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Vasily Krysov

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Posts posted by Vasily Krysov

  1.  I do like WT, there are just a few gripes that hard to overlook.

     

    The economy and the way the tanks handle are among the things that irritate me. Being insta-glibbed in my T-34-57 by a Pz.IV H through the gun mantlet at <1500 meters is another one. 

    The only armored vehicles I've ever driven are M113 variants and a Bradley, which are both in the same weight range as some of the tanks in the game. Tracked vehicles just don't handle that way. 

     

    Employ better Maskirovka comrade  :P

  2. "I will note that I only started playing WT at some point after 1.37 so however it used to be has no bearing on my perceptions, I only go by a comparison between it and WoT."

     

    I only started playing WT at some point after 1.37.

     

    So your total WT experience has been post "the great fuckery".. Well I'm sure if you pay attention from now on, you'll reach a point where you wonder just what the fuck Gaijin is smoking.

     

    I am well aware that Gaijin have and are making a ton of bad decisions and do periodically break things. For instance my beloved IL-2M Avenger has broken rockets for several months now because nobody bothered to report it, which I did recently. Thier BR rating changes for the upper end of tanks was utterly nonsensical, but fortunately the 6.3BR and below meat of the game is still great to play.

     

    None the less, the sum total of their bad decisions still leaves the game being more fun to me in the way that I play it compared to WoT, which is just simply not fun for me any more at all.

     

    Your posting about it strikes me as being mostly ~bittervetism~.

  3. So that big image and words are all centered on the exchange of GE for XP in WT. For me personally that doesn’t matter at all in WT because the actual playing of the game doesn’t make it necessary unlike in WoT. This part of the economy is so nonexistent to me that I assumed that you meant the XP/SL economy is bad in WT, which I cannot see being any further from the truth.

     

    I will note that I only started playing WT at some point after 1.37 so however it used to be has no bearing on my perceptions, I only go by a comparison between it and WoT.

     

    Now in WoT you get a new tank, now you got to drop gold on your crew. You possibly also need to drop freeXP on getting the modules that you need in order to actually have fun in your tank. Now you also got to buy a bunch of equipment to get the most of your tank (GLD, vents, VertStab, etc).  

     

    “Stock tank grind” was a very real thing that utterly sucked the fun from the game on all levels of the game repeatedly as you had to do it for every tank unless you really splashed your dosh on FreeXP’ing past entire tanks.

     

    In WT, you might want to spend some GE on getting Parts and FPE on a high tier tank. Maybe for some mid-tier ones too if that your fancy. But for all of the vehicles below later Teir-4, it is absolutely not needed as you’ll unlock those modules in a handful of games. Aside from getting perhaps a particular shell that’s needed to make your gun right dangerous, you tank is now functionally complete. The time and effort investment needed to get to this point feels orders of magnitude lower than in WoT.

     

    On getting past tanks you have no interest in playing, it is naturally supported in WT. You just set your next research target and keep playing what you actually want to play your matches in.

     

    One valid point however is that this system breaks down in the Tier 5 vehicles, but I’d rather that it only effects one part of the vehicle pool, rather than all of them like it does in WoT.

     

    Now with the tech tree addressed, I’d like to now talk about how actually playing the game feels.

     

    In WoT, if you lose then you get less silver and XP. So this means that playing anything less than your best by either personal effort, tank choice (how hard can it carry?), equipment choice or ammo use means you’re on track to basically wasting your time. There’s also the pain that you feel where you have done absolutely everything you can but your dipshit team drags defeat from the jaws of victory and you still lose out personally. Leaving you with the double hit of no money and no XP because you lost 50% of what you would have gotten.

     

    Also in WoT, I found that you would have to periodically just play premium tanks with high credit multipliers so that you had enough money to do what you actually wanted to in game.

     

    Now in WT, the Necromongers from Riddick seem to have gained control as you keep what you kill. If I murder the fuck out of the enemy team with 10 kills, 4 assists and etc but we still lose, I get to keep all of it with no reduction because of my dipshit team. I also much prefer the overall gameplay systems in the game as I come from Red Orchestra and being rewarded for better positioning by being able to more consistently kill people quickly is great. While in WoT you get to chew through HP pools unless you get lucky with a fire or ammo box.

     

    As has been mentioned before in WT you don’t have to grind out dozens or even hundreds of matches on a tank that you despise to get onto the next vehicle. You also don’t need to make your decision on what to play based on its profitability as just simply playing well normally (with premium) will net you more silver than you will be able to spend. That means that you are given free choice for what you want to actually play and use your free time for.

     

    In conclusion, my feeling is that WT gives you more options to play the game however you want while still progressing through the game’s content. While in WoT you are forced into a very rigid system that actively punished you for not doing things “properly”. This means that the importance of such things like the RoI you get for spending gold on bypassing playing the game is greatly reduced to the point where it doesn’t even matter anymore as you are better off playing the game and having fun while doing so to get to that point.

