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Sturgeon's House


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Bronezhilet last won the day on January 1

Bronezhilet had the most liked content!

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  1. Nice work! Are you willing to share your models with me? I'm interested in doing some CFD simulations on them.
  2. Spielberger doesn't use the decimal point, so not only does he use a Nazi naming system, he uses the wrong version of it.
  3. Yep! It's so, so easy to cheat results. It's not that difficult to get the simulation to show whatever you want to show.
  4. Ah yes, "hit by projectile" a surefire way to determine the cause of destruction to be the 'long 8,8' since that thing is unique in the sense that it's the only thing on the battlefield that fires projectiles! The rest of the guns fire... what exactly?
  5. Apparently it will be a line in the British tree. So have fun grinding 5 British vehicles for each SA vehicle you want to play!
  6. Well... not exactly an armored fighting vehicle, but still!
  7. I've been playing planes at 2.0-2.3 Arcade and to be honest it's a lot of fun just derping around in a big giant furball in a Spitfire.
  8. @Collimatrix you fucking hear this? HTS is dispersing people protesting against RU/TR patrols. So HTS is agreeing with those patrols. What is this fucking timeline man.
  9. MaT: eKsHuALLy, it was a drug dealer leaving with his family and we let them leave. Well, kinda, because we did have a firefight when they tried to leave. And we totally won that. Totally! Heh.
  10. Halving the available reaction time and the actual intercept time is pretty huge. Especially since, as you already pointed out, it isn't easy to degrade a penetrator's effectiveness, but it is possible. The most common method (and to be honest, its the only feasible method at the moment) is to introduce yaw in the penetrator by having an explosion push on the stabilising fins. And since the thing is moving at ~1500-1600 m/s, you don't have that much time to actually do so.
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