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General PC games master race thread. Everything about games. EVERYTHING.


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I tried to replay Enemy Unknown recently, and I don't know how people can get into it. My soldier is fully behind cover in a flanking position with 80% chance to hit, and I miss. Same basic alien fires from outside cover against my guy who is behind a full-shield barrier and hits him. Un-weighted dice rolls are stupid.

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I tried to replay Enemy Unknown recently, and I don't know how people can get into it. My soldier is fully behind cover in a flanking position with 80% chance to hit, and I miss. Same basic alien fires from outside cover against my guy who is behind a full-shield barrier and hits him. Un-weighted dice rolls are stupid.

 

Yep. I'm very happy with how aggressive the Shadowrun games are about making flanking or other cover-removing synergies a huge deal by preventing crits on people in cover and making crits huge. XCOM is really frustrating early in that it is literally an attrition simulator, and playing it well and not making mistakes is only going to reduce casualties to a manageable number.

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Ah, I remember that game. Good times. Sadly very unforgiving, confusing, and buggy. The sequel didn't change much.

 

My favourite part in the first mission (kidnap a guy by hiding him in the truck) was when I suplexed his unconscious body into the truck repeatedly in futile hope of getting him into the back before figuring out that there was a context menu item for loading him in.

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So, this is a game people here may enjoy:

 

 

I have the Stalingrad Campaign versions, and I've been getting back into it after they've made some gameplay updates. The meta of the game is set around keeping units well-supplied. Basically, if units go two turns without receiving supplies, they can no longer perform offensive attacks, and by three turns, they can no longer defend themselves. The object, then, is to surround units or cut off supply lines as quickly as possible while still maintaining a frontline. This is harder to do than you'd think, because the AI is really smart. I've never seen it act the same way twice, and I've never seen it make a bad choice.

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