are not trying to grenade T-34 to death. They should be taken out now first, as enemy tank is immobilized. Now rest of enemies are easy prey. And mission is done! N-L-M and Alzoc 2 Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted August 23, 2019 Report Share Posted August 23, 2019 Next mission is where actual USSR campaign starts. From this point all troops and their equipment will be carried to next mission, so if i loose anybody, it will be for rest of campaign. At least saving is allowed. @N-L-M if you want to play this game, from this point it is better to avoid my playthrough, as it will be a bit "spoilery". Tank convoy was bombed by Germans and only 2 tankers survived with just pistols in their hands. Our task was to punch through Germans and capture village with a train station that was used as logistical hub by invaders. Now this task needs to be done with just few badly equipped survivors - Taras Kurennoy (selected) and Ivan Prokhorov, both armed with TT pistols. Spoiler Nazis have LT near ruins. Inside of those ruins remains of Special forces troops are surrounded and cut off. Only 2 of them left and they are not going to live long if we will not interfere. On top of that enemy infantry is doing the sweap of convoy bombing site. Action phase. Managed to grab few items from dead Soviet soldiers, now we can try to defeat that search team. Spoiler After halftrack was destroyed, both of my survivors were placed in thick bushes nearby to ambush Germans. Crossfire and frequen movement inside of foliage did help us a lot. Doing several shots and relocating allowed to take out about 6 or 7 enemy soldiers. Ivan had just few rounds left before we run out of Nazis, lol. Some of Soviet troops had steel breastplates that i took to increase chances to survive this fight. I decided to take some time and thoroughly look into what enemies and dead comrades had. Now this strange mix of Soviet and German equipment should be good enough to try to push to survivors of sabotage team. Ivan have just few spare rounds for PPSh, thats why i also took bolt action rifle with again just 10 additional rounds and even save pistol. Taras have much more, but he will be slower because of the weight. Now we can move. My tankers aren't very good with guns so after we opened fire that enemy infantry men managed to jump into cover and een shot a helmet from Taras. Now this guy is trying to find a better cover to have clear line of fire on us (visible on the right). Few shots with a rifle managed to stop this German soldier. Next target - a light tank. Problem is both of my tankers don't have AT grenades and i used molotov already agaisnt half-track. I decided to immobilize this AFV with frag grenades and finish with AT rifle. First grenade didn't do much, but second one took out tracks on one side. 2 shots from AT rifle managed to penetrate that tin can. A crew member on fire appeared in front of us, was quickly finished with burst from PPSh. LT now is on fire. Sadly we will not be able to use it or take its MG for infantry use. Now we are pushing forward. A motorbike had arrived next to us. We took it out, but i decided to reload and try to save that bike, because it had an MG that i can detach from it and use. Enemies inside of those ruins are getting reinforcements. We should speed up and in the same time now we will have a problem as pushing right through center will be hard task. After reloading we managed to take out LT without destroying it so coaxial MG was taken from it and put into use against "bikers". At this point i only need ammunition from that bike. We took it out during firefight with just arrived German soldier. Next phase - trying to get to trapped comrades by circling around, outside of ruins. Spoiler Another bike went for the remains of bombed convoy, i ordered Ivan to grab a MG from BT and finish those guys, as they can interfere and hit us in the back. Taras meanwhile is trying to get to saboteur team survivors. Just 1 comrade left and he is fucked if we don't do something very soon. I guess Germans whant him alive. I didn't managed to find any entrance from behind and on top of that Taras and Ivan had no AT grenades or any explosive powerful enough to make one. I need to make sure that the German troops will switch their attention to my ex-tankers. So i decided to go into town with hipfiring DT MG at Nazis from behind. Not all of those dead bodies are from us, there are plenty of Soviet soldiers bodies around those ruins. Taras is in the bushes near entrance and Ivan is firing from LT location, putting Nazis into crossfire. But entering this place for Ivan will be deadly endevour - a group of enemy infantry is located on the right side of it, in cover. Reinforcement that tried to rush inside was ambushed by Taras, now we need to make a move or German reinforcement will arrive and force us to rush again. Taras will run to Ivan, but in such way that tank will pay attention and for at least some time drop suppressing last survivor. I didn't had any more ammo for AT (nor it will be able to reliably take out tank without risking tank firing back). I decided to use grenades to de-track it and use a moment to just sprint away. Well placed frag (thanks to direct control) killed whole group of shooters on our right flank, now we can try to ditract a tank and join with last survivor. Killed last German soldier by cheeki frag. Also wanted to distract a tank. While i was looting corpses for more frags, one of them managed to de-track Panzer. Now it is time to get in there, we are loosing time. Taras will sprint inside, using slow-ish turret rotation of a tank to avoid direct fire and ruins for some cover (although not reliable). Ivan found himself right in the middle of big group of German reinforcement. We need to speed up and get out from this place. Spoiler HE shell from a tank missed us and by miracle hit a wall behind, making a breach. While loader was shoveling a new shot into gun breach both Taras and our new team member make a run for a hole in the wall to foilage outside of ruins complex. Ivan just few minutes after killing big group of Nazis by long burst from MG now is hiding in the bushes while i'm trying to figure out how to help to Taras and our new friend to get to extraction (which is not far from Ivan, on the other side of river). On the map it is visible that Taras path to extraction is obstructed by AFV and running our whole complex from other side is not an option, thanks to pictured group of enemy troops. Here is that extraction. And