Ulric Posted January 18, 2016 Report Share Posted January 18, 2016 Any landing you walk away from... LoooSeR 1 Quote Link to comment Share on other sites More sharing options...
Ulric Posted January 19, 2016 Report Share Posted January 19, 2016 Bitches are incognizant regarding my VTOLS 387.4 tons 683,233 credits LoooSeR 1 Quote Link to comment Share on other sites More sharing options...
Belesarius Posted January 19, 2016 Report Share Posted January 19, 2016 With enough engines we can make ANYTHING fly? Quote Link to comment Share on other sites More sharing options...
Ulric Posted January 19, 2016 Report Share Posted January 19, 2016 Bele, with enough engines we can make it fly TO THE MOON! My largest and most expensive launch to date. 4164 tons 2.2 million credits Collimatrix 1 Quote Link to comment Share on other sites More sharing options...
Collimatrix Posted January 19, 2016 Report Share Posted January 19, 2016 What's with all the command pods strapped to the side? You didn't go so far as to equip this thing with escape pods, did you? Quote Link to comment Share on other sites More sharing options...
RobotMinisterofTrueKorea Posted January 20, 2016 Report Share Posted January 20, 2016 What in Hathor's glorious name is the purpose of that monster? Quote Link to comment Share on other sites More sharing options...
Ulric Posted January 20, 2016 Report Share Posted January 20, 2016 The purpose of that beast is to deliver a mining lander to Ike and to send small manned ships to Dres in one mission. It also has an ore processor, so it should be able to somewhat replenish its fuel from smaller celestial bodies. That particular ship is the Kshatriya. Its sister ship, the Cataphract, sports a slightly modified hull, and will take two orbiter stations to Eve and Gilly, and might cruise to Moho. The Cataphract could also carry up to 8 small manned ships. Keep in mind, each small ship has about 3-5k delta V, depending on configuration. The shorter range ones are intended as emergency escape pods that are capable of returning to Kerbin from damn near anywhere. However, these pale in comparison to the most recent ship, which is undergoing construction and ground testing at the moment. It's planned mission is to Jool. Quote Link to comment Share on other sites More sharing options...
Ulric Posted January 21, 2016 Report Share Posted January 21, 2016 Well, 64 bit support is needed before the nuclear version can actually fly. So I decided to rebuild the hull(s) for using KR-2Ls. It has slightly more than half the delta V of the nuclear version, but it can put itself into a 200km orbit from the launch pad with only the assistance of some SRBs. It could make a very decent heavy hauler to take moderately sized ships to Duna or Eve. It's primary propulsion comes from 13 KR-2Ls, and it has 4 aerospikes for retro burns when performing orbital rendezvous. It is still in development and getting prepped for missions, but I give you the Avalon. Somewhere around 2000 tons on the pad and 1.2 million credits. The nuclear variant undergoing testing, things didn't end well. Yes, that is 84 engines. Quote Link to comment Share on other sites More sharing options...
Ulric Posted January 21, 2016 Report Share Posted January 21, 2016 Some problems were encountered during reentry. Revert Flight button to the rescue. Quote Link to comment Share on other sites More sharing options...
Ulric Posted January 25, 2016 Report Share Posted January 25, 2016 Avalon vs one of the first nuclear interplanetary transfer stages. Quote Link to comment Share on other sites More sharing options...
Ulric Posted February 6, 2016 Report Share Posted February 6, 2016 The return of float planes. They got a little trickier since steel girders no longer double as flotation devices, but I did manage to build a something workable. You have to be careful when taking off from the waters surface; too much throttle at low speeds will just push your nose into the drink. Landing almost couldn't be easier, though. If you want to be really lazy, you can just kill the engines at altitude, let it glide down, then lower the flaps when you are about 30m from the surface. As long as your ground speed is sub 45m/s, you should be golden. The KBY Katalina LoooSeR 1 Quote Link to comment Share on other sites More sharing options...
Sturgeon Posted February 6, 2016 Author Report Share Posted February 6, 2016 You missed a golden opportunity to call it the PBK Kerbalina. Quote Link to comment Share on other sites More sharing options...
Ulric Posted February 6, 2016 Report Share Posted February 6, 2016 well, I can always rename it. Quote Link to comment Share on other sites More sharing options...
Toxn Posted February 27, 2016 Report Share Posted February 27, 2016 So I sperged out and got myself a joystick (don't bother trying to use this in War Thunder, by the way). Which meant that it was time to fly shit in KSP: The K-163, as the name suggests, is a rocket-powered plane that is insanely fast and will kill you on both takeoff and landing. Top speed in level flight is 506m/s, endurance is in the range of two minutes and I have yet to land this puppy without exploding. Gonna put some guns on it and then she'll be perfect. Collimatrix, Belesarius and RobotMinisterofTrueKorea 3 Quote Link to comment Share on other sites More sharing options...