  4. rOTrl83.jpg
     

    Sometimes you just hulk out and destroy the enemy team. In this match I went crazy in my Pz.4G, getting something like 12 kills. I kept myself mobile and ambushed my enemies so they couldn't retaliate against me. I was finally laid low by a potato truck shooting me in the back. I came back in the Wirblewind, vaporized the truck and three planes in short order.

  5. Are you kidding? They are the best! 15% over what, 20 games(?) adds up to a lot more credits/xp on average than a singular 200% booster. Also a lot more consistent in the case where you start to play a match and then get taken out quickly before you can do much and thus make bugger all with that huge booster. With a smaller booster that's only a small part of your total potential boost lost.

  6. Not to toot my own trumpet, but a factor may be that I'm just good at the game. Ranging shots, concealment, positioning and pixel hunting is what makes the game fun for me. It really does feel like my personal skills come to the fore more so than in WoT where you are at a much greater mercy of the game's RNG and mechanics like camo.

    Like in WoT a game where you get 8 kills is a huge event. In WT its basically every two games for me. In WT the much more lethal result of landing hits on an enemy means that you can really carry much harder than you ever could in WoT.

    It also helps that WT is two games for one really. If tanks has been pissing me off I can hop into flying some planes to get a refreshing change of pace, but still be contributing to my crew slot exp, silvers and the roundabout benefit of better aircraft to use at CAS in combined arms battles. The reverse is also true here for air to tanks.

  7. 1) The econ functions far better to me because you don't have to play what feels like hundreds of games to progress to the next vehicle until it gets to the very late game. In terms of silvers I have literally never paid attention to it as I have never ran out of money, unlike in WoT.

    1a) Because you can play any vehicle you want and set the research target separately you never have to play a vehicle that you absolutely despise to continue progressing.

    2) It sucks but then you shrug and play another match? I personally find it's more often me dispensing the loading screen to others and the potential to one shot enemies with good aim is nice. It means that if you properly flank some fools you can go all Lt. Oskin on their asses and knock them all out in short order. In WoT, not so much as you have to chew through HP pools.

    3) Not a problem for me as I am usually having a lot more fun, and more consistently, in those longer WT matches.

    EE) My only complaint is that the wait timer can get a bit ridiculous.

  8. The last time I tired to play WoT the game would keep crashing on start and nothing I could do would fix it, so I'd have to re-download it all again.

     

    Decided to say fuck that and stick with WT. To me WT is the much better game simply because I don't have to care so much if my team wins or loses and is thus much more relaxing.

  9. See, now I am thinking about a T-72 with the suspension of the T-80 put on it... But then that means we're getting into territory where said theoretical tank is a T-80 in all but name derived from the T-72 instead of the T-64 and would bring us full circle back to the original points of:

     

    A ) Cost too much.

    B ) Impaired operational mobility.

    C ) Added logistical burden on spare parts, training and etc.

     

    Whereupon my thinking defaults back to "T-72 stroonk!"  :lol: 

     

    Edit: That's ironic walter!

  10. Well it doesn't look quite as ridiculous when comparing NATO to the Warsaw Pact as a whole.

     

    NATO members didn't quite succeed in developing a standard tank through Europanzer, MBT-70, or MBT-80 (Why they always collaborated with the Germans is beyond me). It's three tanks vs Leo 2, M1, Challenger 1/2, AMX-30/56, and maybe the Ariete.

     

    NATO were serious Wehraboos. MEIN KRUPPSTHAL!!!

     

     

       I disagree about T-64. T-80UD was pushed by Kharkov factory so that Kharkov could produce T-80s. T-80U was clearly a better vehicle that had (and still has) upgrade potential [Oplot, lol]. While T-64 - don't. T-64BM Bulat alread have overstressed suspension, while being just worse T-80U, and there is no way to bypass this problem without serious redesign work. T-64 suspension clearly hit it's limits, including how it perform at high speed. 

     

       T-80 was needed just because of suspension, but this tank was designed by LKZ, design team of which did not had much experience during initial work. This tank didn't went too far from T-64, which was it's main problem IMO. But in several parts where it went futher than T-64/72 - those changes were absolutely needed. With Object 292, T-80 could have got reasons to exist - gas turbine with 152 mm gun was exactly what people would consider as "heavy" tank. T-64's puny rollers would not be able to handle gas turbine and 152 mm gun.

     

       This tank potential was not fully used because of 1990s and problems with LKZ and later "Spetsmash". Object 299, a promising design, was also never made into anything substantial. LKZ probably was one of most interesting tank design bureau in USSR. I already posted somewhere a T-80-based prototype with crew capsule and pretty interesting crew compartent design. Driver even got a drive wheel instead of tractor leverstm:D

     

    True enough on the limitations of the T-64 suspension, but on the other hand one can only assume that the Object 476 was designed with this limitation in mind.

     

    http://morozovkmdb.com/eng/body/tanks/476.php

     

    The quoted max speed here is certainly no slouch.

     

    Actually, what would happen if you stuck the GTD into a T-72? All that power, with a big reduction in parts burden from avoiding having another tank...

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