how i can deal with that group of troops? I waited for a bit until main group of German infantry moved inside of ruins and if you look at half-track you can see that it doesn't have a crew inside... So Ivan just jumped in and drive away from main group of troops, to make a space... ... for MG fire that will keep Nazi invaders away from my new armored vic by killing them before they get into grenade range. If they do, Ivan is as good as dead in this open top death trap. Quick reaction and high RoF of MG managed to clear area right next to vehicle, but troops from ruins are ruishing back. I have just 146 round left for MG and i need to punch through enemy AFV to my comrades, so enemies should be taken out with miniman use of MG rounds. Some of survivors of Ivan's massacre are trying to run away. This will be awkward fight - both my and enemy vehicles are bullet resistant, so MG fire is useless. Will try to take out MG gunner first and bait driver to get into MG gunner position after that. Gunner is out. He decided to drive somewhere, so i had to ram him and stop vehicle to make driver to jump into gunner position, where he found his death. That was close - Ivan's helmet was on the ground after that firefight. Now we have 2 AFVs, haha. Although there is still a tank inside of those ruins. Sadly, i was too slow and instead of 2 SF team members that i could potentially save i managed to get to them only with 1 left alive. Making sure we will not have Nazis on our tail. Both vehicles drowned, we can now get out of this place, but things are just getting started as survivor of saboteur team tells us his mission that must be completed and it appears that only this group of 3 soldiers are left to do it... Quote Link to comment Share on other sites More sharing options...
N-L-M Posted August 24, 2019 Report Share Posted August 24, 2019 14 hours ago, LoooSeR said: it is better to avoid my playthrough Guess I'll just have to catch up with the thread in a few months then, lel. Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted August 25, 2019 Report Share Posted August 25, 2019 3rd mission for USSR (2nd if we don't count "tutorial"). Ilya (survivor of sabotage team) told about mission that they were on before getting caught by Nazi. Germans captured fully-loaded Katyusha MRLS and they are planning to move it to Germany. A small group of soldiers decided to try to take Katyusha, as it was not that far and probably will be useful to complete tanker's task. Sadly we were just a bit late as train with MRLS just left station. Now we need to find a way to catch up. Spoiler Only 3 soldiers, but overal they are equipped with all basic gear we will need + steel breastplates and helmets for additional protection (with exception of Ilya, his helmet is somewhere in previous mission, laying on the ground) Eastern side of this area is full of German troops and AFVs. Roadblocks with MG nest on N-E side. Northen side of train station also have few AFVs parked. Light tank will be a problem for us, we don't have anything long range that can penetrate armor of that LT, only AT grenades with 15-18 meters throw distance. N-W part of trainstation have that MG emplacement. Entrance to train station and warehouses is on Western side and lightly defended. Almost forgot - saboteurs had their contact working on train station, he lives in this house on Eastern side of village. Action starts: I decided to infiltrate this base through train entrance on N-W part of this map. This guard will take a throwing knife in his back few moments later. Spoiler Fuel truck appeared, i'm waiting when it will pass, but some of German troops were already alerted. Waited until this suspicuis Nazi walks away from base entrance and road. ... i think Taras have enough gear. Gates are opening for this car, so i will take it and use to block gates and leave them open (just in case). Driver is finished, rest of team moved closer to entrance. Parked here so gates will remain open. You can see that truck cabin have damage from MG burst that took out one of 2 soldiers inside. Preparing to breach those gates. Well, i overcooked this grenade, wanted to take out both guard with airbursting frag grenade. I took out visible guard with direct control mode and moved Taras to position closer, to find LOS on German soldier behind gates. He already sended one hand grenade and now throws a second one. Taras moved from that tree just in it, heh. My second frag will take out that Nazi. We are moving inside of train station. From this point we can move in 2 directions easily - North and Southern part of train station and warehouses. Ivan and Ilya are moved to Southern part to clear areas near train, we might need it to chase Katyusha. This is where enemies are getting seriously angry. Enemies are moving towards us and i'm currently thinking of how to take them out better. This small sandlot in front of us will be good place to catch Germans, as they don't know where exactly we are. Also, you can see breastplates on soldiers in this pic. Both have MGs, BTW. Now very loud part of operation starts. Catching first Nazis with crossfire ambush. Spoiler Second one killed by Ilya point blank. Second group is more serious and now they know where we are. Ivan got his helmet shot out and a German trooper with MG is standing in the middle of open area and waiting for Ivan to get flushed out of cover. Breastplates decrease damage of pistol caliber weapons, but MG is deadly. Saboteur is distracting that hip-firing Nazi Rambo while Ivan is trying to get away. Ilya is pretty good with MGs (i think those yellow dots near weapon means how skilled soldier with that gun and Ilya have 2 instead of Ivan's 1, Ilya's fire is noticeably more accurate from MG) and he managed to take out that German Rambo. But few of Nazis left from that group of troops. One of that tried to flank Ivan from right. Second rushed to ruins right next to Ivan and now i don't want to risk him in CQB when enemy is already aiming at him. Our SF soldier will get him instead. Done. Few enemies left in warehouses futher away, we will deal with them after refreshing our supplies of ammo, grenades and meds. Apparentlyour shenenigans with 2 MG ambushes made Germans very angry and tank was called to deal with my troops near entrance to train station. Spoiler Shoveling ammunition in pockets as fast as we can and running away. Heh, that was useful to have gates always open, managed to get away from compromised positions right into vegetation to hide and wait. That tank crew had enough