Ulric Posted April 3, 2016 Report Share Posted April 3, 2016 Kshatriya aerobraking in Duna's upper atmosphere. It is on a mission to recover a stranded kerbal from the surface of the planet, and to deliver a 60+ ton mining vessel to Ike. The mining vessel will be used to refuel Kshatriya before it returns to Kerbin. Quote Link to comment Share on other sites More sharing options...
Ulric Posted May 10, 2016 Report Share Posted May 10, 2016 A shuttle prepares to land on Duna. It's mission is to recover a stranded kerbal on the surface of the planet. After recovery, the shuttle will take off and rendezvous with Kshatriya, which is parked in a low Duna orbit. Two Golem class mining landers extracting ore from the surface of Ike. This ore will then be taken up to the Kshatriya when it returns to Ike orbit, and from there it will be processed with the on-board IRSU converter into fuel for the ship. LoooSeR 1 Quote Link to comment Share on other sites More sharing options...
Ulric Posted May 11, 2016 Report Share Posted May 11, 2016 New space station under construction around Kerbin. I wanted to build somewhere to dock Avalon, Kshatriya, Eeloo 1, and other ships when they are back in Kerbin orbit. Quote Link to comment Share on other sites More sharing options...
Ulric Posted May 12, 2016 Report Share Posted May 12, 2016 Basic structure of the station is complete. Going to add the dockyard arms, research wing, communication array, and whatever else suits my fancy. This bugger cost roughly 2.7m to put into orbit, so I am waiting for some missions to be completed so I have more funding to work with. Collimatrix 1 Quote Link to comment Share on other sites More sharing options...
Toxn Posted May 13, 2016 Report Share Posted May 13, 2016 Since I recently got Simpleplanes, I thought I'd make another 163 The end result is actually pretty close to the real deal: a bit more wing, a bit less power (around 15 KN according to the in-game engine stats*) and a lot less weight. Handling is reasonably good, although the pitch trim changes with speed. I had to use the inner trim flaps as ailerons, as the game can't into elevons at this point. Disappointingly, the in-game version of the Komet seems unable to reach anything near to the speeds the real one did. I maxed out at something like 226 Knots in level flight, with a dive getting me only a little more. I'm going to hotrod this thing until it gets the sort of performance I want from a stupid rocket fighta. * Simpleplanes can't into SI units or Knots. Edit: Much better... Quote Link to comment Share on other sites More sharing options...
Ulric Posted May 16, 2016 Report Share Posted May 16, 2016 Archimedes deploying a satellite in orbit around Bop. Quote Link to comment Share on other sites More sharing options...
Ulric Posted May 22, 2016 Report Share Posted May 22, 2016 Jeb, Bob, Bill, and a few others return from Eeloo Eeloo 1 and Kshatriya docked. Neither ship has RCS, so I created some "tug boats" that have a very powerful RCS and a claw. Archimedes returns from Jool. It turned out that the phase alignment was just right for a quick stop by Dres to drop off a probe. Belesarius and Zyklon 2 Quote Link to comment Share on other sites More sharing options...
Ulric Posted May 22, 2016 Report Share Posted May 22, 2016 The largest of the Ceres class cruisers, the Cataphract. I'll try to get a screenshot of Eeloo 1, Kshatriya, Archimedes, and Cataphract together, provided that the game doesn't crash. Specs without lifting stages. Wet weight: 531 tons height: 19.9m length: 45.4m width: 35.8m Fuel Load: 60324 units of Liquid Fuel Engines: 26× LV-N Nerv Maximum Thrust: 1560kN Quote Link to comment Share on other sites More sharing options...
Ulric Posted May 23, 2016 Report Share Posted May 23, 2016 Cockpit Ejection System testing. Collimatrix and LoooSeR 2 Quote Link to comment Share on other sites More sharing options...
Ulric Posted May 27, 2016 Report Share Posted May 27, 2016 Archimedes joins Eeloo 1 and Kshatriya. I don't know if Cataphract will be able to make it. Dank parts count is causing performance issues.... Archimedes is carrying a Ferret Class mining and research vessel in its core. LoooSeR 1 Quote Link to comment Share on other sites More sharing options...
Ulric Posted May 27, 2016 Report Share Posted May 27, 2016 The kerbals heard of ballistic missile submarines, and decided that they needed to keep up with the times. Something might have gotten lost in translations. Quote Link to comment Share on other sites More sharing options...
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