of me using those ruins as good cover and just smashed through them. On Northen flank i decided to move Taras a bit futher and prepare him to catch any reinforcements with grenades, if it comes to them. Meantime i'm moving Ivan between bushes and trees just enough to trigger this tank to investigate place. I want him to drive away from base, i don't have good AT weapons to deal with it now. Thanks to vision based on LOS he can't see Ivan behind trees and bushes between us + prone soldiers are harder to see. Tank drove though that warehouse when searched for us. I spotted 2 boxes near fuel tanks and moved Ivan to them and that German guy decided to interupt me. I hope LT will not drive back before i can get what was inside of those boxes (after checking them they had mines, AT grenades and some other small stuff). After Taras took 2 AT grenades from boxes i moved him back. Now he is approching light tank from his blindspot. Bushes next to a door are probable the only place i can get to without getting killed with MG and close enough to throw a grenade. And back to Taras. S-W corner of base is clear and now we can start to clear N-W corner. That was very risky but incredible grenade. Took out soldier on the right with PPSh. In few moments this place will be crawling with Nazis. Which is good for frags, haha. Team re-joined for equipment managment. Grenades probably look very OP on my pics, but this is because i don't show how much of them i wasted to get one inside with proper timing on fuze to catch enemy. Still, landing a good one is very satisfying. Now, Northen part of train station. This one have a small catch - i need to take out armored car crew while they are outside of their vehicle so i can capture it and use instead of risking damaging it. Spoiler Frag is inside of ruins and just a moment before it explodes i took out a German outside in case he survives and start to cause problems. Grenade took out rest of patrol, haha. Main train station building, full of nazi invaders. Those small grenades takes up less space than German one. Crew is still not alerted enough to jump into their armored vic. Well, i fucked up and now Taras is in trouble. Ow wait, no longer in trouble. Now Germans have problems, but not for long - we have not exactly a lot of fuel left. Crew of that vehicle was taken out by airbursting hand grenade above gunner's position. Just a fraction of second on a fuze would turned this vehicle into a pillbox, as frags can take out wheels if they explode close enough. Using armored car with exosed gunner against this house full of Germans would have been a bad idea, so sneaky frags is my choice. Breaking windows to make a way for room-clearing present. Back to car, now i need to figure out how to use it with maximum effect before it runs out of fuel. Solution was simple - drive it like a maniac right into enemies. It is not as dumb as it sounds, taking out MG gunner first leaves that half-track alone for long enough for us to take out gunner and driver or to destroy it. Spoiler I tried to stay outside of MG arc and managed to kill gunner and now driver jumped into gunner's place to be machinegunned as well by our vehicle. Dealing with patrol that rushed to help troops. Few moments later -we are in half-track full of fuel and with enough MG ammo to clear rest of village. Now we have some breathing time. I'm preparing this vehicle for futher action, at this point it will clearing last troops before meeting with our contact and jumping onto train to chase Katusha. So there were a lot of AT and anti-infantry mines in warehouses... Just in case. Clearing village from patrols Now finishing move - take out this vehicle and mow down remaining troops with our mobile open top pillbox. Just in case smashed this bike, as sometimes those bastards use it to call for help. Leaving some mines here as well. Now we can meet with our contact. We will have few minutes to load up into train and sneak out. God damnit, i put mines on several roads but reinforcements came from only road that i didn't covered with mines. Rushing to a train to get inside and hide. Our contact was authorized by Germans to drive their trains, so we will be safe inside. Enemies probably heard our vehicle but can't find it, heh. Done! Next we will try to get our hands on Katyusha MRLS. Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted August 27, 2019 Report Share Posted August 27, 2019 4th mission. We reached a train depo where a train with Katusha stopped for a night. This is our chance to sneak and grab it. As soon as we entered this compound we were spotted by MG nest. Well, so much for steathy intrusion. Spoiler We jumped into bushes behind big pile of logs but patroling enemy that was alarmed by shots rushed into our direction, we took him out. Ivan is going to sneak to MG nest and clear it with a frag. For a moment things are silent, so i have time to look around. Main entrance is well defended. More MG nests near main entrance After getting idea of what is near us, started to clear this depo. Ivan clearing houses as well. Direct control helps a lot in those situations. Katusha is all the way in the back and it is not attached to any locomotive. Some of patroling Nazis are trying to find us, only to find burst from PPSh. Things got much worse - reinforcement arrived, and a serious one. One of vehicles driver was a moron, driving into this house. Less cover for us to use. A lot of German infantry is lurking aorund now, searching for intruders. Now i'm trying to chew through that group of Nazis, using their own MG nest. Didn't reloaded in time and Germans managed to rush to MG nest and threw frag inside + finished with fire over sandbags after closing in. I need to do this attack a bit differently. Preparing for my second attempt to gun down that infantry reinforcement that came inside of half-track. Spoiler Now all 3 soldiers are positioned in line to fight with Nazi troops. Jumped to MG and announced our position. Risky move, AFVs can try to drive here. I hope those warehouses in front of us will give us some protection and force vehicle to drive around. This time gunfight looks much better for me, my soldiers are covering each other reload pretty well and all of them have LMGs for maximum damage output. In direct mode i took out a bike near that 8x8 AFV and it was triggered by my impudence. AFV didn't pushed forward. Things are semi-safe here, heh. Preparing for some frag spam. 9 grenades, haha. Now this thing is not going anywhere! After clearing infantry and locking 8x8 i can get more bold with my attacks. And MG tower is also now clear, had to use plenty of rounds from SMG to get him. Now we are going to wreck this place! Entrance on the east is almost clear. Only scattered infantry remains inside of this base. Driving like a madman in open top vehicle can be dangerous, crew inside still can be damaged by pieces of buildings and structures that you are driving through. Now almost everythig is clear except few soldiers next to a train depo. Now it is time to work as a train driver! Not going to show this train/railroad puzzle, but i can say that you will need to work with some switch to get on a right track. And we are out of this depo, with MRLS! Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted September 2, 2019 Report Share Posted September 2, 2019 5th and last mission in Soviet campaign. We reached a train station that is used by Germans as one of main logistics bases, a group of tanks is currently being unloaded. Here we can get 2 mission completed - demolish arrived armor that tankes were tasked with and then destroy Katusha to avoid Germans using it, which was a mission for recon unit. Well, as before railroad texutres are glitching. Here is our train, problem is that Katusha is facing the wrong way. Spoiler Nearby aux. train station and warehouses area could be used to park our train and face MRLS in direction of main base. Entrance is well guarded. At the main base. MG guard post on crossroads of railways, this thing is blocking our way to the north. Action phase. Plan was simple - make some space around train to avoid Germans running around it and then clear auxilary logistics base, move train there and launch all MRLS rockets at main facility, clear survivors with bullets and grenades. Here i'm taking out some patrols near our train. Taras is equipped as a "saboteur", so he will be our sneaky-sneaky comrade. Spoiler Ivan and Ilya are overwathing areas near train with their MGs. We can send Taras to make a path inside of warehouses compound. Smoking is bad for your health! After getting to fences i started to throw frags over it and fire from SMG to draw attention of gates guards and try to suck them out of their base into cover-less area. Several guards were killed in such way, it is not exactly easy if you don't move your soldier fast enough to ambush position. After gates became unguarded i started to slowly deal with several soldiers that were overwathing entrance from inside of base. Those nazis are an obsticle. I was totally expecting enemies at some point just to mass rush Taras position, thats why both MG gunners are now covering him from the rear. Trying to crawl inside. Risky, not much good cover and Taras is in grenade range of those base guards. Some of them are trying to get a LOS on us, we need to prevent that. A big of explosion should help us with creating havoc. Few moments later i spotted something on a minimap. A German train stopped right next to ours! A group of soldiers got out of it. Now we will need to fight our way through to our own train! Meanwhile both MG gunners rushed inside to probably the only place with some level of cover from MG guard towers, fighting with soldiers near crates with ammunition. Several Nazi troopers rushed to base, but Taras was overwatching entrance and got several of tem before they saw him. I looked again at the map and... what the fuck? I was just GTA'ed - those assholes stole my train with MRLS and brought it to their main base! Where are my save files? Oh, let's try this one, will ambush that train before GTA 5 will happen. A car with 3 MG on it is being pushed by locomotive in front of it, i'm using AT grenade to demolish it. Spoiler 2 MG with 100 round belts should be capable dealing with enemies on that side, i hope Germans on the other side of train will not be quick enough to exploit reload time of our MGs. While Ivan is firing MG i also thrown frags over train cars. This ambush went very well. I spotted that the end of last train car is relatively close to MG nest and tried to use it to throw a frag grenade to enemies. I can't get close enough to take out all of them, range was just few meters short. Damn, now i need to find a way to get a frag behind sandbags. Well timed dislocation from that corner, haha. As attention of enemies is drawn to train, i think one of soldiers now can sneak to them from other side. Done! Now back to secondary logistics station. Whole group of saboteurs is rushing in, clearing buildings with grenades. My MGs managed to outshoot this German trooper, almost whole southern part of base is clear. Last enemy - that guy found pretty good spot to overwath both open area next to entrance and rear of his building. Thanks to armor vest and MG Ivan took him out without too much problem, i wasted probably 3-4 frags to get this nazi invader. While we have a moment to breathe i'm trying to access what we have in ammunition crates around us. Some usefull stuff here. Our small moment is over - German troops are trying to assault my small group partizans. Now we need to find a way to take out enemy MG tower on N-W side of this facility, but a path to it inside of base os overwatched by troops that took positions inside of building near the train and some German troopers are spread inside of warehouses and around them. I need to find a path outside of base, but Northen path is closed (overwatched by 2 MGs). Well, answer was simple - grab a track, near wich a German driver got his head smacked by PPSh buttstock, drive it next to a fence. And blow it up! Now we have a way outside. BTW, note that you can tell your soldier to take a firing position behind engine block, that landed few moments ago. Ivan is sneaking next to guards house. Ilya used a demolution charge to make sure that this train is not going to drive back and bring more troops inside of that railway carriage. Ivan took out enemy MG gunner by burst into his back. Now - guard's building. Hand grenades made those guys mad and now they are rushing our positions. Taras and Ilya are ready to meet them. And that is why you don't bunch up in front of soldiers with MG and SMG. Used that moment to push Ivan futher and take out MG nest at the entrance. Now only few Germans left inside of that base. And now Ivan is going to lock this entrance for enemies. At least for some short amount of time, as there are just 150 rounds for that thing in addition to 100 round belt that is currently this guy is loading. Sneaky demo charge room clearing action. And this house is done. Warehouses still have enemies inside. Done! Now to the fun part. Germans didn't liked that somebody took their warehouses and decided to attack. I was pretty lucky with taking out MG gunner and taking over it. Spoiler Not much ammunition is left after this group rushed in, without knowing that their MG is already in our hands. Now we need to relocate a train with Katusha, and do it quickly before enemies will get some new ideas, i spotted several active AFVs and a tank in their main base. Now MRLS is facing in right direction... hehe. One enemy tried to sneak, but was cut with MG burst. We need to fire quickly. And rockets are out! Second salvo! 3rd salvo - continue to erase grids on the map. That SPAAG was lucky to not eat Katusha rocket, but few moments later it was put on the side with a shockwave. Next out is out! That light tank gor schwacked If i will manage to kill a crew of that tank without destroying a tank, it would be very helpfull to finish this mission. Thank god, rocket hit warehouse near it, while taking out crew. Perfect! Few more nazis cought by MG nest. Last salvos. That armored patrol car ate a rocket direct hit, haha Just erased almost everything in that base. This was so satisfying! Katyusha is empty, no ammunition for it to be found. Time to leave and finish clearing enemy base, and i have an idea how to do it quicker. Spoiler Central areas of enemy train station are just completely moon-surfaced. Our trio is now again, on foot and against overwhelming odds - enemies still have 4-5 MG guard towers and 1-2 AFVs active inside of base. Mission is still not finished - we need to take out several tanks that managed to survive not very accurate barrage from MRLS. MG gunners took out enemy in guard tower and finishing rest of entrance guards was easy task. I picked this place for infiltration because it is close to that tank, crew of which was blown up by Katyusha. Tank is intact (storage building saved it from rockets), it is also armed and fueled. Excellent! No more chew-chew for that train. Demolution block is usefull, again! At this point this is just complete destruction and utter havoc. MG guard towers are easy to deal with, when you have 75 mm HE shell. Oh, that SPAAG managed to get back on tracks. Too bad for you. That MG gunner decided to get the fuck out from his tower, haha. Too late, coaxial MG made a short work out of him. Taking out few remaining Wehrmacht tanks. A bit of demolution explosive and that is all - mission is done. Only 1 thing is left to do - take out Katusha so Germans can't use it and disappear. Decided to make a smal detour to enemy train and make sure it is dead as well. Wet cloths, cows, wooden houses and Panzer 4. MRLS is out. And enemy train full of ammunition is now a smoking pile of burning pieces. Mission is finished! Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted September 10, 2019 Report Share Posted September 10, 2019 And here is British campaign. We are playing as british infiltrators team that is hunting for "Fau-3" guidance system. Spoiler David is tasked with taking care of small island near us so main team can get to their incertion area. Main problem for our small ruber floating thingy is this boat. Our main objective - take out 2 coastal defence guns There is a serious defences covering beach. Action is starting. Well, after David will get to this island. Spoiler Suppressed pistol will help us to sneak around for some time. Taking out lights operator David decided to take out an island full of germans with just few spare rounds for his pistol and a knife... My frag that took out a patrol outside of the house triggered an "ALYARM!!!" and now everybody inside of the house are rushing to their positions. Damn, boat is active. That will be hard to survive that... Fast, to the save files! This time i decided to go straight for enemies in the house instead of that operator on the right. Spoiler Heh, looks like SMG fire took out boat crew and only gunners for AA AC are left here. Taking out Germans between David and the torpedo boat. Our target - this position. Hehehe. Position was fully destroyed a moment later, securing landing position for rest of infiltrator group. Went back to island to grab this AA 20 mm flak autocannon. One of secondary task was to take out this lighthouse, but 20 mm is not enough for that, as i found out. At least i can reach cannon crew from my position, thanks to a range of that 20 mm flak cannon. Main team is landed, consisting of sniper and MG gunner. Grabbed MP-44/STG-44 and now swimming to main land. Our quite pistol is going to work here as well. Near David this build-up compound starts. Big caliber HE rounds are visible here, could be useful. Patrol was dealt with quickly. Second team is sneaking to 2nd cannon. Left flank is now clear for a... flanking move. David is sneaking to this guard house, we need to clear it to be able to take out rear guards of the caostal defence cannon. Second team started to work - frags into MG nests. That frag was very lucky, haha. After about 1-2 minutes of sporadic gunfire we took out most of enemies near 2nd gun. David started action on his flank, sneaky-sneaky stuff is over. Spoiler Guard house and Guard tower near it responded with hail of bullets into bushes everywhere. THey don't know where our british commando is, but can't get out of foilage and staying inside is also danger. I move him into place where he is not as likely to be hit as in other bushes - behind this small tent. Few moments later German troops decided to assault and get into close combat, but good shooting skills and a frag took out attackers. Now we have small moment to do something - attackers are dead and guards inside of building that were overwatching are now reloading. This is our chance! Rushing forward, one bullet managed to find David but he is Ok enough. House clearing with grenades. Both guards (one with MG) were taken out and this place is almost clear. Only MG gunner in the tower left. Was running inside of the house near windows through which this soldier had eyes on David, forced him to get to reloading and used this moment. Second team took out cannon crew, just few enemies left nearby. Cannon is in our hands, currently preparing it for usage. Reinforcements arrived. 203 mm cannon rampage! Spoiler HAHAHAHA Thats what i call bunker-busting. Lighthouse is smashed into pieces. Used last rounds on that thing, but now enemies have no armored vehicles in the area. This patrol car was concerning me, was close to David (thats why i didn't moved him deeper into German base and left inside of cleared guard house). Demolution charge is up, time to get out. This 203 mm monster did its job. Now - trench fighting and buner clearing. Set fuel tnaks on fire, just to be a bigger dick to nazis. Enemies are randomly jumping on us from several directions, so Hovard is covering Robert, who is preparing to clear a bunker. Nice way to learn internal layout of those bunkers. Nobody was in this one, but i know that others have bad guys in them. Slowly moving through trenches. You can see on the map a group of soldiers moving through beaches to attack us from southern side and several red triangles (MGs). Waiting if those Germans are going to commit for their attack or decided to sit on overwatch. Enemies decided to stay near MGs, so we are pushing them. After frag took out MG enemy infantry became angry and now pushing us. Robert and Hovard rushed to damaged bunker that was very likely to be clear inside and use it as a cover against enemies pushing from 2 direction. Soldier on the right was suppressed by MG and frag finished him. To prevent too much pressure put on my second team David was tasked with making some noise with MG in guard tower next to guard house. Took out MG gunner, tower next to him looks like a good point to get to. Counterattack got wacked by a frag. One of enemies managed to get behind, but i was quicker with panic full-auto fire, heh. We made enough of noise, 2nd team don't have enemies around. Time to relocate and make sure that quad MG/AC gun is not going to be a problem when we will get to 1st cannon. Perfect throw! Hey guys, don't be so mad near a row of 203 mm HE shells. Ok, i can do that as well. Tried to throw it to place that is far enough from HE shells. Was very nervous if that will trigger those big ass HE shots. Clearing last enemies between 2 bunkers that are still under control of Germans. Now bunkers - trying to take out MG gunner with demolution charge. Can't use 1st 203 mm cannon as this bunker is overwatching entrance to a cannon section of fortifications. Damn, after 2 attempts this bastard is still alive. Managed to sneak a small frag Last MG gunner is still there and i can't sneak a frag into place where it can splash his nazi ass. Frags from outside don't work and i don't want to risk to run to this slit from outside. Using knowledge of layout of first bunker i knew how it was inside, but didn't knew where exactly enemy is. Risked when rushed Robert inside, but lucky for me MG gunner didn't had LOS on the entrance. Now to the cannon! Leave only destruction and ruins behind! HAHAHA! Cannon is done, only last task is left to complete - get out, futher to our main mission. And it is done! Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted September 13, 2019 Report Share Posted September 13, 2019 Second operation in UK campaign. This time we need to meet with French Resistance agent who have information where Germans conducted tests of their new "Fau-3" missile. Our small group of commandos reached a village where agend should meet us. Spoiler This is a house where we should meet with agent. It is located on our side of the river, which should make things easier. Train station nearby. Futherst bridge is well defended by 2 AFVs and patrols. Looking around the map saw this little bugger on the corner of this village. Hmmm. Area to the left from us is destroyed part of this small town full of German patrols. Action phase. Suppressed pistol still helps with patrols. Spoiler Didn't noticed that thing near our starting position. Crew is outside and if it have fuel, it will be very useful. David is tasked with some sneaking. At close range this pistol is 1 shot kill, but at range it loses damage potential (on top of higher chances to miss) Wow, that was very lucky to get whole crew so quick! Between position of our new 8x8 armored car and building Germans have this fortificaltion. Road accident, heh. Now let's get in! WIth this SdKfz-232 i cleared area around us. Not exactly stealty agend-type shit, but still fun. Preparing to meet some enemy armor. Effective but kind of risky way to deal with those guns is to drive to them on full speed and opening fire at last moment, they will not have time to depress them to the horizontal level. Now i can use it. Looking at the map i'm starting to think that agent was busted - place is crawling with nazis. Also ruined this train station, preparing to clear it as well. Almost whole area around house is clear, few bad guys are left to deal. Now back to houses near agent's house. German reinforcement arrived, but i have 20 mm autocannon to deal with some light armor vehicles. Not exactly best penetration on that AC, but it works. Great, now i set house on fire, haha. Phase 2. I was lucky that house was made out of stone and roof didn't catch on fire. Killed troopers inside who prepared an ambush. Looks like our contact from Resistance was captured. Spoiler Agent is in this building of administraton of a town. I rushed through a bridge and made a sharp left turn, away from central square. A group of enemies saw our AFV and rushed us with support of armored car, but i took care of them. Took part of a house with it, haha. My plan now is to grab German rocket launcher and take out as much enemies as possible. Our armored 8x8 is rushing forward, around central square. Area cleared... HahaHAHAHAHA! Ughhh, before using Nebelwerfer i need to clear houses around launcher. Time to play around. Light tank is no longer a problem. Several enemy soldiers tried to assault our position, but thanks to my armored car they are not that big of a problem. They tried to take agent away, but we cought them. Equipping our new fighter. One of objectives was completed with Nebelwerfer. House clearing with a demo charge Germans brought more reinforcements, with light tank support. It is only MG-armed, so we can exploit that. Last enemy is finished, except arrived motorbike on other side of the river. Time to leave. Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted September 16, 2019 Report Share Posted September 16, 2019 3rd op in UK campaign. Our small commando team arrived to place where new "Fau-3" missile hit the gorund after test launch. This place is just a swamp with lots of grass with several houses on the left flank. Spoiler Missile itself and guard around it. Marked route on the right. So let's start this operation. David is ahead with his suppressed pistol. Spoiler Decided to go loud to attract some of patrols closer to take them out. Nobody came, so David is tasked to move on the left flank. Path from our boat to crash site is under watch of several camouflaged snipers, it is better to flank them. Pushed to the walls and cought a patrol. Plenty of germans, but grenades and MP-44 is enough to deal with them. That barn have enemies deep inside, will be hard to get it with grenades from the entrance without exposing my trooper. That cheeky little window allowed to clear that barn. Enemy reinforcements are moving through the same road as rest of my team is. Spoiler Not sure if i should attack, too many of them and no cover whatsoever WIll try to breech this formation with flanking distraction attack by David. AT grenade was hard to get to target, but was worth it. Squad of Germans are now searching for my soldier. Suppressed pistol and foilage should help somewhat with taking care of enemies. Um... this is bad... This is really bad! David was splashed, but managed to get a frag into a spot where it took out all enemies in the turret. Now we can crack this group without too much of a problem, once vehicles are immobilized. Tried to get into position to lob a grenade into gunner position, that pesky nazi suppressed us. Molotov should work just fine, heh. Haha, Molotov works really well! Haha. Now grass is on fire. I didn't showed my 2 attempts to burn this place down by playing with matches (can be found in enemy soldiers inventory) and failing to find a good place that will allow fire to spread out. Well, this fire from Molotov and blown up 8x8 AFV is doing that instead, hahaha. David got to missile parts and found out that guidance system was already taken. We need to get out to this place. Clearing island with some fire. Kind of afraid to stick around here until fire is active. MG fire managed to get a sniper. 73 shots 1 kill. Yes, you can grab chickens in this game and throw them. Spoiler We found a dog that will take us through swamps. Done! Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted September 18, 2019 Report Share Posted September 18, 2019 4th mission. We learned that Germans pulled guidance system from"Fau-3" and now we need to incercept convoy with guidance system, and we have less than 16 minutes to prepare an ambush. Dog from previous operation helped us to get through swamps and found owner, killed by Nazis. Spoiler We can blow up those rocks to block main path of the convoy. No time to look around, we need to advance. David is doing his patrol-clearing work. There is a lot of enemies inside of that house according to marks on the map. Random patrol, may be a problem. A bit of Molotov should have chance to get those bad guys out of cover, we need to clear place for an actual ambush. Um.... UUMMMMMM... This is going way better than i expected, haha. Trying to get enemy in the window before another convoy arrives. That is dangerous vehicle, 20 mm flak gun can do some good damage against soft targets. Will take it out with a frag. Vehicle after a frag grenade got all its crew killed and it smacked into a wall. Now i'm clearing village to a degree that will allow to get ambush working. But we have little time left. 2:30 left, rushing to a bottleneck on the road to block it. My gunner almost got killed in this ram attack. Done. Convoy arrives. Spoiler That is serious convoy to destroy. 20 mm autocannon is usefull to take out soft targets, i want to leave Panther without cover so i can move around to take it out. That was close! Managed to jump out before vehicle got destroyed. German infantry is sweaping area in front of armor, ambushed by other members of commando squad. AT rocket did it's job. Germans are chasing Robert, he is almost out of stamina and there are no good positions on other side of the road to hold against enemiy push. Infantry is searching for us in burned part of this French village Panther is moving back to cargo truck. It was damaged and disabled by 20 mm shells, which make things easier for me. I was specifically aiming at it and fired few rounds to damage it enough. Clearing areas with grenades. Explosions triggered another push by enemy soldiers, but this compund in easier to defend at least. Perfect moment to take it out! After this shot Hovards will run away and we will try to suck in some of German infantry. Taking out enemies one by one. Spinecracker! Overwatch position to allow for truck searching. We got it, time to get out. And we are done! Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted September 22, 2019 Report Share Posted September 22, 2019 Last mission in UK campaign. End of it was bugged for me, but at that point mission was basically complete anyway. This time we need to arrange our extraction. Big field nearby should work, but Germans have a base nearby. Spoiler Checkpoint at exit from this valley were my team is. Hmm, interesting things are placed here. Reinforcements arrived very early. Note bugged road textures, same problem managed to prevent me from doing last thing on this mission, lol. Time to get out, this is becoming crazy. A lot of enemies arrived, they are probably searchig for our team. Ambushed several enemies while they were sweeping this valley. But enemies overwhelmed us, so... to the save files! Spoiler I decided to clear checkpoint before reinforcements arrive. Well, at first map was looking like easy deal, not anymore. Missed by a meter, but fire should manage to do at least some damage to crew or infantry near. Well, that was unexpected. Robert got almost killed by burst from 20 mm flak. After a bit of healing by Robert, nearby German patrol arrived back to checkpoint. He is going to be finished in a moment, together with enemy on the edge of the map. Tank decided to park just in front of main entrance to this small base. Our task is to give a signal to evac plane and we need a fuel for that (several fires arranged in T-shape). Spoiler Team is moved away from road in probably the only semi-safe place where we also have good cover. I'm planning to take out tank and try to lure more enemies to general area of main entrance, which should allow me to attack this compound from different angle. Found a good angle on that tank and AT rocket launcher that i saved from previous operations was very helpful. MG guard tower was shredding those bushes pretty well, but Hovards left them just after AT rocket connected with Panzer 4 side armor. Was expecting big rush from Germans, so prepared team to meet them. They didn't rushed us, surprisingly. But the were searching around area from which i made a shot with RL. This time Robert with trophy MG is on point. 2 AFVs are now moving through this area. I decided to wait and see where they are moving. First one passed us without getting involved. Halftrack went to another checkpoint. Well timed frag into MG tower - hard to do but once there it is very effective. I wan to punch a hole in the fence, this motorbike will be used for that. Will try to slam it into fence and if it will not work - blow it up. Managed to build up enough speed to punch through that wire fence. Clearing rest of enemy base. Entrance to guard tower is not a bad window for bullets to come in, haha. Last guard of that base. So now i decided that having a half-track is not a bad idea to move some cargo to field nearby quicker. Time for those guys to donate one such half-track! Spoiler After i cleared all dismounts with frags, this thing decided to go berserk and rampage through base. Robert is inside of guard tower near breach in the fence, waiting for that thing. I'm not sure if he should stay in there as this AFV demolished one such guard tower. Was a bit lucky - enemy tried to use MG against us, but Robert had higher ground. Searching boxes in this base. And what we needed - some fuel for fire signals. More reinforcements arrived. This group is more serious than previous one. Those bad guys can be a problem for lanind/taking off evac plane. It will be better to take them out, but i'm not sure how exactly do that - too many armored targets that have pretty serious weaponry. At first decided to clear area around armored vehicles to be able to choose angles of attack. After some moving around and checking things, i found cheeky spot to deliver AT grenade. Looks like fire from first vehicle spread to 8x8 AFV. Hovards pulled bazooka out and ready to meet LT. This armored group is finished. And here is a bugged part - textures that were supposed to hint where to put firewood did not rendered, so i had hard time to "guess" where they were. What you do at this point is just placing firewood, use some fuel to make them light up faster and use matches to start fire. If you do all 5 correctly, place should land on this field and pick this commando team and mission ends. Let's count this mission as done, heh. Quote Link to comment Share on other sites More sharing options...
LoooSeR Posted September 29, 2019 Report Share Posted September 29, 2019 And we finally reached US campaign! First mission - we are paradropped to enemy territory, but somethign went wrong and unit was scattered. Now we need to reunite with our soldiers and leave this place, as Germans have plenty of troops here. Our task is to assemble a squad (4-5 soldiers) before leaving LZ area. My soldier have no proper gun to fight. That is unexpected. Spoiler At least we have knifes. 2 other paratroopers were gunned down by half-track and now that thing is dispatching a search team, they probably spotted me. One nazi was found by a knife. Now we need to sit tight and don't trigger that group of enemy soldiers. 2nd soldier under my command, he on the other side of the road from unit commander. Search team is moving back to half-track, time to fill our pockets. Second soldier is used to draw attention of enemies. Germans were pushed out of the field Number of AA guns is located in this territory, they could be a big problem for infantry. After fire was over search team moved to burned up field. They are now closer to 2nd paratrooper. When several nazis walked back to the road, i couldn't miss this opportunity We kind of cleared areas next to us, now we have a moment to breathe and look around. Preparing for futher combat. A lot of troops is located around river. Spoiler Plenty of defensive guns and even 88 mm cannon to deal with. 8x8 AFV should help me with this task. I decided to flank this big group of troops near bridge and cross river in other place. My troops will get to 8x8 AFV and will try to capture it. Other paratroopers were less lucky with landing area. John Lee Perkins (kek) is going to take out crew of that armored gun carrier. Heh, we spotted paratrooper in a bunker. Now we have a proper AFV crew, haha. Waiting this convoy to pass, don't want to waste ammunition in gun carrier on those things. Enemy armor is rolling through our landing zone. Spoiler Clearing area from AA emplacements And enemy patrols as well. LT tried to attack us, but our gun carrier have 50 mm cannon, while LT - only MGs. Still, it could take out wheels on our 8x8 wheeled tin can. -1 light tank and infantry around it will be gone, soon. Now i need to deal with tanks near bridge. Those things can be a serious problem if enemies will decide to use them against us. Better to put them out of action when we are ready to deal with serious armor. I can't penetrate their armor, bu HE shells can take their tracks out, which we already done with first tank. New soldier landed near us! Lucky for us he had bazooka. I wanted to leave German tanks immobilized, but now i can take out one that is near us and still can try to sneak a shot at my armored wheeled death trap. Now our new squadmate is fighting through search team to get to immobile enemy medium armor. More reinforcements, they are moving to bridge. Perfect moment for flanking shot! Weird thing is that light tank is still active. Not anymore! I'm not going to try to finish second one. Too many enemies are near it. One of Germans had this steel breastplate, now it is mine. We are becoming rather well equipped group of fellas. Spoiler Search team that was dispatched to find RPG gunner was dealt with. Uh, ok, i reconsidered fate of this tank. Another LT. Hmm, now i want to try something risky. Tank to the right from John is damaged, but turrets looks like it is in working condition. I let this LT to pass by and then order Perkins to jump into that Panzer 2. Well, this tank have turret stuck. At least gun is working. Haha, that was lucky moment. We have enough troops to get out. Time to leave this place, too many enemies. Spoiler But before running away, i need to clear path. My Puma ran out of main gun ammo, so we need to use something else to punch through. Something like this 88 mm cannon, hehehe. After few more shots against individual target we leave this gun and make sure nobody can use it after us. Same with 4 barrel flak gun 5th paratrooper on our way, he is blocked inside of that house. Puma have more than enough MG ammo to clear this area, if we use it properly. ... like driving it like a mad. And we are done! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.